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Existing farm buildings can also be moved at the Carpenter's Shop. This action applies instantly and is free, requiring no construction time, gold, or resources other than your travel time to the Carpenter's Shop. The building's contents move along with the building, all as a unit. Unlike [[Chest|Chests]], a building does not need to be empty in order to be moved.
 
Existing farm buildings can also be moved at the Carpenter's Shop. This action applies instantly and is free, requiring no construction time, gold, or resources other than your travel time to the Carpenter's Shop. The building's contents move along with the building, all as a unit. Unlike [[Chest|Chests]], a building does not need to be empty in order to be moved.
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Buildings can be built on most tiles, arable or not. The game prevents building on a few tiles, such as some near the entrance to the cave. All tiles of the building footprint must be free of obstructions such as debris or plant growth. When you attempt to place the building while buying at the Carpenter's Shop, all tiles must be green; obstructed tiles are red. Farm animals do not obstruct building placement. Click to build, and they will be shunted aside. Your pet, however, does obstruct building placement and can cause placement to fail.
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When placing a new building, all tiles of the footprint must be free of obstructions such as your [[Animals#Cat or Dog|pet]], rocks, twigs, and weeds.  Buildings can be built on tree seeds and crafted [[Crafting#Decor|flooring and paths]], but the items will be destroyed in the process.
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When you attempt to place a building while buying at the Carpenter's Shop, all placement indicator tiles must be green; obstructed tiles are red. Farm animals obstruct building placement, but clicking to place the building on top of them will move them aside.
    
Tip:  Building a [[Silo]] before building a [[Coop]] or [[Barn]] will allow [[Animals#Food|Hay]] to be stockpiled before it's required to feed animals.
 
Tip:  Building a [[Silo]] before building a [[Coop]] or [[Barn]] will allow [[Animals#Food|Hay]] to be stockpiled before it's required to feed animals.
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