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Added table for freshwater crab pot targeted bait. Stub removed since page should have all of the mechanics on it now.
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{{Spoiler}}
 
{{Spoiler}}
{{Stub|some missing mechanics}}
   
{{Infobox
 
{{Infobox
 
|eng          = Crab Pot
 
|eng          = Crab Pot
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'''Note:''' If the player has the Mariner profession, the chances of obtaining each fish is equal (at 33.3%) regardless of the bait used or the body of the water the Crab Pot is placed in.
 
'''Note:''' If the player has the Mariner profession, the chances of obtaining each fish is equal (at 33.3%) regardless of the bait used or the body of the water the Crab Pot is placed in.
   −
On the [[Farm Maps#Beach|Beach Farm]] pond, if the player does not have the [[Skills#Fishing|Mariner]] profession, the percent chance of obtaining each Crab Pot item is multiplied by 0.69 in the table above, as trash is more likely to be caught there. If the player does not have the Mariner profession and uses either [[Deluxe Bait]], [[Wild Bait]], or any type of [[Targeted Bait]] (except for Crab Pot freshwater fish), the percent chance of obtaining each Crab Pot item is multiplied by 1.125 in the table above. On the Beach Farm pond, the percent chance of obtaining each Crab Pot item chance is multiplied by 0.97 in the table above, or by 1.405 for the modified percentages, taking into account the previous 0.69 multiplier.
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On the [[Farm Maps#Beach|Beach Farm]] pond, if the player does not have the [[Skills#Fishing|Mariner]] profession, the percent chance of obtaining each Crab Pot item is multiplied by 0.69 in the table above, as trash is more likely to be caught there.<ref name="beach_farm_pond" /> If the player does not have the Mariner profession and uses either [[Deluxe Bait]], [[Wild Bait]], or any type of [[Targeted Bait]] (except for Crab Pot freshwater fish), the percent chance of obtaining each Crab Pot item is multiplied by 1.125 in the table above. On the Beach Farm pond, the percent chance of obtaining each Crab Pot item chance is multiplied by 0.97 in the table above, or by 1.405 for the modified percentages, taking into account the previous 0.69 multiplier. The table below shows the chance of getting each item if Targeted Bait for Crab Pot freshwater fish is used and the player does not have the Mariner profession in all areas except for the Beach Farm pond. For the Beach Farm pond, the percent chance of obtaining each Crab Pot item is multiplied by 0.861 in the table below, with the percent chance of trash adjusted accordingly.<ref name="targeted_bait" />
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{|class="wikitable sortable"
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!class="unsortable"|Image
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!Name
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!% Snail Bait
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!% Crayfish Bait
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!% Periwinkle Bait
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|-
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|[[File:Snail.png|24px|center]]
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|[[Snail]]
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|45.0%
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|22.5%
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|22.5%
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|-
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|[[File:Crayfish.png|24px|center]]
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|[[Crayfish]]
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|15.8%
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|47.3%
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|23.6%
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|-
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|[[File:Periwinkle.png|24px|center]]
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|[[Periwinkle]]
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|16.1%
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|11.1%
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|43.9%
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|-
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|[[File:Trash (item).png|24px|center]]
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|[[Trash]]
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|23.2%
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|19.1%
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|10.0%
 +
|}
    
==Gifting==
 
==Gifting==
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==References==
 
==References==
 
<references>
 
<references>
<ref name="specialized_bait">See <samp>CrabPot::DayUpdate</samp> in the game code. The initial chance of junk for Deluxe Bait, Wild Bait, and Targeted Bait is 10% and if this chance does not occur, the code falls back to trash, adding 20.2% more chance of trash. This chance is lower if Crab Pot Fish Targeted Bait is used.</ref>
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    <ref name="specialized_bait">See <samp>CrabPot::DayUpdate</samp> in the game code. The initial chance of junk for Deluxe Bait, Wild Bait, and Targeted Bait is 10% and if this chance does not occur, the code falls back to trash, adding 20.2% more chance of trash. This chance is lower if Crab Pot Fish Targeted Bait is used.</ref>
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
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    <ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
<ref name="targeted_bait">See <samp>CrabPot::DayUpdate</samp> in the game code. Each creature is checked in the same way as normal, but the chance specified in <samp>Fish.xnb</samp> is increased for the targeted fish. Specifically, it is quadrupled if the value is less than 0.1, tripled if the value is less than 0.2, and doubled otherwise. This code is skipped if the player has the Mariner profession.</ref>
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    <ref name="beach_farm_pond">See <samp>Data\Locations.xnb</samp> in the game files. The value of <samp>CrabPotJunkChance</samp> is 0.45 for the Beach Farm pond while it is 0.2 everywhere else.</ref>
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
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    <ref name="targeted_bait">See <samp>CrabPot::DayUpdate</samp> in the game code. Each creature is checked in the same way as normal, but the chance specified in <samp>Fish.xnb</samp> is increased for the targeted fish. Specifically, it is quadrupled if the value is less than 0.1, tripled if the value is less than 0.2, and doubled otherwise. This code is skipped if the player has the Mariner profession.</ref>
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    <ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
 
</references>
 
</references>
  
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