Changes

1,470 bytes added ,  Sunday at 04:46
Updated Ginger Island details for 1.6 based upon significant code changes.
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* Various [[Artifacts]], dependent upon location. Note, however, that some artifacts can never be found in artifact spots (namely, Dwarf Scrolls, [[Dwarvish Helm]], [[Dwarf Gadget]], [[Rare Disc]], and [[Skeletal Tail]]).
 
* Various [[Artifacts]], dependent upon location. Note, however, that some artifacts can never be found in artifact spots (namely, Dwarf Scrolls, [[Dwarvish Helm]], [[Dwarf Gadget]], [[Rare Disc]], and [[Skeletal Tail]]).
 
* In [[Winter]] only: 28-50% chance of a [[Winter Root]] or a [[Snow Yam]] (Winter Root is 50% more likely than Snow Yam in all locations). Not possible in [[the Desert]].
 
* In [[Winter]] only: 28-50% chance of a [[Winter Root]] or a [[Snow Yam]] (Winter Root is 50% more likely than Snow Yam in all locations). Not possible in [[the Desert]].
* During [[Quests#Qi's Crop|Qi's Crop]] quest only: 25% chance of 2-5 [[Qi Bean]]s.
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* During [[Quests#Qi's Crop|Qi's Crop]] quest only: 25% chance of 2-5 [[Qi Bean]]s. If selected, it will continue to produce more drops.
 
* In [[Spring]] only: 3-6% chance of 1-5 [[Rice Shoot]]s. Not possible in [[the Desert]] or [[The Beach|Beach]].
 
* In [[Spring]] only: 3-6% chance of 1-5 [[Rice Shoot]]s. Not possible in [[the Desert]] or [[The Beach|Beach]].
*2-5 [[Bone Fragment]]s, only during or after completing [[Gunther]]'s Special Order "[[Quests#Fragments of the past|Fragments of the past]]" (20% chance)
+
*2-5 [[Bone Fragment]]s, only during or after completing [[Gunther]]'s Special Order "[[Quests#Fragments of the past|Fragments of the past]]" (20% chance). If selected, it will continue to produce more drops.
 
* A location-dependent list of other items. Some artifacts can reappear in this second list, but most of the items are resources. The percentages provided are valid for summer and fall (values are generally 50% smaller in winter and 6% smaller in spring).
 
* A location-dependent list of other items. Some artifacts can reappear in this second list, but most of the items are resources. The percentages provided are valid for summer and fall (values are generally 50% smaller in winter and 6% smaller in spring).
 
** 1-3 [[Copper Ore]]: [[Pelican Town]] (14%), [[Railroad]] (11%), [[Bus Stop]] (9%), [[Backwoods]] (7%), [[Cindersap Forest]] (5%), [[the Mountain]]s (5%)
 
** 1-3 [[Copper Ore]]: [[Pelican Town]] (14%), [[Railroad]] (11%), [[Bus Stop]] (9%), [[Backwoods]] (7%), [[Cindersap Forest]] (5%), [[the Mountain]]s (5%)
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** An unseen [[Secret Notes|Secret Note]]: up to 5% chance, only if the player has a [[Magnifying Glass]].<ref name="secret_note" />
 
** An unseen [[Secret Notes|Secret Note]]: up to 5% chance, only if the player has a [[Magnifying Glass]].<ref name="secret_note" />
 
** Starting [[Summer]] 1 of Year 1:  1 [[Warp Totem: Farm]], [[Warp Totem: Mountains]], or [[Warp Totem: Beach]] can replace [[Clay]] (10% chance)
 
** Starting [[Summer]] 1 of Year 1:  1 [[Warp Totem: Farm]], [[Warp Totem: Mountains]], or [[Warp Totem: Beach]] can replace [[Clay]] (10% chance)
* Each Artifact Spot can also spawn (in addition to the above):
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* Each Artifact Spot can also spawn (in addition to the above, and in addition to each other):
 
** A [[Golden Animal Cracker]] (0.8-1% chance depending on [[Luck|daily luck]] after claiming [[Mastery Cave#Masteries|Farming Mastery]]).<ref name="rare_object" />
 
** A [[Golden Animal Cracker]] (0.8-1% chance depending on [[Luck|daily luck]] after claiming [[Mastery Cave#Masteries|Farming Mastery]]).<ref name="rare_object" />
 
** Either [[Bait And Bobber]], [[Combat Quarterly]], [[Mining Monthly]], [[Stardew Valley Almanac]], or [[Woodcutter's Weekly]] (0.54% chance overall, 0.11% chance to obtain each one).<ref name="rare_object" />
 
** Either [[Bait And Bobber]], [[Combat Quarterly]], [[Mining Monthly]], [[Stardew Valley Almanac]], or [[Woodcutter's Weekly]] (0.54% chance overall, 0.11% chance to obtain each one).<ref name="rare_object" />
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===On Ginger Island===
 
===On Ginger Island===
{|
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On Ginger Island, there are 3 separate attempts to spawn an item from an artifact spot.<ref name="gingerislandall" />
|-
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In the first attempt, the game checks through the following items in order, with the final chances as shown:
|'''Island North'''<ref name="islandnorth" />
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* 1 [[Golden Coconut]]s (10% after a golden coconut was cracked)
 +
* 2-4 [[Taro Tuber]]s (33%) (29.7% after a golden coconut was cracked)
 +
* 1-2 [[Artifact Trove]]s (10%) (9% after a golden coconut was cracked)
   −
*1 [[Snake Skull]] (10%)
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After this it can then spawn:
*1-4 [[Bone Fragment]]s (22.5%) (Number of fragments increases with [[Luck]] and [[Skills#Mining|Mining]] level)
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* A [[Golden Animal Cracker]] (0.8-1% chance depending on [[Luck|daily luck]] after claiming [[Mastery Cave#Masteries|Farming Mastery]]).<ref name="rare_object" />
 +
* Either [[Bait And Bobber]], [[Combat Quarterly]], [[Mining Monthly]], [[Stardew Valley Almanac]], or [[Woodcutter's Weekly]] (0.54% chance overall, 0.11% chance to obtain each one).<ref name="rare_object" />
 +
* A random cosmetic item (1.8% chance).<ref name="rare_object" />
   −
'''Island South'''<ref name="islandsouth" />
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Finally, it then goes through a list of possibilties in order, stopping as soon as it generates an item. The list below shows the chance for each item at that step. The actual chance to obtain that item will depend on the chances of the items available before it.<ref name="gingerislandbase" />
*1 [[Fossilized Ribs]] (25%)
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* [[Fossilized Ribs]] (10%, only on Island South, only if the island cave has been opened)
 
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* [[Snake Skull]] (10%, Island West only if the island cave has been opened, Island North only if the bridge to the dig site has been fixed)
'''Island West'''<ref name="islandwest" />
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* [[Snake Vertebrae]] (25%, Island West only if the island cave has been opened)
*1 [[Snake Skull]] (10%)
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* 1-4 [[Bone Fragment]]s (25%, Island North only if the bridge to the dig site has been fixed. Number of fragments increases with [[Luck]] and [[Skills#Mining|Mining]] level)
*1 [[Snake Vertebrae]] (22.5%)
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* [[Lost Books|Lost Book]] (20% chance). Note that once all Lost Books are found, any potential Lost Book is replaced by [[Mixed Seeds]].
|style="width: 24px;"|
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* [[Qi Bean]]s (During [[Quests#Qi's Crop|Qi's Crop]] quest only 25% chance of 2-5). If selected, it will continue to produce more drops.
|style="vertical-align: top;"|'''Anywhere'''<ref name="gingerisleany" />
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* 2-5 [[Bone Fragment]]s (20% chance only during or after completing [[Gunther]]'s Special Order "[[Quests#Fragments of the past|Fragments of the past]]"). If selected, it will continue to produce more drops.
*1 [[Golden Coconut]]s (10% after a golden coconut was cracked)
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* 1-3 [[Golden Coconut]] (5%)
*2-4 [[Taro Tuber]]s (33%) (29.7% after a golden coconut was cracked)
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* 1-3 [[Mahogany Seed]] (5%)
*1-2 [[Artifact Trove]]s (10%) (9% after a golden coconut was cracked)
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* 1-3 [[Wild Bait]] (10%)
*1 [[Golden Coconut]] (5%)
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* 1-3 [[Omni Geode]] (100%)
*1 [[Mahogany Seed]] (5%)
  −
*1 [[Wild Bait]] (10%)
  −
*1 [[Omni Geode]] (100%)
  −
|-
  −
|}
      
==Spawning==
 
==Spawning==
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<ref name="removal">The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.</ref>
 
<ref name="removal">The removal algorithm is fully random (it does not use a seeded random number generator), so which artifact spots disappear at the end of a day can change if the entire day is replayed.</ref>
 
<ref name="secret_note">Once the player has a [[Magnifying Glass]], any [[Clay]] found in an artifact spot has a chance of being replaced by an unseen [[Secret Notes|Secret Note]]. If the player has seen all possible secret notes, Clay is found. The chance of being replaced ranges from 1.3% to 9% depending upon how many notes have been seen, see <samp>GameLocation::tryToCreateUnseenSecretNote</samp> in the game code.</ref>
 
<ref name="secret_note">Once the player has a [[Magnifying Glass]], any [[Clay]] found in an artifact spot has a chance of being replaced by an unseen [[Secret Notes|Secret Note]]. If the player has seen all possible secret notes, Clay is found. The chance of being replaced ranges from 1.3% to 9% depending upon how many notes have been seen, see <samp>GameLocation::tryToCreateUnseenSecretNote</samp> in the game code.</ref>
<ref name="islandnorth">See <samp>IslandNorth::digUpArtifactSpot</samp> in the game code.</ref>
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<ref name="gingerislandall">See <samp>IslandLocation::digUpArtifactSpot</samp> in the game code.</ref>
<ref name="islandsouth">See <samp>IslandSouth::digUpArtifactSpot</samp> in the game code.</ref>
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<ref name="gingerislandbase">See <samp>GameLocation::digUpArtifactSpot</samp> in the game code, and <samp>Data\Locations.xnb</samp> in the game files.</ref>
<ref name="islandwest">See <samp>IslandWest::digUpArtifactSpot</samp> in the game code.</ref>
  −
<ref name="gingerisleany">See <samp>IslandLocation::digUpArtifactSpot</samp> in the game code, and <samp>Data\Locations.xnb</samp> in the game files.</ref>
   
<ref name="dayupdate_beach">See <samp>Beach::DayUpdate</samp> in the game code.</ref>
 
<ref name="dayupdate_beach">See <samp>Beach::DayUpdate</samp> in the game code.</ref>
 
<ref name="spawnobjects">See <samp>GameLocation::spawnObjects</samp> in the game code.</ref>
 
<ref name="spawnobjects">See <samp>GameLocation::spawnObjects</samp> in the game code.</ref>
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