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256 bytes added ,  Monday at 15:33
→‎Sitting on non-furniture chairs: Added notation for highback_chair. It's a common type that is found on many custom maps, and I had to dig in the game code for this information (see MapSeat.cs).
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* An arbitrary seat code (like <samp>playground</samp> or <samp>ccdesk</samp>), which affects hardcoded game logic for specific seats in the game. You can specify an invalid value like <samp>default</samp> to ignore this.
 
* An arbitrary seat code (like <samp>playground</samp> or <samp>ccdesk</samp>), which affects hardcoded game logic for specific seats in the game. You can specify an invalid value like <samp>default</samp> to ignore this.
 
* ''Or'' <samp>custom {{t|offset_x}} {{t|offset_y}} {{t|extra_height}}</samp> to override the hardcoded offset and height values. The three values are measured in tiles (''e.g.,'' an X offset value of 0.5 would shift the sitting location by half a tile).
 
* ''Or'' <samp>custom {{t|offset_x}} {{t|offset_y}} {{t|extra_height}}</samp> to override the hardcoded offset and height values. The three values are measured in tiles (''e.g.,'' an X offset value of 0.5 would shift the sitting location by half a tile).
 +
*The seat code <samp>highback_chair</samp> is needed to draw a chair overlay one tile taller than the height of the chair. Set the draw tile (below) to the bottom tile when using. This use useful for chairs with a back (i.e shaped like the [[Oak Chair]]).
 
|-
 
|-
 
| draw tile X<br />draw tile Y
 
| draw tile X<br />draw tile Y
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