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1 byte removed ,  Monday at 15:39
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→‎Advanced edits: I can't type apparently. Typo fix.
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* An arbitrary seat code (like <samp>playground</samp> or <samp>ccdesk</samp>), which affects hardcoded game logic for specific seats in the game. You can specify an invalid value like <samp>default</samp> to ignore this.
 
* An arbitrary seat code (like <samp>playground</samp> or <samp>ccdesk</samp>), which affects hardcoded game logic for specific seats in the game. You can specify an invalid value like <samp>default</samp> to ignore this.
 
* ''Or'' <samp>custom {{t|offset_x}} {{t|offset_y}} {{t|extra_height}}</samp> to override the hardcoded offset and height values. The three values are measured in tiles (''e.g.,'' an X offset value of 0.5 would shift the sitting location by half a tile).
 
* ''Or'' <samp>custom {{t|offset_x}} {{t|offset_y}} {{t|extra_height}}</samp> to override the hardcoded offset and height values. The three values are measured in tiles (''e.g.,'' an X offset value of 0.5 would shift the sitting location by half a tile).
*The seat code <samp>highback_chair</samp> is needed to draw a chair overlay one tile taller than the height of the chair. Set the draw tile (below) to the bottom-left tile when using. This use useful for chairs with a back (i.e shaped like the [[Oak Chair]]).
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*The seat code <samp>highback_chair</samp> is needed to draw a chair overlay one tile taller than the height of the chair. Set the draw tile (below) to the bottom-left tile when using. This is useful for chairs with a back (i.e shaped like the [[Oak Chair]]).
 
|-
 
|-
 
| draw tile X<br />draw tile Y
 
| draw tile X<br />draw tile Y
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