Difference between revisions of "Talk:Weapons"
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Based on discussions on [[User talk:JaksStrange]], we have deduced that the sell-to-Adventure Guild price for several weapons has changed with v1.5. The reason seems to be that the weapon levels have changed. Unfortunately, there is no weapon level set in a data file that can be easily read. In fact, the source of weapon level seems to be a calculation in the game code (a function called <tt>getItemLevel</tt>), and then the sell price is another calculation based on that level (from <tt>MeleeWeapon.cs</tt>: weapon level x 100, then divided by 2 = sell price). | Based on discussions on [[User talk:JaksStrange]], we have deduced that the sell-to-Adventure Guild price for several weapons has changed with v1.5. The reason seems to be that the weapon levels have changed. Unfortunately, there is no weapon level set in a data file that can be easily read. In fact, the source of weapon level seems to be a calculation in the game code (a function called <tt>getItemLevel</tt>), and then the sell price is another calculation based on that level (from <tt>MeleeWeapon.cs</tt>: weapon level x 100, then divided by 2 = sell price). | ||
− | The most important thing is that weapon levels and sell prices shown on the page are accurate, but including the changes in a history section is also of some importance. Any research/further info. is welcome! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 14: | + | The most important thing is that weapon levels and sell prices shown on the page are accurate, but including the changes in a history section is also of some importance. Any research/further info. is welcome! |
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+ | Including the information in the [[Modding:Weapon data|modding section]] would be a big plus. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 14:59, 21 March 2021 (UTC) |
Revision as of 15:00, 21 March 2021
This talk page is for discussing Weapons. | |
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Weapon Level
Based on discussions on User talk:JaksStrange, we have deduced that the sell-to-Adventure Guild price for several weapons has changed with v1.5. The reason seems to be that the weapon levels have changed. Unfortunately, there is no weapon level set in a data file that can be easily read. In fact, the source of weapon level seems to be a calculation in the game code (a function called getItemLevel), and then the sell price is another calculation based on that level (from MeleeWeapon.cs: weapon level x 100, then divided by 2 = sell price).
The most important thing is that weapon levels and sell prices shown on the page are accurate, but including the changes in a history section is also of some importance. Any research/further info. is welcome!
Including the information in the modding section would be a big plus. margotbean (talk) 14:59, 21 March 2021 (UTC)