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81 bytes added ,  21:47, 5 September 2021
it is actually not the most effective to buy crab pots; mining for the resources is much easier
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Harvesting a crab pot gives 5 [[Fishing]] experience points, even if [[:Category:Trash|trash]] is caught or the item is normally a [[The Beach|Beach]] [[forage]] item. [[Fish]] caught with crab pots also count towards the four fishing [[achievements]] (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).
 
Harvesting a crab pot gives 5 [[Fishing]] experience points, even if [[:Category:Trash|trash]] is caught or the item is normally a [[The Beach|Beach]] [[forage]] item. [[Fish]] caught with crab pots also count towards the four fishing [[achievements]] (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).
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Crab pots can be [[Crafting|crafted]] or purchased for {{price|1500}} at [[Fish Shop|Willy's Fish Shop]] once the player has reached [[Skills#Fishing|fishing skill]] level 3. Three crab pots are rewarded for completing the {{Bundle|Crab||y}}.
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Crab pots can be [[Crafting|crafted]] or purchased for {{price|1500}} at [[Fish Shop|Willy's Fish Shop]] once the player has reached [[Skills#Fishing|fishing level 3]]. Three crab pots are rewarded for completing the {{Bundle|Crab||y}}.
    
==Stages==
 
==Stages==
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* When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes very easy to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot.
 
* When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes very easy to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot.
 
** Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
 
** Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
*  Without the Trapper profession, the total cost of buying materials to build a crab pot is {{price|3100}}. With the profession, the total cost of materials is {{price|1300}}. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from [[Fish Shop|Willy's Fish Shop]] remains fixed at {{price|1500}}. This makes it much more cost effective to buy crab pots from Willy's starting in Year 2, even with the Trapper profession.
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*  Without the Trapper profession, the total cost of buying materials to build a crab pot is {{price|3100}}. With the profession, the total cost of materials is {{price|1300}}. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from [[Fish Shop|Willy's Fish Shop]] remains fixed at {{price|1500}}. This makes it much more cost effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession.
    
==References==
 
==References==
 
<references>
 
<references>
 
<ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).</ref>
 
<ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).</ref>
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes and do not benefit from Fishing price bonuses.</ref>
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<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes, do not benefit from Fishing price bonuses, and do not count towards the four Fishing achievements.</ref>
 
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Gold per day|talk page]].</ref>
 
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Gold per day|talk page]].</ref>
 
</references>
 
</references>
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