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→‎SMAPI doesn't work with compatibility branch: Add method to roll back to 1.5.4
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Having two versions of SMAPI (like we do for Linux/macOS vs Windows compatibility) wouldn't be enough in this case. Every C# mod author would need to manually port two versions of every update of every mod forever, which is prohibitively unfeasible. It's possible that in the future we'll either figure out how SMAPI can automatically rewrite mods for the compatibility branch, or some modders may port SMAPI and individual mods to the compatibility branch.
 
Having two versions of SMAPI (like we do for Linux/macOS vs Windows compatibility) wouldn't be enough in this case. Every C# mod author would need to manually port two versions of every update of every mod forever, which is prohibitively unfeasible. It's possible that in the future we'll either figure out how SMAPI can automatically rewrite mods for the compatibility branch, or some modders may port SMAPI and individual mods to the compatibility branch.
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If you really want to play Stardew Valley with mods using 32-bit system, you can roll back the game to 1.5.4 with [https://github.com/SteamRE/DepotDownloader DepotDownloader] or [https://github.com/Jack-Myth/SteamDepotDownloader-GUI/releases SteamDepotDownloader-GUI] when you are using Steam. However, you can only install [https://www.nexusmods.com/stardewvalley/mods/2400?tab=files&file_id=46226 SMAPI 3.12.8] and older versions of many mods (Updated before November 2021).
    
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