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'''The Mines''' are located in the north area of [[the Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (Year 1), when [[The Player|the player]] receives a letter.
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'''The Mines''' are located in the north area of [[Rhe Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (Year 1), when [[The Player]] receives a letter.
    
==Overview==
 
==Overview==
There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a  [[Tools#Pickaxes|pickaxe]] in order to obtain [[stone]], ore and [[Minerals#Geodes|geodes]]. A [[Tools#Hoes|hoe]] can be used on dirt patches to collect [[minerals]], [[artifacts]], ore, [[clay]], and [[Cave Carrot|cave carrot]]s.
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There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a  [[Tools#Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore and [[Minerals#Geodes|Geodes]]. A [[Tools#Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
    
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
 
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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Passing out in the Mines from exhaustion (zero [[energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[weapons]] and [[tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing_Poles|fishing poles]] and weapons will not be returned.  The character will awaken in the mine entrance, found by one of the villagers.
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Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing Poles]] and weapons will not be returned.  The character will awaken in the mine entrance, found by one of the [[Villagers]].
    
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health.  The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
 
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health.  The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
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Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
 
Every monster killed has a 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
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Some floors are preloaded with a ladder (12, 52, 92, treasure floors in [[Skull Cavern]]). These ladders do not prevent ladders spawning from rocks.
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Some floors are preloaded with a ladder (12, 52, 92, treasure rooms in [[Skull Cavern]]). These ladders do not prevent ladders spawning from rocks.
    
After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks.
 
After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks.
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Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck, increasing by 2% at best or decreasing by 2% at worst with the [[Special Charm]] adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. In Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.
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Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by [[Luck,]] increasing by 2% at best or decreasing by 2% at worst with the [[Special Charm]] adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. In Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks.
    
===Crates and Barrels===
 
===Crates and Barrels===
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A small fraction of crates and barrels (2.2%) will drop one of the following special items<ref name="specialitem" />.  Visually these crates and barrels are indistinguishable from containers containing standard loot.
 
A small fraction of crates and barrels (2.2%) will drop one of the following special items<ref name="specialitem" />.  Visually these crates and barrels are indistinguishable from containers containing standard loot.
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These special items can also be dropped by a small fraction of monsters.  About 1.2% of [[Slimes]] are identifiable as [[Slimes#Special Slimes|special Slimes]] by gold stars.  For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.
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These special items can also be dropped by a small fraction of monsters.  About 1.2% of [[Slimes]] are identifiable as [[Slimes#Special Slimes|Special Slimes]] by gold stars.  For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.
    
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{|
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===Infested Floors===
 
===Infested Floors===
[[File:Overrun_Area.png|thumb|right|300px|Entering an infested floor]]
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[[File:Overrun_Area.png|thumb|right|300px|Entering an infested floor.]]
 
Occasionally the player will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forageable items such as quartz or mushrooms may still be found.  
 
Occasionally the player will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forageable items such as quartz or mushrooms may still be found.  
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The Shrine of Challenge is unlocked after unlocking [[Qi's Walnut Room]] and completing the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal levels and "dangerous" levels. ''The toggle does not change strength levels until the following day.''
 
The Shrine of Challenge is unlocked after unlocking [[Qi's Walnut Room]] and completing the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal levels and "dangerous" levels. ''The toggle does not change strength levels until the following day.''
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While the dangerous setting is active, [[Mining#Radioactive Node|Radioactive Nodes]] can be found in the Mines, from which [[Radioactive Ore]] can be obtained.
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While the dangerous setting is active, [[Mining#Radioactive Node|Radioactive Nodes]] can be found in The Mines, from which [[Radioactive Ore]] can be obtained.
    
==Strategy==
 
==Strategy==
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===Staircases===
 
===Staircases===
If the player has reached at least [[Mining]] skill level 2, floors can be skipped by using a [[Staircase]] (crafted from 99 [[Stone]]). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
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If [[The Player]] has reached at least [[Mining]] skill level 2, floors can be skipped by using [[Staircase]]s (crafted from 99 [[Stone]]). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.
    
===Food===
 
===Food===
Shown below are foods with [[buffs]] that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. [[Coffee]], [[Triple Shot Espresso]] and [[Ginger Ale]] are an exception to this rule; they will stack with other food buffs (but not each other).
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Shown below are foods with [[Buffs]] that are useful when exploring the [[Skull Cavern]]. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. [[Coffee]], [[Triple Shot Espresso]] and [[Ginger Ale]] are an exception to this rule; they will stack with other food [[Buffs]] (but not each other).
 
<!--This section is transcluded on the Skull Cavern page--><section begin="usefulMineFood"/>
 
<!--This section is transcluded on the Skull Cavern page--><section begin="usefulMineFood"/>
 
{| class="wikitable sortable" style="min-width:500px;"
 
{| class="wikitable sortable" style="min-width:500px;"
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==Gallery==
 
==Gallery==
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
File:Mine_Overview.png|The entrance to the mines
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File:Mine_Overview.png|The entrance to The Mines.
File:MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5
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File:MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5.
File:Coal_Minecart.jpg|A minecart stash filled with coal
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File:Coal_Minecart.jpg|A minecart stash filled with coal.
 
</gallery>
 
</gallery>
  
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