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25 bytes added ,  03:55, 17 March 2023
Correct- Logic is Sword-Specific only
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'''Weeds''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]].  If a weed does not drop fiber, there is a 5% chance it will drop [[Mixed Seeds]]<ref name="cutweed"/>.
 
'''Weeds''' are wild plants which are spawned randomly and may spread if not cleared. Weeds have a 50% chance to drop 1 [[Fiber]] when cut with a [[Scythe]], [[Axes|Axe]], [[Pickaxes|Pickaxe]], [[Hoes|Hoe]], or [[Weapons#Sword|Sword]], or blown up by a [[Crafting#Bombs|bomb]].  If a weed does not drop fiber, there is a 5% chance it will drop [[Mixed Seeds]]<ref name="cutweed"/>.
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If the weed is in the [[Mines]] or [[Skull_Cavern#Prehistoric_Floors|Prehistoric Floors]], cutting it with a [[Weapon]] has a small chance to drop [[Ancient Seed]]<ref name="checkWeedForTreasure"/>. The base chance is 0.6% and [[Luck#Luck Buffs|Luck Buffs]] increase the chances of this occurring. There's also a 0.001% chance to find a [[Living Hat]] when cutting weeds.
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If the weed is in the [[Mines]] or [[Skull_Cavern#Prehistoric_Floors|Prehistoric Floors]], cutting it with a [[Weapons#Sword|Sword-Type Weapon]] has a small chance to drop [[Ancient Seed]]<ref name="checkWeedForTreasure"/>. The base chance is 0.6% and [[Luck#Luck Buffs|Luck Buffs]] increase the chances of this occurring. There's also a 0.001% chance to find a [[Living Hat]] when cutting weeds.
    
Any weeds above ground disappear in [[Winter]].
 
Any weeds above ground disappear in [[Winter]].
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