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This talk page is for discussing Weeds.
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What weeds can damage

I see coming up over and over in various places folks being surprised that weeds damaged their x or y item. Someone just recently mentioned on the forum their assumption that weeds can only destroy paths because the wiki article refers only to paths being able to be damaged. I'd go straight to wiki to check, and if I didn't find it there I might understandably think it is an error too if not found here. I'd like to correct this, but I'm not 100% certain what all is included/excluded, the answers online seem to vary. Is it correct to say: Weeds can damage crops, paths, and placable items such as machines, but cannot damage fences, chests or buildings."? Username_Removed (talk) 09:38, 23 June 2021 (UTC)

I tried to search in the code. Here are parts of them in the Gamelocations.cs (Line 12428):
if ( != null && !object2.Name.Contains("Weed") && !object2.Name.Equals("Stone") && !"Twig") && > 0)
	flag5 = true;
	Game1.debugOutput = object2.Name + " was destroyed";
this.objects.Remove(vector + vector2);
I'm not sure how debugOutput works, but I guess the weeds can destroy all types of objects except for weeds, stone and twig. Horizon98 (talk) 17:16, 23 June 2021 (UTC)
Thanks for this. If object name does not contain weed, stone or twig then items of type "object2" can be destroyed, so it destroyes all object2's that are not weed, stone, twig. The only issue with this being if there are different object groups... are all objects part of the object2 group? What about fences, chests, buildings? I usually play on mobile, so I don't keep my PC handy but maybe I'll try to take a look at the decompiled code. Not sure it will make sense enough to me to determine this easily or quickly though as I've never looked at it before and am not a programmer.
Username_Removed (talk) 18:45, 23 June 2021 (UTC)
The game code seems to indicate that anything other than fences and chests can be destroyed. I don't know if a fully-grown fruit tree can be destroyed yet, but everything else seems vulnerable. I've updated the page in the meantime, while we do more research. margotbean (talk) 21:19, 23 June 2021 (UTC)
Thanks Margobean! Ps. It is too bad the wiki doesn't have Echo and Thanks extensions installed (both are used on wikimedia projects so should be reliably stable, echo provides notifications without having to check pages, and thanks is for sending thanks which encourages the community. I immediately went to the history to press "thanks" before remembering it is not installed here lol. :)
There are two collections that can be affected, objects and terrain features. All objects except for fences and chests can be removed. Objects are things that are placed that cant be moved through. For terrain features, (trees, flooring, hoedirt, grass), only flooring and hoedirt can be destroyed. I can post code when not on my phone if it would be beneficial. BlaDe (talk) 22:11, 24 June 2021 (UTC)
I've updated the page with the tree info provided (thank you!). If there are any placeable items that can be walked through, I can't think of them... but if they are immune to weeds then they should be added to the page. Otherwise, thanks again everyone, margotbean (talk) 19:25, 25 June 2021 (UTC)

Spring 1 instead of Spring 1st

Since this page of it used to say Spring 1st made me look suspicious. Because when it comes to day numbers on this wiki, it's usually just the number instead of the placement. 9000 (talk) 8:40, 16 July 2022 (UTC)

weeds spawning

This page doesn't mention the frequency of weeds spawning in some places, so I did some tests, and here's the result:

I'm not 100% sure about it and I don't really know how to check game codes for references, so maybe it's better to start a discussion before edit. >_<

Also, about weeds multiply and spread, the page says especially on day 1 of each season, when it is raining, and during the Summer. Are there any references on this?--Shirotsuki (talk) 19:48, 16 July 2023 (UTC)

Hello Shirotsuki! The reference is already on the page, StardewValley.GameLocation::spawnWeedsAndStones produces more debris when raining and on the 1st of a season. I don't immediately see where Summer comes into the equation, however. That part may (or may not) be outdated.
Some things to keep in mind:
  • Weeds spawn in the Railroad, but the player doesn't have access to it until Summer of year 1
  • Weeds may spawn everyday in the Mutant Bug Lair, but only a few at a time. It's not worth visiting every day, it's better to wait a few days (perhaps several days) for the weeds to build back up, if collecting fiber or other resources is the goal. Same for the jungle on Ginger Island.
  • The Mines only reset when the player exits to the top of the mines (i.e., floor 0, where the Dwarf is).
Hope this helps! margotbean (talk) 00:09, 17 July 2023 (UTC)
Oh, thanks for reminding! I did forget about the earthquake. 😂 And thank you for letting me know where to find the reference! I'd consider how to make more accurate revisions~ --Shirotsuki (talk) 13:52, 19 July 2023 (UTC)

New page for Large Weeds?

Should we make a separate page for the large weeds spawned by the Green Rain event? I think the other resource clumps (e.g. large logs, boulders) have their own pages, but I'm hesitant to make the page since I think "Large Weed" is a player-made term, rather than a term from the game itself. Bluestblur (talk) 16:58, 8 April 2024 (UTC)