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→‎General: + SpawnTree in 1.6
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| <samp>Order {{T|I}}</samp>
 
| <samp>Order {{T|I}}</samp>
 
| To place on index 29 and 30 of the Paths tilsheet. Set the order the cabins will spawn at the creation of a Multiplayer save.
 
| To place on index 29 and 30 of the Paths tilsheet. Set the order the cabins will spawn at the creation of a Multiplayer save.
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|-
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| <samp>Paths</samp>
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| <samp>SpawnTree {{t|type}} {{t|ID}} {{o|stage on spawn}} {{o|stage on regrow}}</samp>
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| Spawns a tree when the map is created, where:
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* {{t|type}} is <samp>wild</samp> (spawn a [[trees|wild tree]]) or <samp>fruit</samp> (spawn a [[Fruit Trees|fruit tree]]).
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* {{t|ID}} is the tree's key in <samp>Data/FruitTrees</samp> or <samp>Data/WildTrees</samp>.
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* {{o|stage on spawn}} is the preferred tree growth stage when first populating the save (if applicable).
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* {{o|stage on regrow}} is the preferred tree growth stage when regrowing trees on day update (if applicable).
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The tile must have [[#Paths layer|<samp>Paths</samp> tile index]] 34.
 
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