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Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into. These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night.
+
{{Basics-top}}
 +
{{TOC right}}
 +
{{Spoiler}}
 +
'''Skills''' are player attributes which are leveled up through the use of specific tools or actions, or by reading [[Books]]. Each skill has ten levels. A skill level increase is awarded immediately upon earning enough experience points (XP) for a new level, and is immediately displayed on the skills tab of the inventory. The first time the player levels up a skill on each day, they are notified with "You've got some new ideas to sleep on." The new skill level immediately increases the proficiency of the tool(s) associated with that skill.
   −
A variety of skills can be temporarily improved by eating specific [[food]]s. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.
+
Overnight, after the player goes to bed on the day a skill level increases, a popup announces the increase, and additionally awards knowledge of any applicable crafting or cooking recipes. At level 5 and level 10, players also select which one of two available Professions to specialize in. Each profession has its own set of benefits, such as sell price bonuses for related items. It should be noted that awards of recipe knowledge or profession benefits do not take place until seen in the popup overnight, and are not available until the first thing the following morning. In particular, items sold or shipped the day of the skill level increase do not receive the new price bonuses. Like recipes, profession benefits are only available beginning the following day.
   −
{| class=wikitable
+
All skills need the following experience points to increase skill level:
|[[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
+
{|
|Each level grants +1 efficiency to the hoe and watering can [[tools]]. Levels are gained by harvesting [[crops]]. Hoe and watering can usage does not give experience by itself.
   
|-
 
|-
|[[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
+
|
|Mining skill is increased by using the pickaxe [[tools|tool]] to break rocks. Each level adds +1 to pickaxe proficiency.
+
{| class="wikitable"
 
|-
 
|-
|[[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
+
! Lvl
|Foraging skill includes both gathered [[Foraging|foraged]] goods, and wood from trees chopped with an axe [[Tools|tool]].  Each level adds +1 axe proficiency.
+
! Experience
 +
! Total Experience
 
|-
 
|-
|[[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
+
! 1
|Fishing is the skill associated with catching [[fish]]. It's increased by fishing using a fishing pole. Each level adds +1 fishing rod proficiency.
+
| 100
 +
| 100
 
|-
 
|-
|[[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
+
! 2
|Combat is a skill tied to the player's ability to fight against [[monsters]].  Each level adds +5 [[health]] points.
+
| +280
|}
+
| 380
__NOTOC__
  −
==[[File:Farming_Skill_Icon.png|32px|link=]]  [[Farming]]==
  −
Farming Skill is gained by harvesting [[crops]]. Hoe and watering can usage does not give experience by itself. Each level grants +1 efficiency to the hoe and watering can.
  −
{|class=wikitable id="skilltable"
  −
!Level 1
  −
!Level 2
  −
!Level 3
  −
!Level 4
  −
! class="skilltableend" |Level 5
   
|-
 
|-
| class="skillsubheader" |Crafting Recipes:
+
! 3
| class="skillsubheader" |Crafting Recipes:
+
| +390
| class="skillsubheader" |Crafting Recipes:
+
| 770
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Choose a profession:
   
|-
 
|-
|rowspan=2|
+
! 4
{{name|Scarecrow}}
+
| +530
{{name|Basic Fertilizer}}
+
| 1300
|rowspan=2|
  −
{{name|Mayonnaise Machine}}
  −
{{name|Stone Fence}}
  −
{{name|Sprinkler}}
  −
|rowspan=2|
  −
{{name|Bee House}}
  −
{{name|Speed-Gro}}
  −
{{name|Farmer's Lunch}}
  −
|rowspan=2|
  −
{{name|Preserves Jar}}
  −
{{name|Basic Retaining Soil}}
  −
{{name|Iron Fence}}
  −
|{{name|Rancher}}
  −
[[Animals|Animal]] Products worth 10% more.
  −
 
  −
Unlocks Coopmaster & Shepard Professions at Level 10
   
|-
 
|-
|{{name|Tiller}}
+
! 5
[[Crops]] worth 10% more.
+
| +850
 
+
| 2150
Unlocks Artisan & Agriculturist Professions at Level 10
  −
|}
  −
{|class=wikitable id="skilltable"
  −
!Level 6
  −
!Level 7
  −
!Level 8
  −
!Level 9
  −
! colspan=2 |Level 10
   
|-
 
|-
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheaderten" |Rancher:
  −
| class="skillsubheaderten" |Tiller:
  −
|-
  −
|rowspan=2|
  −
{{name|Cheese Press}}
  −
{{name|Hardwood Fence}}
  −
{{name|Quality Sprinkler}}
  −
|rowspan=2|
  −
{{name|Loom}}
  −
{{name|Quality Retaining Soil}}
  −
|rowspan=2|
  −
{{name|Oil Maker}}
  −
{{name|Keg}}
  −
{{name|Deluxe Speed-Gro}}
  −
|rowspan=2|
  −
{{name|Seed Maker}}
  −
{{name|Iridium Sprinkler}}
  −
{{name|Quality Fertilizer}}
  −
|{{name|Coopmaster}}
  −
Befriend Coop animals quicker.
  −
  −
Incubation time cut in half.
  −
  −
|{{name|Artisan}}
  −
Artisan Goods(wine, cheese, oil, etc.) worth 50% more.
  −
|-
  −
|{{name|Shepherd}}
  −
Befriend barn animals quicker.
  −
  −
Sheep produce wool faster.
  −
  −
|{{name|Agriculturist}}
  −
All crops grow 10% faster
  −
   
|}
 
|}
 
+
|
Each crop harvested (regardless of crop type of quality) is worth 8 experience points. Your experience level is increased once you sleep if you have harvested enough crops that day and you are able to gain multiple levels per night.
   
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col"| Lvl
+
!Lvl
! scope="col"| Crops Harvested
+
!Experience
! scope="col"| Experience
+
!Total Experience
|-
  −
! scope="row"| 1
  −
| 13
  −
| 104
  −
|-
  −
! scope="row"| 2
  −
| 48
  −
| 384
   
|-
 
|-
! scope="row"| 3
+
! 6
| 97
+
| +1150
| 776
+
| 3300
 
|-
 
|-
! scope="row"| 4
+
! 7
| 163
+
| +1500
| 1304
  −
|-
  −
! scope="row"| 5
  −
| 269
  −
| 2152
  −
|-
  −
! scope="row"| 6
  −
| 413
  −
| 3304
  −
|-
  −
! scope="row"| 7
  −
| 600
   
| 4800
 
| 4800
 
|-
 
|-
! scope="row"| 8
+
! 8
| 863
+
| +2100
| 6904
+
| 6900
 
|-
 
|-
! scope="row"| 9
+
! 9
| 1250
+
| +3100
 
| 10000
 
| 10000
 
|-
 
|-
! scope="row"| 10
+
! 10
| 1875
+
| +5000
 
| 15000
 
| 15000
 
|}
 
|}
  −
==[[File:Mining_Skill_Icon.png|32px|link=]] [[Mining]]==
  −
Mining skill is increased by using the pickaxe [[tools|tool]] to break rocks. Each level adds +1 to pickaxe proficiency.
  −
{|class=wikitable id="skilltable"
  −
!Level 1
  −
!Level 2
  −
!Level 3
  −
!Level 4
  −
! class="skilltableend" |Level 5
  −
|-
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Choose a profession:
  −
|-
  −
|rowspan=2|
  −
{{name|Cherry Bomb}}
  −
|rowspan=2|
  −
{{name|Staircase}}
  −
|rowspan=2|
  −
{{name|Miner's Treat}}
  −
|rowspan=2|
  −
[[File:Iron Bar.png|24px|link=]] Transmute (Fe)
  −
|{{name|Miner}}
  −
+1 [[Minerals#Resource|ore]] per vein.
  −
|-
  −
|{{name|Geologist}}
  −
Chance for [[Minerals#Gems|Gems]] to appear in pairs.
  −
|}
  −
{|class=wikitable id="skilltable"
  −
!Level 6
  −
!Level 7
  −
!Level 8
  −
!Level 9
  −
! colspan=2 |Level 10
   
|-
 
|-
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheaderten" |Miner:
  −
| class="skillsubheaderten" |Geologist:
  −
|-
  −
|rowspan=2|
  −
{{name|Bomb}}
  −
|rowspan=2|
  −
[[File:Gold Bar.png|24px|link=]] Transmute (Au)
  −
|rowspan=2|
  −
{{name|Mega Bomb}}
  −
|rowspan=2|
  −
{{name|Crystalarium|}}
  −
|{{name|Blacksmith|image=Blacksmith_Icon.png}}
  −
Metal bars worth 25% more.
  −
|{{name|Excavator}}
  −
[[Minerals#Geodes|Geode]] find doubled.
  −
|-
  −
|{{name|Prospector}}
  −
Coal find doubled.
  −
|{{name|Gemologist}}
  −
Gems worth 20% more.
   
|}
 
|}
   −
==[[File:Foraging_Skill_Icon.png|32px|link=]] [[Foraging]]==
+
A variety of skills can be temporarily improved by eating specific [[Cooking|foods]].  These skills will appear as a [[Buffs|buff]] icon next to the player clock in the user interface.  Skills can be viewed in the player skill tab in the game pause menu.
Foraging skill is increased both by gathering [[Foraging|foraged]] goods, and by wood from trees chopped with an axe [[Tools|tool]]. Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.
+
 
{|class=wikitable id="skilltable"
+
{|class="wikitable"
!Level 1
+
|style="min-width: 85px;" |[[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
!Level 2
+
|Levels are gained by harvesting [[crops]] and caring for animals. Each level grants +1 hoe and watering can proficiency (see [[tools]]).
!Level 3
  −
!Level 4
  −
! class="skilltableend" |Level 5
   
|-
 
|-
| class="skillsubheader" |Crafting Recipes:
+
|[[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
| class="skillsubheader" |Crafting Recipes:
+
|Mining skill is increased by breaking rocks (normally done with a [[Pickaxes|Pickaxe]]). Each level grants +1 pickaxe proficiency.
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Choose a profession:
   
|-
 
|-
|rowspan=2|
+
|[[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
{{name|Wild Seeds (Sp)}}
+
|Foraging skill includes both gathered [[Foraging|foraged]] goods, and wood from trees chopped with an axe [[Tools|tool]].  Each level grants +1 axe proficiency.
{{name|Field Snack}}
  −
|rowspan=3|
  −
{{name|Survival Burger}}
  −
|rowspan=3|
  −
{{name|Tapper}}
  −
|rowspan=2|
  −
{{name|Charcoal Kiln}}
  −
{{name|Wild Seeds (Su)}}
  −
|{{name|Forester}}
  −
Wood worth 50% more.
   
|-
 
|-
|rowspan=2|{{name|Gatherer}}
+
|[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
Chance for double harvest of [[Foraging|foraged]] items.
+
|Fishing is associated with successfully completing the [[fishing]] mini-game or catching [[fish]] in a [[Crab Pot]], increasing the fishing skill. Each level grants +1 fishing rod proficiency.  
 
|-
 
|-
|
+
|[[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
Trees sometimes drop seeds.
+
|Combat is a skill tied to the player's ability to fight against [[monsters]].
|
  −
+1 Wild berry harvesting
   
|}
 
|}
{|class=wikitable id="skilltable"
+
 
!Level 6
+
==Proficiency==
!Level 7
+
<!--Note: This section is transcluded on the Tools page-->
!Level 8
+
<section begin="proficiency" />Proficiency refers to the amount of [[energy]] required to use a specific tool.
!Level 9
+
 
! colspan=2 |Level 10
+
At skill level 0, each successful use of a [[Pickaxes|Pickaxe]], [[Axes|Axe]], or [[Hoes|Hoe]] costs 2 energy. Unsuccessful uses (''e.g.,'' attempting to chop a [[Large Log]] with the starter axe) cost 1 energy. Each cast of the [[Tools#Fishing Poles|Fishing Pole]] costs 8 energy, even if the cast fails (''e.g.,'' the fishing line does not land in water). The starter [[Watering Cans|Watering Can]] uses 2 [[energy]].
 +
 
 +
Each increase in [[Skills|skill]] decreases energy requirements by 0.1 points for specific tools (listed [[#Affected Tools|below]]). Skill increases past level 10 (only possible temporarily via [[Buffs]]) continue to decrease the energy requirements.  So, for example, using a Pickaxe at Mining level 13 costs only 0.7 points per swing. (The game keeps track of fractional amounts of energy, but in the user interface they are rounded to the nearest integer.)
 +
 
 +
Powering up an upgraded Watering Can increases its energy cost by 2 points per power-up; each increase in [[Skills|skill]] decreases the energy requirement by 0.1 points (regardless of power level). At Farming Level 0, the starter can uses 2 energy to water one tile; the iridium can at maximum power uses 10 energy to water eighteen tiles.  At Farming Level 10, the starter can uses 1 energy; the iridium at maximum power uses 9 energy (10 minus 0.1 per skill level). Using an upgraded can to water fewer tiles than it is able costs the same energy as the first watering can upgrade that is able to water that many tiles (single tile always the same as starter can, 5 tiles always the same as steel can). Attempting to use an empty watering can doesn't cost energy. Filling a watering can never uses energy.
 +
 
 +
Upgrading an Axe, Pickaxe, or Hoe does not alter the amount of energy required to use it. The increased power of the Axe and Pickaxe and increased area-of-effect of the Hoe will result in less overall energy used for the same task than a lower-level tool. 
 +
 
 +
Note that all Hoes use the same energy (2 points at Farming Level 0, and 1 point at Farming Level 10), whether powered-up or used to till one tile of soil.
 +
 
 +
All fishing poles use the same energy:  8 points at Fishing Level 0, and 7 points at Fishing Level 10.
 +
{|
 
|-
 
|-
| class="skillsubheader" |Crafting Recipes:
+
|style="vertical-align: top;"|
| class="skillsubheader" |Crafting Recipes:
+
=== Affected Tools ===
| class="skillsubheader" |Crafting Recipes:
+
'''Farming'''
| class="skillsubheader" |Crafting Recipes:
+
* [[Hoes|Hoe]]
| class="skillsubheaderten" |Forester:
+
* [[Watering Cans|Watering Can]]
| class="skillsubheaderten" |Gatherer:
+
 
|-
+
'''Foraging'''
|rowspan=2|
+
* [[Axes|Axe]]
{{name|Lightning Rod}}
+
 
{{name|Wild Seeds (Fa)}}
+
'''Fishing'''
{{name|Warp Totem Beach}}
+
* [[Tools#Fishing Poles|Fishing Rod]]
|rowspan=2|
+
 
{{name|Wild Seeds (Wi)}}
+
'''Mining'''
{{name|Warp Totem Mountains}}
+
* [[Pickaxes|Pickaxe]]
|rowspan=2|
+
|style="width: 48px;"|
{{name|Warp Totem Farm}}
+
|style="vertical-align: top;"|
|rowspan=2|
+
=== Unaffected Tools ===
{{name|Rain Totem}}
+
The following tools do not consume energy:
 +
* [[Pans]] (any type)
 +
* [[Scythe]]
 +
* [[Golden Scythe]]
 +
* [[Iridium Scythe]]
 +
* [[Weapons]]
 +
** [[Weapons#Sword|Swords]]
 +
** [[Weapons#Club|Clubs]]
 +
** [[Weapons#Dagger|Daggers]]
 +
** [[Weapons#Slingshot|Slingshots]]
   −
|{{name|Lumberjack}}
+
The following tools always consume 4 points of energy:
Normal trees occasionally drop hardwood.
+
* [[Milk Pail]]
|{{name|Botanist}}
+
* [[Shears]]
Foraged items are always gold quality.
  −
|-
  −
|{{name|Tapper|image=Tapper_Icon.png}}
  −
Syrup is worth 25% more.
  −
|{{name|Tracker}}
  −
Locations of foragable items are revealed.
   
|-
 
|-
 
|}
 
|}
   −
==[[File:Fishing_Skill_Icon.png|32px|link=]] [[Fishing]]==
+
Neither loading a [[Crab Pot]] with [[Bait]] nor harvesting it uses any energy, at any skill level.<section end="proficiency" />
Fishing skill is increased by fishing using a fishing pole. Each level adds +1 fishing rod proficiency.
+
 
{|class=wikitable id="skilltable"
+
==[[File:Farming Skill Icon.png|32px]] Farming==
!Level 1
+
{{main article|Farming}}
!Level 2
+
[[Farming]] skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Using a [[Hoes|hoe]] or [[Watering Cans|watering can]] does not grant experience by itself. Each level grants +1 [[#Proficiency|proficiency]] to hoes and watering cans.
!Level 3
+
 
!Level 4
+
{{:Farming/Skill}}
! class="skilltableend" |Level 5
+
 
|-
+
==[[File:Mining Skill Icon.png|32px]] Mining==
| class="skillsubheader" |Crafting Recipes:
+
{{main article|Mining}}
| class="skillsubheader" |Crafting Recipes:
+
[[Mining]] skill is increased by breaking rocks. Each level adds +1 to [[Pickaxes|Pickaxe]] [[#Proficiency|proficiency]].
| class="skillsubheader" |Crafting Recipes:
+
Mining skill points are awarded when rocks are destroyed -- it doesn't matter if this is done by [[Pickaxes|Pickaxe]], [[Crafting#Bombs|Bombs]], or by the action of [[Monsters]].
| class="skillsubheader" |Crafting Recipes:
+
 
| class="skillsubheader" |Choose a profession:
+
Different rock types give different numbers of experience points.
|-
+
{{:Mining/Skill}}
|rowspan=2|
+
 
|rowspan=2|
+
==[[File:Foraging Skill Icon.png|32px]] Foraging==
{{name|Bait}}
+
{{main article|Foraging}}
|rowspan=2|
+
[[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axes|Axe]].  Each foraging skill level adds +1 axe proficiency.
{{name|Crab Pot}}
+
 
{{name|Dish O' The Sea}}
+
{{:Foraging/Skill}}
|rowspan=2|
+
 
{{name|Recycling Machine}}
+
===Experience Points===
|{{name|Fisher}}
+
{{#lsth:Foraging|Experience Points}}
[[Fish]] worth 25% more.
+
 
|-
+
==[[File:Fishing Skill Icon.png|32px]] Fishing==
|{{name|Trapper}}
+
{{main article|Fishing}}
Resources required to craft crab pots reduced.
+
<p>Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s.</p>
|}
+
<p>Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.  Fishing skill also increases the chance to find quality (silver or gold star) fish.</p>
{|class=wikitable id="skilltable"
+
 
!Level 6
+
{{:Fishing/Skill}}
!Level 7
+
 
!Level 8
+
==[[File:Combat Skill Icon.png|32px]] Combat==
!Level 9
+
{{main article|Combat}}
! colspan=2 |Level 10
+
Combat skill is increased by fighting [[monsters]].  Some levels add to the player's total HP ([[health]] points), as shown by an increase in the health meter.  
|-
+
 
| class="skillsubheader" |Crafting Recipes:
+
{{:Combat/Skill}}
| class="skillsubheader" |Crafting Recipes:
+
 
| class="skillsubheader" |Crafting Recipes:
+
==Changing Professions==
| class="skillsubheader" |Crafting Recipes:
+
[[File:Statue Of Uncertainty.png|150px|thumb|right|The Statue Of Uncertainty]]
| class="skillsubheaderten" |Fisher:
+
{{#lst:The Sewers|statueofuncertainty}}
| class="skillsubheaderten" |Trapper:
+
 
|-
+
==Skill-Based Title==
|rowspan=2|
+
Based on the total Skill level a certain Title is given under the player's name in the Skills tab of the Player Menu.  Their level and title are also visible when hovering over their picture on the Inventory Tab of the Player Menu.
{{name|Spinner}}
+
 
{{name|Trap Bobber}}
+
The level is calculated as follows:  <code>(farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2</code>
|rowspan=2|
+
 
{{name|Cork Bobber}}
+
If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered.
{{name|Treasure Hunter}}
+
 
|rowspan=2|
+
Here are the possible Titles:
{{name|Barbed Hook}}
+
 
{{name|Dressed Spinner}}
+
*level  ≥ 30: Farm King
|rowspan=2|
+
*level  > 28: Cropmaster
{{name|Magnet}}
+
*level  > 26: Agriculturist
|{{name|Angler|image=Angler_Icon.png}}
+
*level  > 24: Farmer
[[Fish]] worth 50% more.
+
*level  > 22: Rancher
|{{name|Mariner}}
+
*level  > 20: Planter
Crab pots never catch trash.
+
*level  > 18: Granger
|-
+
*level  > 16: Farmgirl/Farmboy
|{{name|Pirate}}
+
*level  > 14: Sodbuster
Chance to find treasure doubled.
+
*level  > 12: Smallholder
|{{name|Luremaster}}
+
*level  > 10: Tiller
Crab pots no longer need to be baited.
+
*level  > 8:  Farmhand
|-
+
*level  > 6: Cowpoke
|}
+
*level  > 4: Bumpkin
 +
*level  > 2: Greenhorn
 +
*level  ≤ 2: Newcomer
 +
 
 +
Luck level 10, in addition to level 10 in all Skills, would be needed to get the highest title, Farm King. However, luck level (a value separate from daily [[Luck]]) is not implemented in the game. In the game code, Luck appears to have been intended as a 6th skill that could be leveled up, like the other skills. This means the highest level possible is 25, making "Farmer" the best obtainable title.
 +
 
 +
==Mastery==
 +
{{main article|Mastery Cave}}
 +
 
 +
Once the player has reached max level in all skills, they can open a door in [[Cindersap Forest]] to enter the [[Mastery Cave]]. Here, players can use extra experience to level up their mastery level. Farming experience points only contribute to mastery points at a 50% rate, while experience points for the rest of the skills contribute to mastery points at a 100% rate.
 +
{{#lst:Mastery Cave|masteryexperience}}
 +
 
 +
The mastery levels can be used to master the five skills, unlocking different perks. Masteries achieved are shown on the [[Special Items & Powers]] tab of the player's inventory.
 +
{{#lst:Mastery Cave|masteryrewards}}
 +
 
 +
==History==
 +
{{History|1.3.27|Added Statue of Uncertainty. Removing a regular tree stump now gives +1 Foraging experience.}}
 +
{{History|1.4|Fixed Prospector profession not applied to rocks destroyed in the mines.}}
 +
{{History|1.4.1|Profession bonuses now disappear as soon as a profession is chosen to be changed at the Statue of Uncertainty.  Only skills that have already chosen professions are shown in the Statue's menu.}}
 +
{{History|1.6|Added mastery. Added daytime hint message at leveling up. Experience can now be gained by reading [[Books]].}}
 +
{{History|1.6.4|Farming experience now contributes to mastery experience at a 50% rate.}}
 +
 
 +
 
 +
{{NavboxSkillsStats}}
   −
==[[File:Combat_Skill_Icon.png|32px|link=]] Combat==
  −
Combat skill is increased by fighting [[monsters]]. Each level adds +5 [[health]] points
  −
{|class=wikitable id="skilltable"
  −
!Level 1
  −
!Level 2
  −
!Level 3
  −
!Level 4
  −
! class="skilltableend" |Level 5
  −
|-
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Choose a profession:
  −
|-
  −
|rowspan=2|
  −
{{name|Sturdy Ring}}
  −
|rowspan=2|
  −
{{name|Life Elixir}}
  −
|rowspan=2|
  −
{{name|Roots Platter}}
  −
|rowspan=2|
  −
{{name|Warrior Ring}}
  −
|{{name|Fighter}}
  −
All attacks deal 10% more damage.
  −
+15 HP
  −
|-
  −
|{{name|Scout}}
  −
Critical strike chance increased by 50%.
  −
|}
  −
{|class=wikitable id="skilltable"
  −
!Level 6
  −
!Level 7
  −
!Level 8
  −
!Level 9
  −
! colspan=2 |Level 10
  −
|-
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheader" |Crafting Recipes:
  −
| class="skillsubheaderten" |Fighter:
  −
| class="skillsubheaderten" |Scout:
  −
|-
  −
|rowspan=2|
  −
{{name|Slime Egg-Press}}
  −
{{name|Oil of Garlic}}
  −
|rowspan=2|
  −
{{name|Ring of Yoba}}
  −
|rowspan=2|
  −
{{name|Slime Incubator}}
  −
{{name|Explosive Ammo}}
  −
|rowspan=2|
  −
{{name|Iridium Band}}
  −
|{{name|Brute}}
  −
Damage is increased by 15%.
  −
|{{name|Acrobat}}
  −
Cooldown on special moves is cut in half.
  −
|-
  −
|{{name|Defender}}
  −
HP is increased by 25.
  −
|{{name|Desperado}}
  −
Critical hits are deadly.
  −
|}
   
[[Category:Skills]]
 
[[Category:Skills]]
 +
 +
[[de:Fähigkeiten]]
 +
[[es:Habilidades]]
 +
[[fr:Compétences]]
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[[it:Abilità]]
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[[ja:スキル]]
 +
[[ko:스킬]]
 +
[[hu:Képességek]]
 +
[[pt:Habilidades]]
 +
[[ru:Навыки]]
 +
[[tr:Yetenekler]]
 +
[[zh:技能]]
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