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Added specialized bait mechanics for Crab Pot saltwater fish. Added an extra digit to percent chances to make it easier to see the relative percentages and to convert percentages more easily as explained by the note. Also added a table to show percent chances of obtaining each fish with Targeted Bait.
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==Specialized Bait==
 
==Specialized Bait==
Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits:
+
Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits, assuming the player does not have the Mariner profession:<ref name="specialized_bait" />
*[[Deluxe Bait]] decreases the chance of junk and increases the quality of Crab Pot fish to silver.
+
*[[Deluxe Bait]] decreases the chance of junk (from 38% to 30.2% in most areas) and increases the quality of Crab Pot fish to silver.
*[[Wild Bait]] decreases the chance of junk by the same amount.
+
*[[Wild Bait]] decreases the chance of junk by the same amount (from 38% to 30.2% in most areas).
*[[Targeted Bait]] also decreases the chance of junk by the same amount and if used with a crab pot fish, increases the chance to catch that fish.
+
*Using any type of [[Targeted Bait]] also decreases the chance of junk by the same amount (from 38% to 30.2% in most areas). Crab Pot Fish Targeted Bait uses the same decrease for the chance of junk, and also increases the chance to catch that specific Crab Pot fish, decreasing the chance of getting other items which includes decreasing the chance of trash further.
 
*[[Magnet]], [[Magic Bait]], and [[Challenge Bait]] do not provide additional benefits compared to [[Bait (item)|standard bait]].
 
*[[Magnet]], [[Magic Bait]], and [[Challenge Bait]] do not provide additional benefits compared to [[Bait (item)|standard bait]].
 +
 +
If the player has the Mariner profession, only Deluxe Bait provides an additional benefit, namely still increasing the quality of Crab Pot fish to silver.
    
==Stages==
 
==Stages==
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|{{Description|Lobster}}
 
|{{Description|Lobster}}
 
|data-sort-value="120"|{{Price|120}}
 
|data-sort-value="120"|{{Price|120}}
|14%
+
|14.3%
|4%
+
|4.0%
 
|{{name|Lobster Bisque}}<p class="no-wrap">[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}{{Name|Quests Icon|link=Quests#Wanted Lobster{{!}}"Wanted Lobster" Quest|size=28}}{{NPC|Elliott|Loved Gift}}
 
|{{name|Lobster Bisque}}<p class="no-wrap">[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}{{Name|Quests Icon|link=Quests#Wanted Lobster{{!}}"Wanted Lobster" Quest|size=28}}{{NPC|Elliott|Loved Gift}}
 
|-
 
|-
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|{{Description|Clam}}
 
|{{Description|Clam}}
 
|data-sort-value="050"|{{Price|50}}
 
|data-sort-value="050"|{{Price|50}}
|14%
+
|14.3%
|9%
+
|8.7%
|{{name|Chowder}}<p>{{Bundle|Crab Pot}}</p>
+
|{{name|Chowder}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]<p>{{Bundle|Crab Pot}}</p>
 
|-
 
|-
 
|[[File:Crab.png|center]]
 
|[[File:Crab.png|center]]
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|{{Description|Crab}}
 
|{{Description|Crab}}
 
|data-sort-value="100"|{{Price|100}}
 
|data-sort-value="100"|{{Price|100}}
|14%
+
|14.3%
|8%
+
|7.6%
 
|{{name|Crab Cakes}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|{{name|Crab Cakes}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
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|{{Description|Cockle}}
 
|{{Description|Cockle}}
 
|data-sort-value="050"|{{Price|50}}
 
|data-sort-value="050"|{{Price|50}}
|14%
+
|14.3%
|12%
+
|11.9%
 
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
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|{{Description|Mussel}}
 
|{{Description|Mussel}}
 
|data-sort-value="030"|{{Price|30}}
 
|data-sort-value="030"|{{Price|30}}
|14%
+
|14.3%
|10%
+
|9.7%
 
|{{name|Fish Stew}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|{{name|Fish Stew}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
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|{{Description|Shrimp}}
 
|{{Description|Shrimp}}
 
|data-sort-value="060"|{{Price|60}}
 
|data-sort-value="060"|{{Price|60}}
|14%
+
|14.3%
|10%
+
|9.9%
 
|{{name|Tom Kha Soup}}{{name|Shrimp Cocktail}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|{{name|Tom Kha Soup}}{{name|Shrimp Cocktail}}<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|-
 
|-
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|{{Description|Oyster}}
 
|{{Description|Oyster}}
 
|data-sort-value="040"|{{Price|40}}
 
|data-sort-value="040"|{{Price|40}}
|14%
+
|14.3%
|10%
+
|10.3%
 
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 
|<p>[[File:Fish.png|24px]] [[Fish#Recipes|"Any fish" Recipes]]</p>{{Bundle|Crab Pot}}
 +
|}
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 +
'''Note:''' If the player has the Mariner profession, the chances of obtaining each fish is equal regardless of the bait used. If the player does not have the Mariner profession and uses either [[Deluxe Bait]], [[Wild Bait]], or any type of [[Targeted Bait]] (except for Crab Pot saltwater fish), the percent chance of obtaining each Crab Pot item is multiplied by 1.125 in the table above. The table below shows the chance of getting each item if Targeted Bait for Crab Pot saltwater fish is used and the player does not have the Mariner profession.<ref name="targeted_bait" />
 +
 +
{|class="wikitable sortable"
 +
!class="unsortable"|Image
 +
!Name
 +
!% Lobster Bait
 +
!% Crab Bait
 +
!% Oyster Bait
 +
!% Clam Bait
 +
!% Shrimp Bait
 +
!% Cockle Bait
 +
!% Mussel Bait
 +
|-
 +
|[[File:Lobster.png|24px|center]]
 +
|[[Lobster]]
 +
|18.0%
 +
|4.5%
 +
|4.5%
 +
|4.5%
 +
|4.5%
 +
|4.5%
 +
|4.5%
 +
|-
 +
|[[File:Crab.png|24px|center]]
 +
|[[Crab]]
 +
|7.2%
 +
|25.7%
 +
|8.6%
 +
|8.6%
 +
|8.6%
 +
|8.6%
 +
|8.6%
 +
|-
 +
|[[File:Oyster.png|24px|center]]
 +
|[[Oyster]]
 +
|9.7%
 +
|9.0%
 +
|34.6%
 +
|11.5%
 +
|11.5%
 +
|11.5%
 +
|11.5%
 +
|-
 +
|[[File:Clam.png|24px|center]]
 +
|[[Clam]]
 +
|8.3%
 +
|7.6%
 +
|6.3%
 +
|29.4%
 +
|9.8%
 +
|9.8%
 +
|9.8%
 +
|-
 +
|[[File:Shrimp.png|24px|center]]
 +
|[[Shrimp]]
 +
|9.4%
 +
|8.6%
 +
|7.2%
 +
|7.2%
 +
|22.2%
 +
|11.1%
 +
|11.1%
 +
|-
 +
|[[File:Cockle.png|24px|center]]
 +
|[[Cockle]]
 +
|11.2%
 +
|10.4%
 +
|8.6%
 +
|8.6%
 +
|10.0%
 +
|26.7%
 +
|13.3%
 +
|-
 +
|[[File:Mussel.png|24px|center]]
 +
|[[Mussel]]
 +
|9.2%
 +
|8.5%
 +
|7.1%
 +
|7.1%
 +
|8.2%
 +
|6.2%
 +
|21.8%
 +
|-
 +
|[[File:Trash (item).png|24px|center]]
 +
|[[Trash]]
 +
|27.0%
 +
|25.7%
 +
|23.1%
 +
|23.1%
 +
|25.2%
 +
|21.6%
 +
|19.3%
 
|}
 
|}
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==References==
 
==References==
 
<references>
 
<references>
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
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<ref name="specialized_bait">See <samp>CrabPot::DayUpdate</samp> in the game code. The initial chance of junk for Deluxe Bait, Wild Bait, and Targeted Bait is 10% and if this chance does not occur, the code falls back to trash, adding 20.2% more chance of trash. This chance is lower if Crab Pot Fish Targeted Bait is used.</ref>
 +
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
 +
<ref name="targeted_bait">See <samp>CrabPot::DayUpdate</samp> in the game code. Each creature is checked in the same way as normal, but the chance specified in <samp>Fish.xnb</samp> is increased for the targeted fish. Specifically, it is quadrupled if the value is less than 0.1, tripled if the value is less than 0.2, and doubled otherwise. This code is skipped if the player has the Mariner profession.</ref>
 
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
 
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
 
</references>
 
</references>
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