Difference between revisions of "Modding:Common tasks"

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===Map Properties===
 
===Map Properties===
 
You can edit many properties of the current map and the tiles in the map. This is already documented here [[Modding:Maps]] //todo link to Map Properties
 
You can edit many properties of the current map and the tiles in the map. This is already documented here [[Modding:Maps]] //todo link to Map Properties
 +
===Tiles===
 +
''terrainFeatures'' contains information about the tiles. (e.g. dirt, grass)
 +
 +
''objects'' contains information about objects on top of tiles. (e.g. crops, stones)
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====Valid Position====
 +
<source lang="c#">
 +
terrainFeatures.ContainsKey(Vector2)
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objects.ContainsKey(Vector2)
 +
</source>
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====HoeDirt====
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<source lang="c#">
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terrainFeatures[Vector2] is HoeDirt hd
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</source>
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Check if there crops on this dirt with ''hd.crops''
  
 
==Player==
 
==Player==

Revision as of 20:22, 21 May 2018

Index

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Article Stub

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This page explains how mod creators can perform common tasks in SMAPI mods. (Note: this page is for interacting with the game itself, for SMAPI-provided tasks see SMAPI reference)

Things to note

Many things in Stardew Valley are accessed through Game1. It is highly recommended to decompile the game source and look at how the game does things and then attempt to do it yourself. This is a general guide to point you to the right places in the code to look, it is not meant to give you the code. Modding:Creating a SMAPI mod //todo link to decompiling section

Items

//todo describe section

Create an Item

//todo

Remove an Item

//todo

Add an item to the player inventory

//todo

Locations

The GameLocation is a representation of any place in the game (e.g. Farm, Town) This it a good starting point for many things such as modifying tiles, etc.

Map Properties

You can edit many properties of the current map and the tiles in the map. This is already documented here Modding:Maps //todo link to Map Properties

Tiles

terrainFeatures contains information about the tiles. (e.g. dirt, grass)

objects contains information about objects on top of tiles. (e.g. crops, stones)

Valid Position

terrainFeatures.ContainsKey(Vector2)
objects.ContainsKey(Vector2)

HoeDirt

terrainFeatures[Vector2] is HoeDirt hd

Check if there crops on this dirt with hd.crops

Player

//todo describe section

Position

//todo

UI

//todo describe section

Add a new HUDMessage to show [insert image] banner.

Game1.addHUDMessage(new HUDMessage("MESSAGE", 3));

Optional parameters noIcon and timeLeft The 3 is because ...?

Menus

//todo describe section

Simple Menu

//todo

Harmony

//todo warning

Other

Add a small animation

location.temporarySprites.Add(new TemporaryAnimatedSprite(...))

See TemporaryAnimatedSprite for more details

Play a sound

location.playSound("SOUND");

(e.g. "junimoMeep1")