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| | <tt>DayTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</tt><br />''(valid in any location)'' | | | <tt>DayTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</tt><br />''(valid in any location)'' |
− | | Sets tiles to act as daytime windows. Anytime before 7pm, this finds the tile at position ({{t|x}}, {{t|y}}) on the map layer matching {{t|layerName}}, changes its tilesheet index to the specified {{t|tilesheetIndex}}, and adds a glow to simulate daylight. The glow will only be added if the location is indoors and the {{t|tilesheetIndex}} is 256, 288, 405, 469, or 1224. The parameters can be repeated to affect multiple tiles.<br />''Example: <tt>DayTiles Front 3 1 256 Front 3 2 288</tt>.'' | + | | Sets tiles to appear between 6AM to 7PM. Anytime before 7pm, this finds the tile at position ({{t|x}}, {{t|y}}) on the map layer matching {{t|layerName}}, changes its tilesheet index to the specified {{t|tilesheetIndex}}, and adds a glow to simulate daylight. The glow will only be added if the location is indoors and the {{t|tilesheetIndex}} is 256, 288, 405, 469, or 1224. The parameters can be repeated to affect multiple tiles.<br />''Example: <tt>DayTiles Front 3 1 256 Front 3 2 288</tt>.'' |
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| | <tt>Doors {{t|int x}} {{t|int y}} {{t|string sheetID}} {{t|int tileID}}</tt><br />''(valid in any location)'' | | | <tt>Doors {{t|int x}} {{t|int y}} {{t|string sheetID}} {{t|int tileID}}</tt><br />''(valid in any location)'' |
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| | <tt>NightTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</tt><br />''(valid in any location)'' | | | <tt>NightTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</tt><br />''(valid in any location)'' |
− | | ? | + | | Changes the tile after 7pm. Outside, it works along <tt>DayTiles</tt>: set a DayTiles tile for the map to load between 6am to 7pm, then a NightTiles to load between 7pm to the end of the day. It is mostly used for lamps in the game. |
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| | <tt>Outdoors T</tt>²<br />''(valid in any location)'' | | | <tt>Outdoors T</tt>²<br />''(valid in any location)'' |
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| | <tt>Passable T</tt>² | | | <tt>Passable T</tt>² |
| | When placed on a water tile, the game no longer considers it open water (e.g. if it's a bridge). Different from <tt>Back Passable T</tt> above. | | | When placed on a water tile, the game no longer considers it open water (e.g. if it's a bridge). Different from <tt>Back Passable T</tt> above. |
| + | |- |
| + | | <tt>Paths</tt> |
| + | | <tt>Order {{T|I}}</tt> |
| + | | To place on index 29 and 30 of the Paths tilsheet. Set the order the cabins will spawn at the creation of a Multiplayer save. |
| |} | | |} |
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| | <tt>Maps/FarmHouse</tt> | | | <tt>Maps/FarmHouse</tt> |
− | | The two bed tiles where the player can walk must have two properties: <tt>Bed T</tt> (used to decide if the player is in bed) and <tt>TouchAction Sleep</tt>. | + | | The two bed tiles where the player can walk must have two properties: <tt>Bed T</tt> (used to decide if the player is in bed) and <tt>TouchAction Sleep</tt>. It is impossible to delete or change the wallpapers and floors, else the game crashes. |
| |} | | |} |
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