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22 bytes removed ,  04:18, 4 October 2019
→‎Source: standardise
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This page explains how the game stores and parses event data. This is an advanced guide for mod developers.
 
This page explains how the game stores and parses event data. This is an advanced guide for mod developers.
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==Source==
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==Raw Data==
 
Events are stored in <tt>'''Content\Data\Events\*.xnb'''</tt> (one file per location), which can be [[Modding:Editing XNB files#Getting started|unpacked using XNB Extract]].
 
Events are stored in <tt>'''Content\Data\Events\*.xnb'''</tt> (one file per location), which can be [[Modding:Editing XNB files#Getting started|unpacked using XNB Extract]].
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Here's the raw data for saloon events as of {{version|1.3.36}} for reference (excluding XNB headers):
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Here's the raw data for saloon events as of {{version|1.3.36}} for reference:
 
{{Collapse|Code|content=<source lang="json">
 
{{Collapse|Code|content=<source lang="json">
 
{
 
{
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