User talk:Pathoschild

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See previous discussions archived from the old wiki.

User page carryover

I noticed a red link to User:Pathoschild/Modding wishlist, which apparently wasn't carried over from the old page on the previous domain. Was skipping over userspace pages like this one an intentional part of the transition process, or an oversight?

I guess it might make sense for editors to personally choose what pages to keep, but it might be annoying for people with many subpages. RetroEdit (talk) 18:00, 19 February 2021 (UTC)

Hi! I just copied all my subpages over. I'm not sure why user pages weren't transferred, but apparently there were technical/legal restrictions on what they could transfer. —Pathoschild (talk) 18:43, 19 February 2021 (UTC)
Ah, I see.
I would guess it's related to "And, in accordance with privacy laws, no personal information will be transferred during this move [the wiki transfer]" from ConcernedApe's blog post. Perhaps userspace pages were considered personal information? Although, I also infer the accounts themselves were transferred over, so that seems somewhat inconsistent to me.
But it's not directly relevant to me anyway as a new editor here. I guess I was just curious. RetroEdit (talk) 19:13, 19 February 2021 (UTC)
I'm not sure any user info was transferred, aside from the actual usernames. I think it might sync (some of) your user info from the old wiki the first time you login here. That might be why watchlists were reset for example. That's just a guess though, I don't have any internal info about the transfer. —Pathoschild (talk) 19:40, 19 February 2021 (UTC)

Old Wiki Lifetime

Cole informed me that the old wiki has no set lifetime, but "they" plan to keep it around as long as possible. (I think "they" means ChuckleFish). To me, this says that the old wiki could potentially disappear without warning at any time. So, we can either make sure every page is archived on the wayback machine, or go with your template and archived pages. (I choose the second option 😛)

I've restored the admin noticeboard archive and removed the delete tag from the template. I'm not sure we need all the Admin noticeboard history, but having the last several comments doesn't hurt. Creating redlinks does hurt my OCD a bit, but we can deal with those over time. Good? margotbean (talk) 07:05, 21 February 2021 (UTC)

Sounds good to me! I prefer having the archives on-wiki too, and the redlinks are still useful for finding the user's edits & talk page. If needed we could create a placeholder template for user pages to turn them blue, or tweak the stylesheets so links to valid-but-not-created user pages are a gentler shade of red/blue. —Pathoschild (talk) 07:26, 21 February 2021 (UTC)

Adding CurseForge Mod Repository to list of mod sites with Stardew Valley Mods

Referred here by MargotBean:

“Hello! revision 117428 by Gilgamsh0n (talk) with the reason 'I know nothing about this site.' on 01:54, 22 February 2021 (UTC)

I provided a link to the repository which has 48 SV mods, some of them unique to my knowledge (DarkHax authored mods). would be neat if you could revert this change, CurseForge is a legit repository for mods for a variety of games, and SV mods are very welcome there! Gilgamsh0n (talk) 14:55, 22 March 2021 (UTC)

DarkMax should consider hosting their mods on nexus or the official forums in addition to the site which I still know nothing about. Please remember to place new text at the bottom of the page. margotbean (talk) 14:59, 22 March 2021 (UTC)

Appologies about placing the text at the top! What would be required for you to know more about the site, other than the fact it has mods for many games including SV? Glad to provide more info, it's by no means a small website. for your convenience. Gilgamsh0n (talk) 15:28, 22 March 2021 (UTC)

Please place a message on Pathoschild's talk page, he may be more familiar with the website than I am. margotbean (talk) 14:59, 23 March 2021 (UTC)”

Would be great if it could be reviewed and restored/added, happy to provide more info if you wish. Gilgamsh0n (talk) 18:10, 23 March 2021 (UTC)

Hi! Based on the mod compatibility data, only 13.7% of CurseForge's SMAPI mods (i.e. nine mods by three authors) are compatible and aren't already on a more popular site. So while SMAPI itself supports CurseForge, I think it's too small and has too many broken mods to recommend to first-time players in the 'getting started' guide (especially with no way to indicate on CurseForge that a mod is broken). CurseForge mods are already listed in the mod index though, so it's still discoverable. —Pathoschild (talk) 19:07, 23 March 2021 (UTC)

Orphaned Modding page

Modding:IDE reference:JetBrains Rider has been a stub (and an orphaned page) since Dec. 17, 2019. Do you think it can be deleted? Or, should it be left alone? Or something else? Thank you! margotbean (talk) 18:36, 22 November 2021 (UTC)

Logically, I presume it should be integrated (or at least linked) in the Modding:IDE reference page. I would say it could be useful for people used to JetBrains' IDEs but I not aware at all if the page is up to date. -- Charly (talk) 18:48, 22 November 2021 (UTC)
We'll need to rewrite our main IDE docs soon, since MonoDevelop is dead and the upcoming Stardew Valley 1.5.5 will switch to .NET 5 + MonoGame on all platforms. I've been using Rider on Linux for a while now; so when I redo the docs for the 1.5.5 release, I'll switch MonoDevelop to Rider in the main guide. I guess we can keep the subpage temporarily until that happens? —Pathoschild (talk) 20:59, 22 November 2021 (UTC)
Thanks so much, I'll mark it for deletion now and delete it after v1.5.5 (and the updates to the modding pages). margotbean (talk) 20:53, 23 November 2021 (UTC)

1.5.5 hotfix link

Small potatoes, but did you notice that the hotfix is listed at the bottom of the main blog post for the v1.5.5 release? It goes into more detail than the tweet, so I used the forum link instead of the twitter link. margotbean (talk) 00:36, 4 December 2021 (UTC)

Thanks! I hadn't noticed them down there. I tweaked the section to link to both; how does that look? —Pathoschild (talk) 00:39, 4 December 2021 (UTC)
Looks complete, and a little bit like you may have had too much caffeine today. Pardon me while I run away fast now. ;)
Seriously, it looks fine. Remember to take breaks now and then. XO, margotbean (talk) 00:46, 4 December 2021 (UTC)

Game speed

Hey there, I noticed in an edit to the day page you changed the length of a day from 14:20 min (860sec) as it said previously to 14:00 (840s) and the corresponding rate of time to 0.716s to exactly 0.700s. You did point out in the edit summary that this was more accurate, so I'll take your word about that until I can set aside some time to test, but I just wanted to confirm that this was intentional because most other sources I've seen have said "about 0.7" and not exactly 0.700. Thanks in advance! Techhead7890 (talk) 19:58, 22 May 2022 (UTC)

Hi! The online info is mostly based on players experimenting in-game, which can be imprecise. The edit is based on the decompiled game code instead, in particular these Game1 constants used in the time code:
public const int realMilliSecondsPerGameMinute = 700;
public const int realMilliSecondsPerGameTenMinutes = realMilliSecondsPerGameMinute * 10;
and this MineShaft method for the Skull Cavern adjustment (the Skull Cavern is mine area 121, and despite the name this is the extra milliseconds per in-game ten minutes):
public override int getExtraMillisecondsPerInGameMinuteForThisLocation()
    if (Game1.IsMultiplayer)
        return base.getExtraMillisecondsPerInGameMinuteForThisLocation();
    if (this.getMineArea() != 121)
        return 0;
    return 2000;
Pathoschild (talk) 20:48, 22 May 2022 (UTC)

v1.6 Graphic

I had a thought: If we change the version number to v1.6 with the new code, won't we need a new graphic for the main page? ...Maybe something to discuss w/CA when the time comes. Or maybe we leave the image as is for when it rolls out to the other platforms, but eventually replace it with something without version numbers. ?? 🤔 margotbean (talk) 19:20, 15 September 2022 (UTC)

ConcernedApe might create an image for the 1.6 announcement post (like he did for 1.5). If not, it'd be pretty easy to just edit out the hanging '1.5' sign, or maybe one of our pixel modders could create a new image for the wiki. —Pathoschild (talk) 01:35, 16 September 2022 (UTC)

Notes for Mobile Version History aren't matching up with official release notes as of build 34 onwards

Hi - the official forum thread for mobile version 1.5 also lists the patches as they are released and these are taken directly from ConcernedApe's twitter, however you have build 34 listed on the mobile version history which doesn't match up with the January 11 patch notes, take a look here for the forum thread:

This is going to confuse people. I see that you obtained the latest notes from a decompile. I think it would be best if the Wiki only contained the official patch notes from ConcernedApe. What's your opinion?
MrJunimo (talk) 12:27, 11 January 2023‎ (UTC)

Hi! That forum post shows release notes for, and silently skips It's not unusual for an update to have missing or incomplete release notes, which is one of the reasons the wiki isn't just a copy & paste of the official notes. It does link to the announcement (when there is one) so you can see the original release notes (if any). I added to the wiki and asked Magically Clueless to add version numbers to her post though, which should both reduce confusion. Thanks for pointing it out! —Pathoschild (talk) 17:53, 11 January 2023 (UTC)

SpriteText font not loaded when changing to custom language

Found a bug in game code for custom language.

To Reproduce
Suppose the custom language is Thai, we want to prove Thai's SpriteText is not loaded.

  1. Start game with any language other than Thai.
  2. In language select menu, select Thai.
  3. Now current language is Thai.
  4. You find those text drawn with SpriteText::drawString are gone.

To Fix
Add following case statement to SpriteText::OnLanguageChange method's switch-case statement.

case LocalizedContentManager.LanguageCode.mod:
    SpriteText.FontFile = SpriteText.loadFont(LocalizedContentManager.CurrentModLanguage.FontFile);
    SpriteText.fontPixelZoom = LocalizedContentManager.CurrentModLanguage.FontPixelZoom;

--臭美香喷喷 (talk) 16:54, 15 February 2023 (UTC)

Hi! Would you be interested in joining the Stardew Valley 1.6 alpha? Then you can propose the fix as part of 1.6, and test that it's working for you once it's done. You'll need to join the Stardew Valley Discord though. —Pathoschild (talk) 18:54, 15 February 2023 (UTC)
Sure. I'm already at Discord. How do I access? My id is Becks723#7620. --臭美香喷喷 (talk) 19:07, 15 February 2023 (UTC)
You're now in the alpha channel! You can check your Discord pings to find it. —Pathoschild (talk) 20:19, 15 February 2023 (UTC)