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| ** whether to finish the Community Center or buy a Joja membership; | | ** whether to finish the Community Center or buy a Joja membership; |
| ** when to pause the game using a <tt>/pause</tt> command (opening a menu doesn't pause in multiplayer). | | ** when to pause the game using a <tt>/pause</tt> command (opening a menu doesn't pause in multiplayer). |
− | * All players share the same farmland. As of version 1.4, they may choose to pool their money or split it between each player. | + | * All players share the same farmland. Players may choose to pool their money or split it between each player. |
| * Each player has their own energy bar, their own [[Skills]], and their own relationships with NPCs. | | * Each player has their own energy bar, their own [[Skills]], and their own relationships with NPCs. |
| * Each player has a separate mailbox and spouse porch area also each player can build a separate cellar. | | * Each player has a separate mailbox and spouse porch area also each player can build a separate cellar. |
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| ===Money=== | | ===Money=== |
− | * Money can be shared between all players or split individually. This can be set when creating a new game or by using a book in Lewis's house. | + | * Money can be shared between all players or split individually. This can be set when creating a new game or by using the "Town Ledger" next to the divorce book in Lewis's house. |
| * For each [[Shipping|item placed in the shipping bin]], the price is determined by the ''online'' player whose professions would most increase it. | | * For each [[Shipping|item placed in the shipping bin]], the price is determined by the ''online'' player whose professions would most increase it. |
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| |} | | |} |
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− | | + | ==History== |
| + | {{History|1.3|Introduced.}} |
| + | {{History|1.4|Added ability to choose shared or separate money. Daily luck is now averaged. Quest difficulty is now based on the highest-skilled player.}} |
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| [[Category:Gameplay]] | | [[Category:Gameplay]] |