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216 bytes added ,  18:32, 2 December 2019
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** whether to finish the Community Center or buy a Joja membership;
 
** whether to finish the Community Center or buy a Joja membership;
 
** when to pause the game using a <tt>/pause</tt> command (opening a menu doesn't pause in multiplayer).
 
** when to pause the game using a <tt>/pause</tt> command (opening a menu doesn't pause in multiplayer).
* All players share the same farmland.  As of version 1.4, they may choose to pool their money or split it between each player.
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* All players share the same farmland.  Players may choose to pool their money or split it between each player.
 
* Each player has their own energy bar, their own [[Skills]], and their own relationships with NPCs.
 
* Each player has their own energy bar, their own [[Skills]], and their own relationships with NPCs.
 
* Each player has a separate mailbox and spouse porch area also each player can build a separate cellar.
 
* Each player has a separate mailbox and spouse porch area also each player can build a separate cellar.
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===Money===
 
===Money===
* Money can be shared between all players or split individually.  This can be set when creating a new game or by using a book in Lewis's house.
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* Money can be shared between all players or split individually.  This can be set when creating a new game or by using the "Town Ledger" next to the divorce book in Lewis's house.
 
* For each [[Shipping|item placed in the shipping bin]], the price is determined by the ''online'' player whose professions would most increase it.
 
* For each [[Shipping|item placed in the shipping bin]], the price is determined by the ''online'' player whose professions would most increase it.
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==History==
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{{History|1.3|Introduced.}}
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{{History|1.4|Added ability to choose shared or separate money.  Daily luck is now averaged.  Quest difficulty is now based on the highest-skilled player.}}
    
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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