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174 bytes added ,  19:26, 20 August 2021
revamping the fishing xp section to make it way more readable
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==Experience Points==
 
==Experience Points==
Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn you 5XP each time you collect from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned is as follows: <ref name="fishexp" />
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Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn you 5 XP each time you collect from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned is as follows: <ref name="fishexp" />
    
<code>XP = 3 + (3 * Fish Quality) + (1/3 * Fish Difficulty)</code>
 
<code>XP = 3 + (3 * Fish Quality) + (1/3 * Fish Difficulty)</code>
 
:Fish Quality = 0 for normal, 1 for silver, 2 for gold, or 4 for iridium
 
:Fish Quality = 0 for normal, 1 for silver, 2 for gold, or 4 for iridium
 
:Fish Difficulty is a number from 5-110, listed in the data file <tt>Fish.xnb</tt>.
 
:Fish Difficulty is a number from 5-110, listed in the data file <tt>Fish.xnb</tt>.
For example, a regular quality sardine (difficulty 30) would net you (0 + 1) * 3 + (30 / 3) = 13XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3XP.
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XP is multiplied by 2.2 if you also catch a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish.  These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary).
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For example, a regular quality sardine (difficulty 30) would net you (0 + 1) * 3 + (30 / 3) = 13 XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3 XP.
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 +
XP is multiplied by 2.2 if you also catch a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish.  These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary). If at any point in the calculation the XP is not a whole number, the decimal part of the number is truncated off before performing the next calculation.
    
For example, catching a perfect Sardine with a treasure chest would earn you 13 * 2.2 =  28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
 
For example, catching a perfect Sardine with a treasure chest would earn you 13 * 2.2 =  28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
<br />Catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net you 3 + (3 * 1) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.
      
A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.
 
A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.
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For example, catching a perfect Iridium quality Sardine would use the original gold quality multiplier, so you would earn (3 + (3 * 2) + (30 / 3)) * 2.4 = 45XP.
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For example, catching a perfect Iridium quality Sardine would use the original gold quality multiplier, so you would earn (3 + (3 * 2) + (30 / 3)) * 2.4 = 45 XP.
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As another example, catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net you 3 + (3 * 1) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81 XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.
    
Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.
 
Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.
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