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20 bytes removed ,  11:14, 10 March 2016
→‎Progressing: changed due to 1.05 iridium chance increases every 10 levels, removed you's
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== Progressing ==
 
== Progressing ==
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Like the [[Mines]], you advance to new floors by finding a ladder either dropped by a foe or under a rock. Additionally, holes can be found that allow the player to jump multiple levels at a time. Jump of 7 or greater deal damage to the player when jumping, and there is no way to tell how many levels you will fall until after jumping. Furthermore, jumps do not automatically start you near an exit ladder, meaning you may potentially be in an unsafe location with low health and no immediate way out. Unlike the Mines, the Cavern offers no save points or fast travel and seems to go on indefinitely.
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Like [[The Mine]]s, [[The Player]] advances to new floors by finding a ladder either dropped by a foe or under a rock. Additionally, holes can be found that allow the player to jump multiple levels at a time. A jump of seven levels or greater will deal damage to the player when jumping, and there is no way to tell how far will be fallen until after jumping. Furthermore, jumps do not automatically start near an exit ladder, meaning the player may potentially be in an unsafe location with low health and no immediate way out.
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It is currently unconfirmed what impact going to deeper levels has; anecdotally it seems to increase the appearance of rare materials like [[Iridium Ore]].
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Unlike the Mines, the Cavern offers no elevator and has no limits to it's depth. Each visit must start again from the first level.
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Every ten levels the chance to find [[Iridium Ore]] increases significantly.
    
== Monsters==  
 
== Monsters==  
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