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==Overview==
 
==Overview==
There are 120 floors (sometimes called levels) in The Mines. Ore type and quantity increases as [[The Player]] moves deeper into The Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a  [[Tools#Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore and [[Minerals#Geodes|Geodes]]. A [[Tools#Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
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There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as [[The Player]] moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a  [[Tools#Pickaxes|Pickaxe]] in order to obtain [[Stone]], ore and [[Minerals#Geodes|Geodes]]. A [[Tools#Hoes|Hoe]] can be used on dirt patches to collect [[Minerals]], [[Artifacts]], ore, [[Clay]], and [[Cave Carrot]]s.
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To advance deeper in The Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will appear after breaking rocks or after defeating an enemy (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear. (Note, however, that there is a bug that affects very few floors where a ladder will drop before all enemies are killed.)
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Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing Poles]] and weapons will not be returned.  The character will awaken in the mine entrance, found by one of the [[Villagers]].
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Passing out in the Mines from exhaustion (zero [[Energy]]) or when 2:00AM arrives will result in 10% of gold lost up to a maximum of {{Price|1000}}. Passing out from drained [[Health]] will result in losing anywhere between 5%-25% of gold (up to a maximum of {{Price|5000}})<ref name="minedeath" /> and also various inventory items, including [[Weapons]] and [[Tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing Poles]] and weapons will not be returned.  The character will awaken in the mine entrance, found by one of the [[villagers]].
    
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
 
Lost items can be recovered by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
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|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}
 
|{{name|Green Slime|link=Slimes{{!}}Green Slime}}{{name|Duggy}}{{name|Bug}}{{name|Rock Crab}}
 
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|[[Copper Ore]] begins to appear on Floor 2. <br /> Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]. All gems are found except [[Diamond]]s when [[The Player]] has reached the bottom of The Mines.
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|[[Copper Ore]] begins to appear on Floor 2. <br /> Gems found: [[Amethyst]], [[Topaz]], [[Quartz]], and [[Earth Crystal]]. All gems are found except [[Diamond]]s when [[The Player]] has reached the bottom of the Mines.
 
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|10
 
|10
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|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
|{{name|Red Sludge|link=Slimes{{!}}Red Sludge}}{{name|Lava Bat|link=Bats{{!}}Lava Bat}}{{name|Lava Crab}}{{name|Shadow Brute}}{{name|Shadow Shaman}}{{name|Metal Head}}{{name|Squid Kid}}
 
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|[[Mining#Mining_Nodes|Mystic Stones]] begin to appear, (very rare find) Floor 108 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
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|[[Mining#Mystic Stone|Mystic Stones]] begin to appear. Floor 108 has a [[Minecart]] containing 6 pieces of coal at the bottom right of the floor.
 
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|110
 
|110
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Most containers respawn every time a level is entered. Containers on reward floors in The Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these levels.
 
Most containers respawn every time a level is entered. Containers on reward floors in The Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these levels.
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Some items replace others depending on if [[The Player]] has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after.  The possible items found in containers and their chances are<ref name="barreldrop" />:
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Some items replace others depending on if [[The Player]] has reached the bottom of the Mines. Where there are two values, the first is before reaching the bottom of the Mines, the second is after.  The possible items found in containers and their chances are<ref name="barreldrop" />:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
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===Dungeon Floors===
 
===Dungeon Floors===
 
[[File:DungeonFloor.jpg|thumb|right|300px|A dungeon floor.]]
 
[[File:DungeonFloor.jpg|thumb|right|300px|A dungeon floor.]]
Dungeon floors are a type of floor similar in appearance to the single floor of the [[Quarry Mine]]. They may spawn randomly at any floor of The Mines after the [[Quarry]] has been unlocked. These floors have the same enemies and rocks as the [[Quarry Mine]], and the floors can often be considerably harder than that of the floors they replace. Some dungeon floors may also be infested floors.
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Dungeon floors are a type of floor similar in appearance to the single floor of the [[Quarry Mine]]. They may spawn randomly at any floor of the Mines after the [[Quarry]] has been unlocked. These floors have the same enemies and rocks as the [[Quarry Mine]], and the floors can often be considerably harder than that of the floors they replace. Some dungeon floors may also be infested floors.
    
As with slime and monster infested floors, dungeon floors cannot spawn on elevator floors or the first floor. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 42-44, and 82-84, 19, 59, and 99, 31-39, 71-79, and 111-119 (including infested dungeon floors).
 
As with slime and monster infested floors, dungeon floors cannot spawn on elevator floors or the first floor. They will also remain as dungeon floors for the entire day. However, unlike infested floors, dungeon floors can spawn on floors 2-4, 42-44, and 82-84, 19, 59, and 99, 31-39, 71-79, and 111-119 (including infested dungeon floors).
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The Shrine of Challenge is unlocked after unlocking [[Qi's Walnut Room]] and completing the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal levels and "dangerous" levels. ''The toggle does not change strength levels until the following day.''
 
The Shrine of Challenge is unlocked after unlocking [[Qi's Walnut Room]] and completing the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal levels and "dangerous" levels. ''The toggle does not change strength levels until the following day.''
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While the dangerous setting is active, [[Mining#Radioactive Node|Radioactive Nodes]] can be found in The Mines, from which [[Radioactive Ore]] can be obtained.
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While the dangerous setting is active, [[Mining#Radioactive Node|Radioactive Nodes]] can be found in the Mines, from which [[Radioactive Ore]] can be obtained.
    
==Strategy==
 
==Strategy==
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==Gallery==
 
==Gallery==
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
 
<gallery mode=packed widths=100% heights=100% class="minesgallery">
File:Mine_Overview.png|The entrance to The Mines.
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File:Mine_Overview.png|The entrance to the Mines.
 
File:MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5.
 
File:MinesEnteranceBlocked.png|The blocked Mine Entrance before Spring Day 5.
 
File:Coal_Minecart.jpg|A minecart stash filled with coal.
 
File:Coal_Minecart.jpg|A minecart stash filled with coal.
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