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121 bytes added ,  17:55, 4 August 2022
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===Tile properties===
 
===Tile properties===
 
Tile properties are set on individual map tiles. They can change game behaviour (like whether the player can cross them), or perform actions when the player steps on or clicks the tile. Each property has a name, type (always 'string' in Stardew Valley), and value. In Tiled these are represented by two types: ''object properties'' only apply to the selected tile, while ''tile properties'' apply to every instance of that tile. In general you'll always set ''object properties'', so we'll only cover those.
 
Tile properties are set on individual map tiles. They can change game behaviour (like whether the player can cross them), or perform actions when the player steps on or clicks the tile. Each property has a name, type (always 'string' in Stardew Valley), and value. In Tiled these are represented by two types: ''object properties'' only apply to the selected tile, while ''tile properties'' apply to every instance of that tile. In general you'll always set ''object properties'', so we'll only cover those.
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Note that tile properties need to have a tile associated with them; if there is no tile, they'll simply not be applied.
    
To view tile properties:
 
To view tile properties:
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