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17 bytes removed ,  09:08, 17 October 2022
Removed link to IBugOne's page
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::: There's a block in MineShaft.loadLevel (starts with if this.getMineArea(level) == 121, which corresponds to the skull cavern) that randomizes the floor layout choice for the skull cavern. --[[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 20:57, 25 July 2022 (UTC)
 
::: There's a block in MineShaft.loadLevel (starts with if this.getMineArea(level) == 121, which corresponds to the skull cavern) that randomizes the floor layout choice for the skull cavern. --[[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 20:57, 25 July 2022 (UTC)
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:::: Since of the floor layouts being randomized every time [[The Player]] visits them is not correct per se. It is because the only floors that have matching layouts is floor 100 and treasure rooms, which uses floors 10, 30, 40, 50, 70, 80, 90, 110, and 120 from [[The Mines]]. So [[User:IBugOne|IBugOne]] is correct about this research. Here are the floor themes: The floor layouts for floors 1-29 of [[The Mines]] has a desert theme, and the last 10 levels theme has an Egyptian tomb theme. [[User:9000|9000]] ([[User talk:9000|talk]]) 9:56, 27 September 2022 (UTC)
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:::: Since of the floor layouts being randomized every time [[The Player]] visits them is not correct per se. It is because the only floors that have matching layouts is floor 100 and treasure rooms, which uses floors 10, 30, 40, 50, 70, 80, 90, 110, and 120 from [[The Mines]]. So IBugOne is correct about this research. Here are the floor themes: The floor layouts for floors 1-29 of [[The Mines]] has a desert theme, and the last 10 levels theme has an Egyptian tomb theme. [[User:9000|9000]] ([[User talk:9000|talk]]) 9:56, 27 September 2022 (UTC)
    
== Integer Limit being 120 less ==
 
== Integer Limit being 120 less ==
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