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103 bytes added ,  14:58, 28 September 2023
Put NightTiles directly under DayTiles and added clarification about day cycles
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| <samp>DayTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</samp><br />''(valid in any location)''
 
| <samp>DayTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</samp><br />''(valid in any location)''
 
| Sets tiles to appear between 6AM to 7PM. Anytime before 7pm, this finds the tile at position ({{t|x}}, {{t|y}}) on the map layer matching {{t|layerName}}, changes its tilesheet index to the specified {{t|tilesheetIndex}}, and adds a glow to simulate daylight. The glow will only be added if the location is indoors and the {{t|tilesheetIndex}} is 256, 288, 405, 469, or 1224. The parameters can be repeated to affect multiple tiles.<br />''Example: <samp>DayTiles Front 3 1 256 Front 3 2 288</samp>.''
 
| Sets tiles to appear between 6AM to 7PM. Anytime before 7pm, this finds the tile at position ({{t|x}}, {{t|y}}) on the map layer matching {{t|layerName}}, changes its tilesheet index to the specified {{t|tilesheetIndex}}, and adds a glow to simulate daylight. The glow will only be added if the location is indoors and the {{t|tilesheetIndex}} is 256, 288, 405, 469, or 1224. The parameters can be repeated to affect multiple tiles.<br />''Example: <samp>DayTiles Front 3 1 256 Front 3 2 288</samp>.''
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|-
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| <samp>NightTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</samp><br />''(valid in any location)''
 +
| Changes the tile after 7pm. Outside, it works along <samp>DayTiles</samp>: set a <samp>DayTiles</samp> tile for the map to load between 6am to 7pm, then a <samp>NightTiles</samp> to load between 7pm to the end of the day. It is mostly used for lamps in the game. Note that night time starts at different times depending on season ([[Day Cycle#Darkness|Day Cycle]]).
 
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|-
 
| <samp>Doors [{{t|int x}} {{t|int y}} {{t|string sheetID}} {{t|int tileID}}]+</samp><br />''(valid in indoor locations)''
 
| <samp>Doors [{{t|int x}} {{t|int y}} {{t|string sheetID}} {{t|int tileID}}]+</samp><br />''(valid in indoor locations)''
 
| Adds functionality to interior doors. Used with <samp>Action Door</samp> tile properties. The {{t|x}} {{t|y}} fields are the tile coordinates, {{t|sheetID}} is the name of the sheet containing the door sprite, and {{t|tileID}} is the tile index in the spritesheet.
 
| Adds functionality to interior doors. Used with <samp>Action Door</samp> tile properties. The {{t|x}} {{t|y}} fields are the tile coordinates, {{t|sheetID}} is the name of the sheet containing the door sprite, and {{t|tileID}} is the tile index in the spritesheet.
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| <samp>NightTiles [{{t|string layerName}} {{t|int x}} {{t|int y}} {{t|int tilesheetIndex}}]+</samp><br />''(valid in any location)''
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| Changes the tile after 7pm. Outside, it works along <samp>DayTiles</samp>: set a <samp>DayTiles</samp> tile for the map to load between 6am to 7pm, then a <samp>NightTiles</samp> to load between 7pm to the end of the day. It is mostly used for lamps in the game.
   
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