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Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day. Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into.  These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:
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'''Skills''' are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
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Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into.  These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:
    
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|Combat is a skill tied to the player's ability to fight against [[monsters]].  Each level adds +5 [[health]] points.
 
|Combat is a skill tied to the player's ability to fight against [[monsters]].  Each level adds +5 [[health]] points.
 
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==[[File:Farming_Skill_Icon.png|32px|link=]]  [[Farming]]==
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==[[File:Farming_Skill_Icon.png|32px]]  Farming==
Farming Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals all give 5 experience. Hoe and watering can usage does not give experience by itself. Each level grants +1 [[proficiency]] to the hoe and watering can.
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[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals all give 5 experience. Hoe and watering can usage does not give experience by itself. Each level grants +1 [[proficiency]] to the hoe and watering can.
    
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{{:Farming/Skill}}
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<nowiki>*)</nowiki> Due to a bug with [[scythe]] harvesting, these crops don't give any experience points.
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: <nowiki>*</nowiki> ''Due to a bug with [[scythe]] harvesting, these crops don't give any experience points.''
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Harvesting foragable plants you grow on your farm counts as 3 foraging experience points per plant rather than farming experience points.
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Harvesting foragable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.
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Experience level is increased after sleeping.
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Your experience level is increased once you sleep if you have harvested enough crops that day and you are able to gain multiple levels per night.
   
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==[[File:Mining_Skill_Icon.png|32px|link=]] [[Mining]]==
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==[[File:Mining_Skill_Icon.png|32px]] Mining==
Mining skill is increased by using the pickaxe [[tools|tool]] to break rocks. Each level adds +1 to pickaxe [[proficiency]].
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[[Mining]] skill is increased by using the pickaxe [[tools|tool]] to break rocks. Each level adds +1 to pickaxe [[proficiency]].
    
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Different rock types give different numbers of experience points, although the exact values are yet to be confirmed.
 
Different rock types give different numbers of experience points, although the exact values are yet to be confirmed.
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==[[File:Foraging_Skill_Icon.png|32px|link=]] [[Foraging]]==
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==[[File:Foraging_Skill_Icon.png|32px]] Foraging==
Foraging skill is increased both by gathering [[Foraging|foraged]] goods, and by wood from trees chopped with an axe [[Tools|tool]].  Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.
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[[Foraging]] skill is increased both by gathering [[Foraging|foraged]] goods, and by wood from trees chopped with an axe [[Tools|tool]].  Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.
    
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{{:Foraging/Skill}}
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Forage items grown on your farm (i.e. from spring seeds) give 3 foraging experience points when harvested. Foraging items harvested off your farm give 7 exp. Chopping down a tree gives 12 exp, and removing hardwood stumps and logs gives 25 exp each. These values have not been confirmed in game.
 
Forage items grown on your farm (i.e. from spring seeds) give 3 foraging experience points when harvested. Foraging items harvested off your farm give 7 exp. Chopping down a tree gives 12 exp, and removing hardwood stumps and logs gives 25 exp each. These values have not been confirmed in game.
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==[[File:Fishing_Skill_Icon.png|32px|link=]] [[Fishing]]==
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==[[File:Fishing_Skill_Icon.png|32px]] Fishing==
Fishing skill is increased by fishing using a fishing pole.  Also increases from harvesting from a Crab Pot. Each level adds +1 fishing rod [[proficiency]].
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[[Fishing]] skill is increased by fishing using a fishing pole.  Also increases from harvesting from a Crab Pot. Each level adds +1 fishing rod [[proficiency]].
 
      
{{:Fishing/Skill}}
 
{{:Fishing/Skill}}
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The amount of experience earned for each caught fish is as follows:
 
The amount of experience earned for each caught fish is as follows:
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==[[File:Combat_Skill_Icon.png|32px|link=]] Combat==
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==[[File:Combat_Skill_Icon.png|32px]] Combat==
 
Combat skill is increased by fighting [[monsters]]. Each level adds +5 [[health]] points.  
 
Combat skill is increased by fighting [[monsters]]. Each level adds +5 [[health]] points.  
 
Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.
 
Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.
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{{NavboxSkills}}
{{NavboxSkills}}[[Category:Skills]]
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[[Category:Skills]]
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