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*** For example, [[Green Algae]], which is sometimes posted as a request on Help Wanted, sells for 3g (at a profit margin of 25%), but the Help Wanted quest will still pay you 45g on completion.
 
*** For example, [[Green Algae]], which is sometimes posted as a request on Help Wanted, sells for 3g (at a profit margin of 25%), but the Help Wanted quest will still pay you 45g on completion.
 
** This makes gold much harder to come by in the early game. Progressing in all your skills evenly, crafting items, and completing Help Wanted quests becomes far more important.  
 
** This makes gold much harder to come by in the early game. Progressing in all your skills evenly, crafting items, and completing Help Wanted quests becomes far more important.  
*** For example, Willy still sells [[Crab Pots]] for 1500g, despite your much reduced income, so crafting your own (from wood and iron bars) is significantly more economical than buying them, and you probably want to mine your own iron for those bars too (to save money).
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*** For example, Willy still sells [[Crab Pot]]s for 1500g, despite your much reduced income, so crafting your own (from wood and iron bars) is significantly more economical than buying them, and you probably want to mine your own iron for those bars too (to save money).
 
** Profit margin selection (and thus difficulty) is not available at the creation of a singleplayer farm. As a workaround, it is possible to create a file in "multiplayer" with zero cabins built, wait for the game to save the new file, leave multiplayer, and then load and play the save afterwards in singleplayer; this save will retain the reduced profit margin (if any).
 
** Profit margin selection (and thus difficulty) is not available at the creation of a singleplayer farm. As a workaround, it is possible to create a file in "multiplayer" with zero cabins built, wait for the game to save the new file, leave multiplayer, and then load and play the save afterwards in singleplayer; this save will retain the reduced profit margin (if any).
  
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