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168 bytes added ,  12:06, 22 March 2019
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| The two bed tiles where the player can walk must have two properties: <tt>Bed T</tt> (used to decide if the player is in bed) and <tt>TouchAction Sleep</tt>. It is impossible to delete or change the wallpapers and floors, else the game crashes.  
 
| The two bed tiles where the player can walk must have two properties: <tt>Bed T</tt> (used to decide if the player is in bed) and <tt>TouchAction Sleep</tt>. It is impossible to delete or change the wallpapers and floors, else the game crashes.  
 
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Tiled does not handle "save as" correctly and messes up the path of the tilesheets properties. Current alternatve is to copy paste beforehand any maps you want to edit.
 
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