− | Creating an XNB mod doesn't require programming and is easier to create a map with, but it's less flexible and players can't install two XNB mods that change the same map. You'll need to unpack the game's map file, change it using a map editor, and repack it. However, you can convert that XNB file into a {{nexus mod|1915|Content Patcher mod}} which is <b>highly recommended</b> and much more flexible to use. If you want to use this approach: | + | Creating an XNB mod doesn't require programming and is easier to create a map with, but it's less flexible and players can't install two XNB mods that change the same map. You'll need to unpack the game's map file, change it using a map editor, and repack it. However, you can convert that XNB mod into a {{nexus mod|1915|Content Patcher mod}} which is <b>highly recommended</b> and much more flexible to use. If you want to use this approach: |