User contributions
30 October 2016
Animals
Produce Quality and Type: Added specifics about when an animal will not create any produce, as well as cutoff values for Mood when determining if animals produce will be Deluxe/Quality
+1,079
Sheep
Produce: Grammar
m-2
29 October 2016
Animals
Quality: capitalization
mAnimals
Animal Attacks: Comma for clarity
m+1
Animals
Animal Attacks: Added example for ignore chance
+83
Animals
Animal Attacks: Accidentally reversed logic on chance of a building being ignored, fixed it. Added the formula for chance the building will be ignored
+236
Animals
Animal Care: Added the information for Animal Attacks
+1,096
Animals
Produce Quality and Type: Animal Produce is decided on day start
+33
Animals
Friendship: Separating positive and negative effects more clearly
+1
Animals
Mood: Separating Positive/Negative effects more clearly
m+1
Animals
Duck Feathers & Rabbit Feet: Making it clear what the maximum chance of getting a deluxe product is
+95
Animals
Large Eggs & Large Milk: Making it more clear how to guarantee a Large product
+72
Sheep
Produce: Added mechanics about coat grow time. I think this page needs the little price table?
+423
Animals
Sheep: Formatting
m+4
Animals
Sheep: Added specifics about how often a sheep can grow it's coat in.
+376
Animals
Food: Festivals automatically feed your animals for free.
+104
Animals
Mood: Clarified mood increase from petting, staying outside, player being awake, added profession effect on mood when petting, stated ingame minutes
+541
Animals
Friendship: Profession affect on friendship
+76
Animals
Produce Quality and Type: Added some colouring to make the calculation examples slightly easier to understand
+371
Animals
Friendship: Forgot to mention shearing when specifying no penalties
m+11
Animals
Friendship: Shearing also gives +5 Friendship
+12
Goat
Doors being open does not effect animal Mood or Friendship
-67
Animals
Friendship: No penalty for not being milked
+33
Animals
Chickens: You can receive chickens of any type from incubating an egg.
+122
Animals
Goats: Leaving the gates open has no direct effect on friendship or mood
-68
Animals
Mood: Broke some bolding in one of my updates
m-3
28 October 2016
Animals
Quality: Animal must be relevant type for Coopmster or Shepherd to apply
+35
Animals
Friendship: Removing phrase about iridium quality, quality is covered in quality section
-109
Animals
Produce Quality and Type: Grammer
m-2
Animals
Produce Quality and Type: New line problems again
m+2
Animals
Produce Quality and Type: Fixed math being all on same line
m+7
Animals
Animal Care: Added Produce Quality and Type section to explain how they are rolled
+3,124
Daily Luck
Redirected page to Luck
Animals
Mood: Removing some of the product rolling information, going to make a new section to cover Product creation.
-413
Animals
Mood: Animals have a happinessDrain property that changes how much happiness they lose, so some values were innacurate
+2
Animals
Friendship: Removed italics on formula
mAnimals
Friendship: Added formula for friendship loss due to not petting
+57
27 October 2016
Animals
Animal Care: Added one more friendship increase case
+28
Heater
Removing incorrect information about Friendship
-142
Animals
Friendship: Added info about when the friendship value is removed
+69
Animals
Animal Care: Adding new friendship reduction for being trapped outside overnight
+34
Animals
Friendship
m+1
Animals
Fixing incorrect friendship values
-126
Heater
Also added information about the effects on animal friendship, fixed some wording
+135
Heater
Updating with new info on animal Mood
+536
Animals
Mood
m+6
Animals
Mood
m+27
Animals
Grass & Hay: Changed recommendation of closing barn/coop doors to account for new knowledge of game mechanics
+49
Animals
Mood
m+6
Animals
Mood: Updated with newly discovered mechanics
+2,196