Page history
5 September 2021
→How do I decompile the game code?: copyedit
-4
→How do I make my mod work crossplatform?: expand asset name normalization, remove 3.13.0-beta tag (now available in 3.12.6)
+626
1 September 2021
Undo revision 125191 by Vertigon (talk) - already handled by Pathoschild
m-116
Added note regarding decompilation instructions being slightly different for Stardew Valley version 1.5.5.
m+116
→How do I decompile the game code?: + note about decompiling Stardew Valley 1.5.5
+104
28 August 2021
27 August 2021
18 August 2021
29 June 2021
19 May 2021
→Create the project: + add .NET 5+ to invalid project types
+15
→Create the project: + answer for common question about framework version
+160
13 May 2021
2 May 2021
1 May 2021
replace edit about manually referencing DLLs (which is fragile) with a more explicit link to the troubleshooting section
-171
no edit summary
+426
12 April 2021
20 March 2021
19 February 2021
28 November 2020
30 September 2020
9 August 2020
4 August 2020
17 July 2020
24 June 2020
16 May 2020
→Create the project: remove VS version number
-5
→Requirements: remove another version reference
-5
→Requirements: remove dated versions
-10
13 April 2020
9 April 2020
22 February 2020
30 December 2019
7 October 2019
25 September 2019
→Can I make a mod without SMAPI?: link to Modding:Content Patcher instead of GitHub
+32
+ link to Modding:Content Patcher in intro
+69