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- ...ces is equal to the given probability multiplied by <code> 1 + Daily Luck</code>. ...ance">See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref>5 KB (819 words) - 03:14, 27 June 2024
- ...ame="helmetdrop">See <samp>MetalHead::getExtraDropItems</samp> in the game code.</ref>1 KB (162 words) - 20:41, 2 April 2024
- ...me">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref> ...ance">See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref>3 KB (414 words) - 03:30, 2 May 2024
- ..., he was the sole developer of the game (except the multiplayer networking code in {{version|1.3.27|1.3}}) and created all art, sound effects, and music. H ...lsurprised">See <samp>Menus.TitleMenu::receiveLeftClick</samp> in the game code.</ref>4 KB (473 words) - 15:41, 12 May 2024
- ...me">See <samp>FishingRod::calculateTimeUntilFishingBite</samp> in the game code.</ref> ...ref Name="GetChance">See <samp>SpawnFishData::GetChance</samp> in the game code. The multiplier is applied after all modifiers except Luck, most notably ap8 KB (1,224 words) - 16:19, 24 June 2024
- | <code>0.01 + (Daily Luck / 10) + (Luck Buffs / 125)</code> | <code>0.0081 + (Daily Luck / 15)</code>9 KB (1,251 words) - 22:22, 20 June 2024
- <ref name="gift>See <samp>NPC::receiveGift</samp> in the game code.</ref> ...ance">See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref>3 KB (410 words) - 19:08, 17 June 2024
- {{History|1.0|Existed in the game's code, but unobtainable.}}1 KB (171 words) - 06:39, 13 April 2024
- ...nce">See <samp>TerrainFeatures.Grass::performToolAction</samp> in the game code.</ref>1 KB (180 words) - 23:54, 24 April 2024
- ...50000}}. There's a chance (equal to approximately <code>0.05 + Daily Luck</code>) that it will also drop a {{name|Prismatic Shard|class=inline}}.<ref name= <ref name="butterfly">See <samp>Butterfly::update</samp> in the game code.</ref>5 KB (832 words) - 20:28, 28 June 2024
- ...smeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>Br2 KB (189 words) - 22:27, 16 April 2024
- ...smeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>Br2 KB (190 words) - 22:27, 16 April 2024
- ...smeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>Br2 KB (191 words) - 07:17, 16 April 2024
- ...smeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>Br2 KB (194 words) - 22:27, 16 April 2024
- ...e potential drops (in the constructor for the relevant monster in the game code). These items include: ...="burgRingXtraDrop">See <samp>GameLocation::monsterDrop</samp> in the game code.</ref>3 KB (483 words) - 19:26, 2 May 2024
- ...smeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>Br2 KB (195 words) - 07:33, 16 April 2024
- ...smeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>Br2 KB (195 words) - 22:27, 16 April 2024
- ...smeticItem</samp> and <samp>Utility::trySpawnRareObject</samp> in the game code. Chances are determined in <samp>GameLocation::monsterDrop</samp>, <samp>Br2 KB (197 words) - 20:34, 15 April 2024
- ...ardewValley.Locations.MineShaft::getMonsterForThisLevel</samp> in the game code.</ref>1 KB (194 words) - 22:52, 9 January 2024
- <ref name="unlock">See <samp>SeedShop::shopStock</samp> in the game code.</ref> ...rdewValley.TerrainFeatures.HoeDirt::applySpeedIncreases</samp> in the game code.</ref>3 KB (485 words) - 04:48, 24 May 2024