Talk:Minerals
Revision as of 22:38, 21 November 2023 by Margotbean (talk | contribs)
This talk page is for discussing Minerals. | |
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Foraged Minerals
MineShaft.adjustLevelChances
else if (this.mineLevel % 5 == 0 && this.getMineArea() != 121)
{
itemChance = 0.0; // forage chance
gemStoneChance = 0.0;
if (this.mineLevel % 10 == 0)
{
monsterChance = 0.0;
}
}
so no forage on elevator levels, if I'm reading the code correctly. Atravita (talk) 20:34, 21 November 2023 (UTC)
- Would be better to step through the code, tracing it with ILSpy may or may not account for all variables. Thank you for giving the code indicating where to set a breakpoint, though! margotbean (talk) 22:01, 21 November 2023 (UTC)
- Oddly enough, this seems to be true, unless the level is infested. (Dangerous Mines not included in that statement.) But I would appreciate further research, especially since my time is being spent on v1.6 changes for the most part! Thank you! margotbean (talk) 22:38, 21 November 2023 (UTC)