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{{Spoiler}}{{Stub|some missing mechanics}}
 
{{Infobox
 
{{Infobox
 
|eng          = Crab Pot
 
|eng          = Crab Pot
|source      = Crafting
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|source      = [[Crafting]]
 
|ingredients  = {{name|Wood|40}}{{name|Iron Bar|3}}  
 
|ingredients  = {{name|Wood|40}}{{name|Iron Bar|3}}  
 
|tingredients = {{name|Wood|25}}{{name|Copper Bar|2}}
 
|tingredients = {{name|Wood|25}}{{name|Copper Bar|2}}
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|recipe      = [[File:Fishing Skill Icon.png|24px|link=]] [[Fishing]] Level 3
 
|recipe      = [[File:Fishing Skill Icon.png|24px|link=]] [[Fishing]] Level 3
 
}}
 
}}
'''Crab pots''' are floated on the shores of bodies of water (lakes, ponds, rivers, or oceans) and primed with [[bait]] to catch [[Fish#Crab Pot Fish|fish]].  Any type of bait can be used in a crab pot, but there is no benefit to using specialized types of bait. Players with the [[Skills#Fishing|Luremaster profession]] don't need to add bait.
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'''Crab Pots''' are floated on the shores of bodies of water (lakes, ponds, rivers, or oceans) and primed with [[bait]] to catch [[Fish#Crab Pot Fish|fish]]. Players with the [[Skills#Fishing|Luremaster profession]] don't need to add bait.
   −
Harvesting a crab pot gives 5 [[Fishing]] experience points, even if [[trash]] is caught or the item is normally a [[The Beach|Beach]] [[Foraging|forage]] item. [[Fish]] caught with crab pots also count towards the four fishing [[achievements]] (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).  
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Harvesting a crab pot gives 5 [[Fishing]] experience points, even if [[trash]] is caught, the item is normally a [[The Beach|Beach]] [[Foraging|forage]] item, or multiple items were caught in the Crab Pot. [[Fish]] caught with crab pots also count towards the four fishing [[achievements]] (Fisherman, Ol' Mariner, Master Angler, and Mother Catch).  
   −
Crab pots can be [[Crafting|crafted]] or purchased from [[Fish Shop|Willy's Fish Shop]] for {{price|1500}} after reaching [[Skills#Fishing|Fishing level 3]]. Three crab pots are rewarded for completing the {{Bundle|Crab||y}}.
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Crab pots can be [[Crafting|crafted]] or purchased from [[Fish Shop|Willy's Fish Shop]] for {{Price|1500}} after reaching [[Skills#Fishing|Fishing level 3]]. Three crab pots are rewarded for completing the {{Bundle|Crab||y}}. 1 Crab Pot is also one of the prizes from the [[Trout Derby]] festival.
 +
 
 +
If the player has the power from [[The Art O' Crabbing]] book, it gives Crab pots a 25% chance to yield double the amount of items.
 +
 
 +
==Specialized Bait==
 +
Any type of bait can be used in a crab pot. Using certain types of specialized types of bait will provide additional benefits:
 +
*[[Deluxe Bait]] decreases the chance of junk and increases the quality of Crab Pot fish to silver.
 +
*[[Wild Bait]] decreases the chance of junk by the same amount.
 +
*[[Targeted Bait]] also decreases the chance of junk by the same amount and if used with a crab pot fish, increases the chance to catch that fish.
 +
*[[Magnet]], [[Magic Bait]], and [[Challenge Bait]] do not provide additional benefits compared to [[Bait (item)|standard bait]].
    
==Stages==
 
==Stages==
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===Anywhere===
 
===Anywhere===
Unless the player has the [[Skills#Fishing|Mariner]] profession, the following [[trash]] items can be obtained by putting a crab pot in any type of water. The chance of trash appearing is 38% regardless of luck or fishing skill; all trash items are equally likely to appear.<ref name="crabpot_chance" />  Trash can be [[Recycling Machine|recycled]] into useful items.
+
Unless the player has the [[Skills#Fishing|Mariner]] profession, the following [[trash]] items can be obtained by putting a crab pot in any type of water. The chance of trash is constant at 38% (30% if the player is using [[Deluxe Bait]] or [[Wild Bait]]) regardless of luck or fishing skill (57% in the [[Farm Maps#Beach|Beach Farm]] pond). All trash items are equally likely to appear.<ref name="crabpot_chance" />  Trash can be [[Recycling Machine|recycled]] into useful items.
 
{{#lst:Recycling Machine|trash}}
 
{{#lst:Recycling Machine|trash}}
    
===Saltwater===
 
===Saltwater===
The following creatures can be caught by putting a crab pot in any saltwater location.<ref name="crabpot_chance" /> Note that only normal quality fish or items can be caught with a crab pot.
+
The following creatures can be caught by putting a crab pot in any saltwater location.<ref name="crabpot_chance" />
 
{|class="wikitable sortable roundedborder"
 
{|class="wikitable sortable roundedborder"
 
! style="width: 40px;" rowspan="2"|Image
 
! style="width: 40px;" rowspan="2"|Image
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|[[Lobster]]
 
|[[Lobster]]
 
|{{Description|Lobster}}
 
|{{Description|Lobster}}
|data-sort-value="120"|{{price|120}}
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|data-sort-value="120"|{{Price|120}}
 
|14%
 
|14%
 
|4%
 
|4%
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|-
 
|-
 
|[[File:Clam.png|center]]
 
|[[File:Clam.png|center]]
|[[Clam]]<ref name="not_a_fish" />
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|[[Clam]]
 
|{{Description|Clam}}
 
|{{Description|Clam}}
|data-sort-value="050"|{{price|50}}
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|data-sort-value="050"|{{Price|50}}
 
|14%
 
|14%
 
|9%
 
|9%
|{{name|Chowder}}{{name|Speed-Gro}}<p>{{Bundle|Crab Pot}}</p>
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|{{name|Chowder}}<p>{{Bundle|Crab Pot}}</p>
 
|-
 
|-
 
|[[File:Crab.png|center]]
 
|[[File:Crab.png|center]]
 
|[[Crab]]
 
|[[Crab]]
 
|{{Description|Crab}}
 
|{{Description|Crab}}
|data-sort-value="100"|{{price|100}}
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|data-sort-value="100"|{{Price|100}}
 
|14%
 
|14%
 
|8%
 
|8%
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|[[Cockle]]
 
|[[Cockle]]
 
|{{Description|Cockle}}
 
|{{Description|Cockle}}
|data-sort-value="050"|{{price|50}}
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|data-sort-value="050"|{{Price|50}}
 
|14%
 
|14%
 
|12%
 
|12%
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|[[Mussel]]
 
|[[Mussel]]
 
|{{Description|Mussel}}
 
|{{Description|Mussel}}
|data-sort-value="030"|{{price|30}}
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|data-sort-value="030"|{{Price|30}}
 
|14%
 
|14%
 
|10%
 
|10%
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|[[Shrimp]]
 
|[[Shrimp]]
 
|{{Description|Shrimp}}
 
|{{Description|Shrimp}}
|data-sort-value="060"|{{price|60}}
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|data-sort-value="060"|{{Price|60}}
 
|14%
 
|14%
 
|10%
 
|10%
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|[[Oyster]]
 
|[[Oyster]]
 
|{{Description|Oyster}}
 
|{{Description|Oyster}}
|data-sort-value="040"|{{price|40}}
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|data-sort-value="040"|{{Price|40}}
 
|14%
 
|14%
 
|10%
 
|10%
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===Freshwater===
 
===Freshwater===
The following creatures can be caught by putting a crab pot into any freshwater location.<ref name="crabpot_chance" /> Note that only normal quality fish can be caught with a crab pot.
+
The following creatures can be caught by putting a crab pot into any freshwater location.<ref name="crabpot_chance" />
    
[[Farm Pond]]s will yield Crab Pot Fish, even ponds where a Fishing Rod can only catch trash. Crab Pots also work in all underground locations (''e.g.,'' [[The Sewers]]). The pools found in [[the Mines]] are the only exceptions. While Crab Pots can be placed in the mine’s pools, they will vanish and be permanently lost after leaving the level. Crab Pots cannot be placed into fountains (''e.g.,'' in [[Pelican Town]] or outside the [[Spa]]).
 
[[Farm Pond]]s will yield Crab Pot Fish, even ponds where a Fishing Rod can only catch trash. Crab Pots also work in all underground locations (''e.g.,'' [[The Sewers]]). The pools found in [[the Mines]] are the only exceptions. While Crab Pots can be placed in the mine’s pools, they will vanish and be permanently lost after leaving the level. Crab Pots cannot be placed into fountains (''e.g.,'' in [[Pelican Town]] or outside the [[Spa]]).
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 +
On the [[Farm Maps#Beach|Beach Farm]] pond, if the player does not have the [[Skills#Fishing|Mariner]] profession, the chances of catching a [[Crayfish]], [[Snail]], and [[Periwinkle]] are decreased by 31% as trash is more likely to be caught there. 
    
{|class="wikitable sortable roundedborder"
 
{|class="wikitable sortable roundedborder"
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|[[Crayfish]]
 
|[[Crayfish]]
 
|{{Description|Crayfish}}
 
|{{Description|Crayfish}}
|data-sort-value="075"|{{price|75}}
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|data-sort-value="075"|{{Price|75}}
 
|33%
 
|33%
 
|21%
 
|21%
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|[[Snail]]
 
|[[Snail]]
 
|{{Description|Snail}}
 
|{{Description|Snail}}
|data-sort-value="065"|{{price|65}}
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|data-sort-value="065"|{{Price|65}}
 
|33%
 
|33%
 
|20%
 
|20%
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|[[Periwinkle]]
 
|[[Periwinkle]]
 
|{{Description|Periwinkle}}
 
|{{Description|Periwinkle}}
|data-sort-value="020"|{{price|20}}
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|data-sort-value="020"|{{Price|20}}
 
|33%
 
|33%
 
|21%
 
|21%
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==Gold per Day==
 
==Gold per Day==
Crab pots make on average {{price|47}}/day in freshwater and {{price|50.5}}/day in the ocean, assuming all [[trash]] is [[Recycling Machine|recycled]] and sold. This number can be increased to about {{price|75}}/day for freshwater or {{price|81.4}}/day for the ocean if all [[fish]] that are worth less than {{price|75}} are converted into [[Sashimi]] and the [[Skills#Fishing|Mariner]] profession is chosen. <ref name="goldperday" />
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Crab pots make on average {{Price|47}}/day in freshwater and {{Price|50.5}}/day in the ocean, assuming all [[trash]] is [[Recycling Machine|recycled]] and sold. This number can be increased to about {{Price|75}}/day for freshwater or {{Price|81.4}}/day for the ocean if all [[fish]] that are worth less than {{Price|75}} are converted into [[Sashimi]] and the [[Skills#Fishing|Mariner]] profession is chosen. <ref name="goldperday" />
    
==Tips==
 
==Tips==
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* When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes very easy to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot.
 
* When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes very easy to accidentally pick up the crab pots. Since 1.5, this has become easier to avoid; simply target a crab pot that still contains its daily catch, and hold the collection button. As long as the button is held, the player can collect as many as they like without fear of accidentally picking up the crab pot.
 
** Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
 
** Without the profession, the easiest way is to have the bait selected as the crab pots are emptied, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
* Without the Trapper profession, the total cost of buying materials to build a crab pot is {{price|3100}}. With the profession, the total cost of materials is {{price|1300}}. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from [[Fish Shop|Willy's Fish Shop]] remains fixed at {{price|1500}}. This makes it much more cost effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession.
+
* Without the Trapper profession, the total cost of buying materials to build a crab pot is {{Price|3100}}. With the profession, the total cost of materials is {{Price|1300}}. However, these prices more than double starting in Year 2 due to the rise in the cost of raw materials, while the purchase price from [[Fish Shop|Willy's Fish Shop]] remains fixed at {{Price|1500}}. This makes it much more cost-effective to buy crab pots from Willy's starting in Year 2 instead of buying the ingredients, even with the Trapper profession.
    
==Notes==
 
==Notes==
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<references>
 
<references>
 
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
 
<ref name="crabpot_chance">Crab pot contents are determined by <samp>CrabPot::DayUpdate</samp>.  For mariners, there is no chance of junk, and all creatures are equally likely.  For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <samp>Fish.xnb</samp>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).  Note that the order in which catches are checked is not the same as the order in the <samp>Data\Fish</samp> table (see [[Talk:Crab Pot|Discussion]] for more details).</ref>
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes, do not benefit from Fishing price bonuses, and do not count towards the four Fishing achievements.</ref>
   
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
 
<ref name="goldperday">See the calculations on the [[Talk:Crab Pot#Updated Gold per Day|talk page]].</ref>
 
</references>
 
</references>
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{{History|1.5.2|Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.}}
 
{{History|1.5.2|Fixed crash that could occur in Multiplayer when crab pots were removed by a farmhand.}}
 
{{History|1.5.3|Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.}}
 
{{History|1.5.3|Crab pots now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.}}
 +
{{History|1.6|Now one of the prizes from the [[Trout Derby]] festival. [[Clam]]s are now considered a [[fish]]. [[Clam]]s are no longer used in [[Speed-Gro]]. Increased chance of catching junk on the [[Farm Maps#Beach|Beach Farm]] pond. [[Deluxe Bait]], [[Targeted Bait]] and [[Wild Bait]] now provides special benefits when catching Crab Pot fish. The power from [[The Art O' Crabbing]] gives Crab Pots a 25% chance to yield double items.}}
 +
{{History|1.6.4|Crab pots now have a short time period (0.75 seconds) after harvesting from them during which they can’t be removed.}}
    
{{NavboxTools}}
 
{{NavboxTools}}
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