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I meant "how fish gets hooked" in last edit summary.
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There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected.
 
There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected.
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The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other six farms lack farming area, but offer special perks in comparison:
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The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other seven farms lack farming area, but offer special perks in comparison:
 
: The Riverland Farm encourages [[Skills#Fishing|Fishing]].
 
: The Riverland Farm encourages [[Skills#Fishing|Fishing]].
 
: The Forest Farm encourages [[Skills#Foraging|Foraging]].
 
: The Forest Farm encourages [[Skills#Foraging|Foraging]].
 
: The Hill-top Farm encourages [[Skills#Mining|Mining]].
 
: The Hill-top Farm encourages [[Skills#Mining|Mining]].
: The Wilderness Farm encourages [[Skills#Combat|Combat]] (but does not give any Combat experience for it).
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: The Wilderness Farm encourages [[Skills#Combat|Combat]] (but only gives 1/3 Combat experience for it).
 
: The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]].
 
: The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]].
 
: The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game.
 
: The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game.
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| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
 
| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
 
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* The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry.  The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool.
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* The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry.  The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool.
 
* Additional cliffs and a stream decrease the overall farming area.
 
* Additional cliffs and a stream decrease the overall farming area.
 
* When fishing:<ref name="fish" />
 
* When fishing:<ref name="fish" />
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| style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]]
 
| style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]]
 
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* Has a chewy blue grass that [[animals]] love.
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* Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love.
* Players start with a [[Coop]] and two [[chickens]].
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* Players start with a [[Coop]] and two [[chicken]]s.
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* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]].
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* When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
   
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==References==
 
==References==
 
<references>
 
<references>
<ref name="fish">The fish that can be caught on each of the farm maps are determined by <samp>Farm::getFish</samp> and <samp>Farm::getFishingLocation</samp> in the game code, as well as the standard farm map code in <samp>GameLocation::getFish</samp> and data file <samp>Content\Fish.xnb</samp>.</ref>
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<ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref>
 
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
 
<ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref>
 
</references>
 
</references>
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{{History|1.4|Added Four Corners Farm Map.}}
 
{{History|1.4|Added Four Corners Farm Map.}}
 
{{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}}
 
{{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}}
{{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default.}}
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{{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. Monsters now give 1/3 of normal Combat experience when spawned on the Farm.}}
    
[[Category:Locations]]
 
[[Category:Locations]]
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