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'''Farming''' is the [[Skills|skill]] associated with planting, growing, and harvesting [[crops]] on [[The Farm|the farm]], and also the care of [[Animals|farm animals]]. It's one of the main income sources for the game, and provides most of the ingredients for [[Cooking|cooking]].
 
'''Farming''' is the [[Skills|skill]] associated with planting, growing, and harvesting [[crops]] on [[The Farm|the farm]], and also the care of [[Animals|farm animals]]. It's one of the main income sources for the game, and provides most of the ingredients for [[Cooking|cooking]].
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==[[File:Farming_Skill_Icon.png|32px]] Farming Skill==  
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==[[File:Farming Skill Icon.png|32px]] Farming Skill==  
 
The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 [[Skills#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]], which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.   
 
The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 [[Skills#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]], which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.   
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First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality.  Quality is also dependent on the use of [[Fertilizer]].
 
First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality.  Quality is also dependent on the use of [[Fertilizer]].
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The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level.  The basic formula for finding a silver quality crop is 2% + 4% per level, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced.  The tables below show the probabilities of harvesting each quality of crop.  Note that it is possible to reach Farming level 11-13 with buffs from [[#Food|Food]].
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The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level.  The basic formula for finding a silver quality crop is 2% + 4% per level, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced.  The tables below show the probabilities of harvesting each quality of crop.  Note that it is possible to reach Farming level 11-14 with buffs from [[#Food|Food]].
    
====Normal soil====
 
====Normal soil====
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==Experience Points==
 
==Experience Points==
The amount of experience gained from harvesting crops varies from crop to crop, with more expensive crops giving more experience upon harvest. Crops that yield multiple produce per harvest, such as [[blueberry]], [[Cranberries|cranberry]], or [[potato]], only reward experience for the first product and do not offer any extra experience for the multiples.   
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The amount of experience gained from harvesting crops varies from crop to crop, with more expensive crops giving more experience upon harvest. Crops with multiple harvests give experience for every harvest. Crops that yield multiple produce per harvest, such as [[blueberry]], [[Cranberries|cranberry]], or [[potato]], only reward experience for the first product and do not offer any extra experience for the multiples.   
    
Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop gives 5 experience points each.  (Picking up [[Truffle]]s gives [[Foraging]] experience rather than Farming experience.)
 
Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop gives 5 experience points each.  (Picking up [[Truffle]]s gives [[Foraging]] experience rather than Farming experience.)
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|{{name|Unmilled Rice}}
 
|{{name|Unmilled Rice}}
 
| 7
 
| 7
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|-
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|{{name|Carrot}}
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| 8
 
|-
 
|-
 
|{{name|Parsnip}}
 
|{{name|Parsnip}}
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|}
 
|}
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{|class="wikitable sortable" style="float: left;"
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{|class="wikitable sortable" style="float: left;  margin-right: 18px;"
 
|-
 
|-
 
!colspan="2"|Fall
 
!colspan="2"|Fall
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|{{name|Eggplant}}
 
|{{name|Eggplant}}
 
| 12
 
| 12
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|-
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|{{name|Broccoli}}
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| 13
 
|-
 
|-
 
|{{name|Bok Choy}}
 
|{{name|Bok Choy}}
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|{{name|Cactus Fruit}}
 
|{{name|Cactus Fruit}}
 
| 14
 
| 14
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|}
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{|class="wikitable sortable" style="float: left; margin-right: 18px;"
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|-
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!colspan="2"|Winter
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|-
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! Crop
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! XP
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|-
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|{{name|Powdermelon}}
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| 27
 
|}
 
|}
 
{{Clear}}
 
{{Clear}}
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The experience points awarded are calculated using the formula <code>XP=||16 &times; ln(0.018 &times; PRICE + 1)||</code> where PRICE is the base sell price of the crop (listed in [[Modding:Items|ObjectInformation.xnb]]).  Silver or gold quality crops don't grant more XP than normal-quality crops.
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The experience points awarded are calculated using the formula <code>XP=||16 &times; ln(0.018 &times; PRICE + 1)||</code> where PRICE is the base sell price of the crop (listed in [[Modding:Items|ObjectInformation.xnb]]).  High quality crops grant the same amount of XP as normal-quality crops.
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Harvesting forageable plants grown on the farm counts as 7 [[foraging]] experience points per plant rather than farming experience points.
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Harvesting forage plants grown from [[Crafting#Seeds|Wild Seeds]] grants 7 [[foraging]] experience points per plant rather than farming experience points.
    
Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
 
Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
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