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First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality.  Quality is also dependent on the use of [[Fertilizer]].
 
First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality.  Quality is also dependent on the use of [[Fertilizer]].
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The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level.  The basic formula for finding a silver quality crop is 2% + 4% per level, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced.  The tables below show the probabilities of harvesting each quality of crop.  Note that it is possible to reach Farming level 11-13 with buffs from [[#Food|Food]].
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The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level.  The basic formula for finding a silver quality crop is 2% + 4% per level, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced.  The tables below show the probabilities of harvesting each quality of crop.  Note that it is possible to reach Farming level 11-14 with buffs from [[#Food|Food]].
    
====Normal soil====
 
====Normal soil====
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|{{name|Unmilled Rice}}
 
|{{name|Unmilled Rice}}
 
| 7
 
| 7
 +
|-
 +
|{{name|Carrot}}
 +
| 8
 
|-
 
|-
 
|{{name|Parsnip}}
 
|{{name|Parsnip}}
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|}
 
|}
   −
{|class="wikitable sortable" style="float: left;"
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{|class="wikitable sortable" style="float: left;  margin-right: 18px;"
 
|-
 
|-
 
!colspan="2"|Fall
 
!colspan="2"|Fall
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|{{name|Eggplant}}
 
|{{name|Eggplant}}
 
| 12
 
| 12
 +
|-
 +
|{{name|Broccoli}}
 +
| 13
 
|-
 
|-
 
|{{name|Bok Choy}}
 
|{{name|Bok Choy}}
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|{{name|Cactus Fruit}}
 
|{{name|Cactus Fruit}}
 
| 14
 
| 14
 +
|}
 +
 +
{|class="wikitable sortable" style="float: left; margin-right: 18px;"
 +
|-
 +
!colspan="2"|Winter
 +
|-
 +
! Crop
 +
! XP
 +
|-
 +
|{{name|Powdermelon}}
 +
| 27
 
|}
 
|}
 
{{Clear}}
 
{{Clear}}
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The experience points awarded are calculated using the formula <code>XP=||16 &times; ln(0.018 &times; PRICE + 1)||</code> where PRICE is the base sell price of the crop (listed in [[Modding:Items|ObjectInformation.xnb]]).  Silver or gold quality crops don't grant more XP than normal-quality crops.
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The experience points awarded are calculated using the formula <code>XP=||16 &times; ln(0.018 &times; PRICE + 1)||</code> where PRICE is the base sell price of the crop (listed in [[Modding:Items|ObjectInformation.xnb]]).  High quality crops grant the same amount of XP as normal-quality crops.
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Harvesting forageable plants grown on the farm counts as 7 [[foraging]] experience points per plant rather than farming experience points.
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Harvesting forage plants grown from [[Crafting#Seeds|Wild Seeds]] grants 7 [[foraging]] experience points per plant rather than farming experience points.
    
Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
 
Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
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