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Added chance of treasure chest being golden with game code reference
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After successfully catching a treasure chest, after the fish is caught the treasure chest items will appear in a menu. In the case of successfully catching a fish and a treasure chest while [[inventory]] is full, the caught fish will appear in the treasure chest menu alongside any treasures caught. Dismissing the menu before putting all of the items into inventory will forfeit the rest of the items.  
 
After successfully catching a treasure chest, after the fish is caught the treasure chest items will appear in a menu. In the case of successfully catching a fish and a treasure chest while [[inventory]] is full, the caught fish will appear in the treasure chest menu alongside any treasures caught. Dismissing the menu before putting all of the items into inventory will forfeit the rest of the items.  
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The base chance of finding a chest is 15%. The probability can be increased with the [[Magnet]] (+15%), the [[Treasure Hunter]] (+5%), and the [[#Fishing Skill|Pirate profession]] (+15%) for a total of 50% chance. This is adjusted by half the value of daily [[luck]], increasing by 5% at best or decreasing by 5% at worst, with the [[Special Charm]] adding 1.25%. Food/drink buffs add 0.5% for every point of Luck.
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The base chance of finding a chest is 15%. The probability can be increased with the [[Magnet]] (+15%), the [[Treasure Hunter]] (+5%), and the [[#Fishing Skill|Pirate profession]] (+15%) for a total of 50% chance. This is adjusted by half the value of daily [[luck]], increasing by 5% at best or decreasing by 5% at worst, with the [[Special Charm]] adding 1.25%. Food/drink buffs add 0.5% for every point of Luck.<ref name="treasure_chance" />
    
Mutliple items can appear in a treasure chest. If multiple items appear in a chest, the same item can appear in multiple slots (with some exceptions). The number of items specified in the table is the number that can appear in a single stack (''e.g.,'' at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).
 
Mutliple items can appear in a treasure chest. If multiple items appear in a chest, the same item can appear in multiple slots (with some exceptions). The number of items specified in the table is the number that can appear in a single stack (''e.g.,'' at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).
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===Golden Treasure Chests===
 
===Golden Treasure Chests===
After receiving the [[Mastery Cave#Mastery Totems|Fishing Mastery totem]], there is a chance for the treasure chest to be golden when fishing. Golden fishing treasure chests provide on average slightly more items than normal fishing treasure chests. They produce almost the same loot as normal fishing treasure chests, except each item in the treasure chest has a 50% chance of being replaced with one of the following (which means every item that can be found in a normal fishing treasure chest can be found in a golden one):<ref name="treasure" />
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After receiving the [[Mastery Cave#Mastery Totems|Fishing Mastery totem]], there is a chance for the treasure chest to be golden when fishing. The chance of a treasure chest becoming golden is equal to <samp>0.25 + DailyLuck</samp>.<ref name="treasure_chance" /> So at max daily luck, there is a 35% chance for a fishing treasure chest to be golden.
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Golden treasure chests produce almost the same items as normal fishing treasure chests. The only exceptions are that golden fishing treasure chests provide on average slightly more items than normal fishing treasure chests and each item in the golden treasure chest has a 50% chance of being one of the following items instead:<ref name="treasure" />
    
<!--The items are listed in the order that they appear in the game code. Please DO NOT rearrange them. -->
 
<!--The items are listed in the order that they appear in the game code. Please DO NOT rearrange them. -->
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<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <samp>FishingRod::DoFunction</samp>, specifically at <samp>if (location.fishSplashPoint != null)</samp>.  The effect of bubbles on fish type is also in <samp>FishingRod::doFunction</samp> in the call to <samp>location.getFish</samp>, where the argument <samp>waterDepth</samp> is set to <samp>clearWaterDistance + (splashPoint ? 1 : 0)</samp>.</ref>
 
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <samp>FishingRod::DoFunction</samp>, specifically at <samp>if (location.fishSplashPoint != null)</samp>.  The effect of bubbles on fish type is also in <samp>FishingRod::doFunction</samp> in the call to <samp>location.getFish</samp>, where the argument <samp>waterDepth</samp> is set to <samp>clearWaterDistance + (splashPoint ? 1 : 0)</samp>.</ref>
 
<ref name="fishexp">See <samp>Tools/FishingRod::doPullFishFromWater</samp> in the game code.</ref>
 
<ref name="fishexp">See <samp>Tools/FishingRod::doPullFishFromWater</samp> in the game code.</ref>
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<ref name="treasure_chance" />See <samp>Tools/FishingRod::startMinigameEndFunction</samp> in the game code.</ref>
 
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
 
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
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