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371 bytes added ,  10:25, 8 October 2019
→‎Experience Points: Added table view of XP distributed by action
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Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.
 
Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.
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<section begin="fishingxptable" />
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{| class="wikitable"
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!Action
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!XP
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|-
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|Catching fish
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|2-39 XP
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|-
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|[[Crab_Pot]]
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|5 XP
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|-
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|[[Trash]]
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|3 XP
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|-
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|[[Green_Algae]]
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|3 XP
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|-
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|[[White_Algae]]
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|3 XP
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|-
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|[[Seaweed]]
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|3 XP
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|-
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|[[Treasure_Chest]]
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|XP multiplied by 2.2
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|-
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|Perfect catch
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|XP multiplied by 2.4
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|-
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|Legendary fish
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|XP multiplied by 5
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|}<section end="fishingxptable" />
    
The XP required for leveling up is the same as for all skills:
 
The XP required for leveling up is the same as for all skills:

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