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7,569 bytes added ,  15:46, 7 August 2020
Revamp treasure chests: exact score requirements, restore item chances column
Line 36: Line 36:     
===Casting Distance===
 
===Casting Distance===
The player's skill level determines the maximum possible casting distance, with increases happening at levels 1, 4, and 8.  The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max".  "Max" casts do not receive any special benefit.
+
The player's skill level determines the maximum possible casting distance.  At level 0, you can cast a maximum of 3 tiles to the south or north and 4 tiles to the east or west. The distance increases by 1 tile (in all directions) at levels 1, 4, and 8.
   −
Casts that land as far away from land (in every direction) as possible provide several benefits:
+
The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max". "Max" casts do not receive any special benefit.
* The chances of catching trash decrease
+
 
* The quality of the fish is likely to be better
+
The length of the cast is less important than where the bobber lands.  Longer casts only improve fishing results if the bobber lands further from the shore, increasing your [[#Fishing Score|Fishing Score]].  Standing as close to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.'', try to fish where a river is as wide and straight as possible).  
* The chances of hooking a difficult-to-catch fish is slightly larger
+
 
* Some high-quality [[#Treasure Chests|treasure]] is only possible far from land
+
===Fishing Score===
The actual length of the cast is less important than where the bobber lands.  Standing as close to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (e.g., try to fish where a river is as wide and straight as possible).  The game considers any walkable surface, including bridges and piers, to be "land".
+
Each cast is assigned a score of 0, 1, 2, 3, or 5, based upon where your bobber lands.<ref name="fishing_score" /> The further from land (in every direction), the better the score. The game considers any walkable surface, including bridges and piers, to be "land".
 +
 
 +
A score of 5 is obtained if your bobber lands at least 5 tiles away from any land. Otherwise, the score is 1 less than the distance (in tiles) from the nearest land. Maps of Fishing Score are available in the [[Fishing Strategy]] section on [[Fishing Strategy#Fishing Scores|Fishing Scores]]. Note, however, that fishing scores on iOS are more complicated because of a [[#Bugs|bug]].
 +
 
 +
High fishing scores provide several benefits:
 +
* The chances of catching trash decrease.
 +
* The size and quality (''e.g.'', normal, silver, or gold) of the fish is likely to be better.
 +
* The chances of hooking difficult-to-catch fish are slightly larger.
 +
* Some [[#Treasure Chests|treasure]] items have score requirements; in particular, certain valuable treasures can only be caught at Score=5.
 +
* Some [[Legendary Fish]] have score requirements.
 +
 
 +
Note that the color of the water is not a reliable indicator of the fishing score for a given location.  Darker shades of blue indicate deeper water, but in some cases dark blue (deep) water has a fishing score of 0 (''e.g.'', next to the pier at the [[Beach]]); light blue (shallow) water can have a fishing score of 5 (''e.g.'', at the east end of the Beach).
    
===Fish Quality===
 
===Fish Quality===
The factors that influence fish quality are:
+
The factors that influence fish quality (''i.e.'', whether fish are normal, silver, gold, or iridium) are:<ref name="fish_quality" />
 
* Casts further from land produce better quality fish.
 
* Casts further from land produce better quality fish.
 
* Fishing skill (including any buffs from eating food) slightly improves fish quality.
 
* Fishing skill (including any buffs from eating food) slightly improves fish quality.
Line 54: Line 65:  
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
 
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
 
===Bubbles===
 
===Bubbles===
Sometimes, a pool of bubbles appears in the water. If you cast into them, blue sparkles appear to indicate that you have successfully landed in them. Bubbles grant two benefits:
+
Sometimes, a pool of bubbles appears in the water. If you cast into them, blue sparkles appear to indicate that you have successfully landed in them. Bubbles grant two benefits:<ref name="bubbles" />
* Fish bite much more quickly.
+
* Fish bite four times faster.
* The likelihood of catching rarer types of fish increases over water without bubbles.
+
* When determining the type of fish that is hooked, the [[#Fishing Score|Fishing Score]] is increased by 1, ''i.e.'', trash is less likely to be caught and difficult-to-catch are more likely; some [[Legendary Fish]] can be found closer to the shore with bubbles.
 
+
** This adjustment to the fishing score only applies to the type of fish that is caught.  Bubbles have no effect on fish size or quality (''e.g.'', normal, silver, or gold) and have no effect on treasure chests.
Bubbles do not influence fish quality.
      
===Perfect Catches===
 
===Perfect Catches===
 
The game displays a "Perfect!" catch if the fish never leaves the green rectangle. Perfect catches grant two benefits:
 
The game displays a "Perfect!" catch if the fish never leaves the green rectangle. Perfect catches grant two benefits:
* If it is a silver or gold quality fish, the quality of the fish is increased by one. (''i.e.'', a silver fish becomes a gold fish, a gold fish becomes an iridium fish)
+
* If it is a silver or gold quality fish, the quality of the fish is increased by one. (''i.e.'', a silver fish becomes a gold fish, a gold fish becomes an iridium fish).
 
* The amount of experience awarded for catching the fish is multiplied by 2.4.
 
* The amount of experience awarded for catching the fish is multiplied by 2.4.
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==Treasure Chests==
 
==Treasure Chests==
During the fishing mini-game, a treasure chest will occasionally appear inside the vertical bar. Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon [[File:Fishing Treasure Chest.png|24px|class=inline]].  If obtained, the player is awarded a random bonus loot after catching the fish.  Losing the fish also loses the treasure chest.
+
During the fishing mini-game, a treasure chest will occasionally appear inside the vertical bar. Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon [[File:Fishing Treasure Chest.png|24px|class=inline]].  If obtained, the player is awarded random bonus loot after catching the fish.  Losing the fish also loses the treasure chest.
 +
 
 +
The base chance of finding a chest is 15%. The probability can be increased with the [[Magnet]] (+15%), the [[Treasure Hunter]] (+5%) and the [[#Fishing Skill|Pirate profession]] (+15%) for a total of 50% chance. It is further modified by daily [[Luck]] (+Luck/2).
 +
 
 +
Multiple items can be found in the same treasure chest.  The chance of finding one item is 60%; two items is 24%; three items is 10%; four or more items is 6%. If multiple items appear in a chest, the same item can appear in multiple slots.  The number of items specified in the table is the number that can appear in a single stack (''e.g.'', at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).
   −
The base chance of finding a chest is 15%. The probability can be increased with the [[Magnet]] (+15%), the [[Treasure Hunter]] (+5%) and the [[#Fishing Skill|Pirate profession]] (+15%) for a total of 50% chance. It is further increased by daily [[Luck]] (+Luck/2).
+
[[Luck]] has a small effect on a treasure chest's contents. Daily Luck slightly increases the chances that various special items appear (as indicated by ≈ in the following table).  A Luck buff can increase the number of items in a stack (specifically, it increases the chance that a stack of resources or geodes will double in size). A luck buff also allows better rings to appear ([[Magnet Ring]] instead of [[Small Magnet Ring]] and [[Glow Ring]] instead of [[Small Glow Ring]]).
   −
Note that multiple/different items can be found in the same treasure chest (''e.g.,'' 1 lost book and 2 emeralds).
+
The following is a list of all items that can be found inside Treasure Chests.<ref name="treasure" /> Chance is the chance the item will appear in a treasure chest, if all requirements for the item are met.
   −
The following is a list of all items that can be found inside Treasure Chests.
   
{| class="wikitable sortable" id="roundedborder"
 
{| class="wikitable sortable" id="roundedborder"
 
!Item
 
!Item
!Number in Chest
+
!Number in Stack
 
!Fishing Level Required
 
!Fishing Level Required
!Other Requirements
+
!Notes
 +
!data-sort-type=number|Chance
 
|-
 
|-
|{{name|Treasure Chest}}
+
|{{name|Rice Shoot}}
|1||2+||
+
|2-10||
 +
|[[Spring]] only, not at [[The Beach]]
 +
|16%
 
|-
 
|-
 
|{{name|Iridium Ore}}
 
|{{name|Iridium Ore}}
|1-2|| ||Must cast far from land
+
|1-2 ||
 +
|Fishing Score must be 5
 +
|1.2%
 
|-
 
|-
 
|{{name|Gold Ore}}
 
|{{name|Gold Ore}}
|1-24|| ||Must cast far from land
+
|1-24||
 +
|Fishing Score must be 5
 +
|19%
 
|-
 
|-
 
|{{name|Iron Ore}}
 
|{{name|Iron Ore}}
|1-24|| ||
+
|1-24||
 +
|Fishing Score must be 3
 +
|12%
 
|-
 
|-
 
|{{name|Copper Ore}}
 
|{{name|Copper Ore}}
|1-24|| ||
+
|1-24||
 +
|Fishing Score must be 3 or less
 +
|5-12%
 
|-
 
|-
 
|{{name|Wood}}
 
|{{name|Wood}}
|1-24|| ||
+
|1-24||
 +
|Fishing Score must be 3 or less
 +
|2-5%
 
|-
 
|-
 
|{{name|Stone}}
 
|{{name|Stone}}
|1-24|| ||
+
|1-24||
 +
|Fishing Score must be 3 or less
 +
|0.8-2%
 
|-
 
|-
 
|{{name|Coal}}
 
|{{name|Coal}}
|1-24|| ||
+
|1-24||
 +
|
 +
|19-59%
 
|-
 
|-
 
|{{name|Dressed Spinner}}
 
|{{name|Dressed Spinner}}
|1||6+ ||Must cast far from land
+
|1   ||6+
 +
|Fishing Score must be 5
 +
|4%
 
|-
 
|-
 
|{{name|Bait|link=Bait (item){{!}}Bait}}
 
|{{name|Bait|link=Bait (item){{!}}Bait}}
|1-15|| ||
+
|1-15||
 +
|
 +
|25-36%
 
|-
 
|-
 
|{{name|Wild Bait}}
 
|{{name|Wild Bait}}
|2-10 ||||Must know the recipe for Wild Bait
+
|2-10||
 +
|Must know the recipe for Wild Bait<br/>
 +
There is an additional 63% chance of 2-4 Wild Bait appearing when two fish are caught simultaneously.
 +
|9-10%
 
|-
 
|-
 
|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
 
|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
|1
+
|1   ||
|
   
|Only if you've already found 1+ Lost Books, and the [[Museum]]'s Library collection is not complete
 
|Only if you've already found 1+ Lost Books, and the [[Museum]]'s Library collection is not complete
 +
|4%
 
|-
 
|-
 
|{{name|Skeletal Tail}}
 
|{{name|Skeletal Tail}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|3.1-3.4%
 
|-
 
|-
 
|{{name|Nautilus Fossil}}
 
|{{name|Nautilus Fossil}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|3.1-3.4%
 
|-
 
|-
 
|{{name|Amphibian Fossil}}
 
|{{name|Amphibian Fossil}}
|1-2||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|3.1-3.4%
 
|-
 
|-
 
|{{name|Ancient Doll}}
 
|{{name|Ancient Doll}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Elvish Jewelry}}
 
|{{name|Elvish Jewelry}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Chewing Stick}}
 
|{{name|Chewing Stick}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Ornamental Fan}}
 
|{{name|Ornamental Fan}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Dinosaur Egg}}
 
|{{name|Dinosaur Egg}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Rare Disc}}
 
|{{name|Rare Disc}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Ancient Sword}}
 
|{{name|Ancient Sword}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Rusty Spoon}}
 
|{{name|Rusty Spoon}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Rusty Spur}}
 
|{{name|Rusty Spur}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Rusty Cog}}
 
|{{name|Rusty Cog}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Chicken Statue}}
 
|{{name|Chicken Statue}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Ancient Seed}}
 
|{{name|Ancient Seed}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Prehistoric Tool}}
 
|{{name|Prehistoric Tool}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Dried Starfish}}
 
|{{name|Dried Starfish}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Anchor}}
 
|{{name|Anchor}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Glass Shards}}
 
|{{name|Glass Shards}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
 +
|Only if you've already found 1+ artifacts
 +
|0.8-0.9%
 
|-
 
|-
 
|{{name|Bone Flute}}
 
|{{name|Bone Flute}}
|1||2+||Only if you've already found 1+ artifacts
+
|1   ||2+
|-
+
|Only if you've already found 1+ artifacts
|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}
+
|0.8-0.9%
|1||2+||
  −
|-
  −
|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}
  −
|1||2+||
   
|-
 
|-
 
|{{name|Geode}}
 
|{{name|Geode}}
|1-6|| ||
+
|1-6 ||
 +
|
 +
|3-45%
 
|-
 
|-
 
|{{name|Frozen Geode}}
 
|{{name|Frozen Geode}}
|1-6|| ||
+
|1-6 ||
 +
|Fishing Score must be 3 or 5
 +
|3-8%
 
|-
 
|-
 
|{{name|Magma Geode}}
 
|{{name|Magma Geode}}
|1-6|| ||Must cast far from land
+
|1-6 ||
 +
|Fishing Score must be 5
 +
|8%
 
|-
 
|-
 
|{{name|Fire Quartz}}
 
|{{name|Fire Quartz}}
|1-4||2+||Must cast far from land
+
|1-4 ||2+
 +
|Fishing Score must be 5
 +
|4%
 
|-
 
|-
 
|{{name|Ruby}}
 
|{{name|Ruby}}
|1-4||2+||Must cast far from land
+
|1-4 ||2+
 +
|Fishing Score must be 5
 +
|5%
 
|-
 
|-
 
|{{name|Emerald}}
 
|{{name|Emerald}}
|1-4||2+||Must cast far from land
+
|1-4 ||2+
 +
|Fishing Score must be 5
 +
|5%
 
|-
 
|-
 
|{{name|Frozen Tear}}
 
|{{name|Frozen Tear}}
|1-4||2+||
+
|1-4 ||2+
 +
|Fishing Score must be 3
 +
|4%
 
|-
 
|-
 
|{{name|Jade}}
 
|{{name|Jade}}
|1-4||2+||
+
|1-4 ||2+
 +
|Fishing Score must be 3
 +
|5%
 
|-
 
|-
 
|{{name|Aquamarine}}
 
|{{name|Aquamarine}}
|1-4||2+||
+
|1-4 ||2+
 +
|Fishing Score must be 3
 +
|5%
 
|-
 
|-
 
|{{name|Earth Crystal}}
 
|{{name|Earth Crystal}}
|1-4||2+||
+
|1-4 ||2+
 +
|Fishing Score must be 2 or less
 +
|4%
 
|-
 
|-
 
|{{name|Amethyst}}
 
|{{name|Amethyst}}
|1-4||2+||
+
|1-4 ||2+
 +
|Fishing Score must be 2 or less
 +
|5%
 
|-
 
|-
 
|{{name|Topaz}}
 
|{{name|Topaz}}
|1-4||2+||
+
|1-4 ||2+
 +
|Fishing Score must be 2 or less
 +
|5%
 
|-
 
|-
 
|{{name|Diamond}}
 
|{{name|Diamond}}
|1-2||2+||
+
|1-2 ||2+
|-
+
|More likely at higher fishing scores
|{{name|Prismatic Shard}}
+
|11-14%
|1||6+||
   
|-
 
|-
 
|{{name|Mixed Seeds}}
 
|{{name|Mixed Seeds}}
|1-3|| ||
+
|1-3 ||<2
 +
|
 +
|13%
 
|-
 
|-
|{{name|Rice Shoot}}
+
|{{name|Prismatic Shard}}
|2-10 ||||[[Spring]] only, not at [[The Beach]]
+
|1  ||6+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Neptune's Glaive}}
 
|{{name|Neptune's Glaive}}
|1||2+||
+
|1   ||2+
 +
|Must not have one in inventory
 +
|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Broken Trident}}
 
|{{name|Broken Trident}}
|1||2+||
+
|1   ||2+
 +
|Must not have one in inventory
 +
|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Small Glow Ring}}
 
|{{name|Small Glow Ring}}
|1||2+||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
 +
|-
 +
|{{name|Glow Ring}}
 +
|1  ||2+
 +
|Requires a [[Luck]] buff; chance increases with magnitude of buff
 +
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Small Magnet Ring}}
 
|{{name|Small Magnet Ring}}
|1||2+||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
 +
|-
 +
|{{name|Magnet Ring}}
 +
|1  ||2+
 +
|Requires a [[Luck]] buff; chance increases with magnitude of buff
 +
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Amethyst Ring}}
 
|{{name|Amethyst Ring}}
|1||2+||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Topaz Ring}}
 
|{{name|Topaz Ring}}
|1||2+||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Aquamarine Ring}}
 
|{{name|Aquamarine Ring}}
|1||2+||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Jade Ring}}
 
|{{name|Jade Ring}}
|1||2+||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Emerald Ring}}
 
|{{name|Emerald Ring}}
|1||2+||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Ruby Ring}}
 
|{{name|Ruby Ring}}
|1||2+||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
 +
|-
 +
|{{name|Treasure Chest}}
 +
|1  ||2+
 +
|
 +
|data-sort-value=0.3|≈0.3%<ref name="treasure_special" />
 +
|-
 +
|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}
 +
|1  ||2+
 +
|Possible even if no artifacts previously found
 +
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
 +
|-
 +
|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}
 +
|1  ||2+
 +
|Possible even if no artifacts previously found
 +
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Iridium Band}}
 
|{{name|Iridium Band}}
|1||2+||
+
|1   ||2+
 +
|
 +
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Sneakers}}
 
|{{name|Sneakers}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Rubber Boots}}
 
|{{name|Rubber Boots}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Leather Boots}}
 
|{{name|Leather Boots}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Work Boots}}
 
|{{name|Work Boots}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Combat Boots}}
 
|{{name|Combat Boots}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Tundra Boots}}
 
|{{name|Tundra Boots}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Thermal Boots}}
 
|{{name|Thermal Boots}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Dark Boots}}
 
|{{name|Dark Boots}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Firewalker Boots}}
 
|{{name|Firewalker Boots}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|-
 
|-
 
|{{name|Genie Shoes}}
 
|{{name|Genie Shoes}}
|1 pair||2+||
+
|1 pair||2+
 +
|
 +
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
 
|}
 
|}
   Line 479: Line 644:  
*Master Angler (Catch every [[fish]])
 
*Master Angler (Catch every [[fish]])
 
*Mother Catch (Catch 100 [[fish]])
 
*Mother Catch (Catch 100 [[fish]])
 +
 +
==Bugs==
 +
* On iOS, there is a bug that alters most the fishing score at most locations. The fishing score is effectively calculated as if your bobber were located one tile northwest of its actual location.  Therefore, casts to the south and east typically have a lower score than they should; casts to the north and west typically have a better score. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.
 +
:It is unknown whether this bug affects all mobile platforms or is iOS-specific.
    
==References==
 
==References==
 
<references>
 
<references>
 +
<ref name="fishing_score">The fishing score is calculated by the function <tt>FishingRod::distanceToLand</tt>; the value is assigned to the variable <tt>clearWaterDistance</tt>.</ref>
 +
<ref name="fish_quality">The fish size and quality are determined by the functions <tt>FishingRod::startMinigameEndFunction</tt>, <tt>BobberBar::BobberBar</tt>, <tt>BobberBar::update</tt>, and <tt>FishingRod::doPullFishFromWater</tt>.</ref>
 +
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <tt>FishingRod::DoFunction</tt>, specifically at <tt>if (location.fishSplashPoint != null)</tt>.  The effect of bubbles on fish type is also in <tt>FishingRod::doFunction</tt> in the call to <tt>location.getFish</tt>, where the argument <tt>waterDepth</tt> is set to <tt>clearWaterDistance + (splashPoint ? 1 : 0)</tt>.</ref>
 
<ref name="fishexp">See <tt>Tools/FishingRod::doPullFishFromWater</tt> in the game code.</ref>
 
<ref name="fishexp">See <tt>Tools/FishingRod::doPullFishFromWater</tt> in the game code.</ref>
 +
<ref name="treasure">The contents of a treasure chest are determined by <tt>FishingRod::openTreasureMenuEndFunction</tt>.</ref>
 +
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <tt>LuckModifier</tt>, which is set to <tt>(1 + DailyLuck * FishingScore/5)</tt>. For example, the chance of finding an Iridium Band varies from 0.072% (DailyLuck=-0.1, Score=5) to 0.09% (DailyLuck=0.125, Score=5).</ref>
 
</references>
 
</references>
  

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