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→‎Contents: Unless I need to look elsewhere, it seems that 8 raccoon seeds are always dropped.
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===Fish Size & Quality===
 
===Fish Size & Quality===
The size of each fish caught using a Fishing Rod is dependent on the Fishing Zone, the farmer's Fishing Level, the type of fish, and how close to "Perfect" the catch was. When catching a fish, a "size factor", <samp>fishSize</samp>, is determined by the equation <code>fishSize = Zone/5 * (Skill+2)/10 * Random</code>, where "Zone" refers to the Fishing Zone, "Skill" refers to the farmer's Fishing Level (rounded down to the nearest even value), and "Random" is a random value between 0.9 and 1.11. Also note that if the player has not reached Fishing level 10 yet, the value for Skill ranges ranges between all possible even numbers from the farmer's Fishing Level (rounded down to the nearest even value) and 10 inclusive. This size factor is then limited to a range of 0 to 1 inclusive.<ref name="fishSize"/>
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The size of each fish caught using a Fishing Rod is dependent on the Fishing Zone, the farmer's Fishing Level, the type of fish, and how close to "Perfect" the catch was. When catching a fish, a "size factor", <samp>fishSize</samp>, is determined by the equation <code>fishSize = Zone/5 * (Skill+2)/10 * Random/100</code>, where "Zone" refers to the Fishing Zone, "Skill" refers to the farmer's Fishing Level (rounded down to the nearest even value), and "Random" is a random integer value between 90 and 110, inclusive. Also note that if the player has not reached Fishing level 10 yet, the value for Skill ranges ranges between all possible even numbers from the farmer's Fishing Level (rounded down to the nearest even value) and 10 inclusive. This size factor is then limited to a range of 0 to 1 inclusive.<ref name="fishSize"/>
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Each type of fish has a minimum and maximum size. When a fish is hooked, it is given an initial size based on these values and the size factor, equal to <code>minFishSize + (maxFishSize - minFishSize) * fishSize + 1</code>, rounded down, in inches.<ref name="fishSizeRange"/> The size shrinks by 1" for every 0.8 seconds that the fish is not being reeled in. However, the size cannot go below <samp>minFishSize</samp>. Additionally, if the catch was imperfect and the final size is equal to <samp>maxFishSize</samp> exactly, the fish size is reduced by 1".<ref name="fishShrinking"/> A consequence of this procedure is that the maximum possible fish size observed in game is always 1 higher than the value for <samp>maxFishSize</samp>, which can be obtained with perfect or near-perfect catch (less than 0.8 seconds not reeling in the fish). In addition, some fish have the same values for <samp>minFishSize</samp> and <samp>maxFishSize</samp>, such as the [[Fish#Legendary Fish|Legendary Fish]] and non-Ghostfish Mines fish. Due to the final adjustment for non-perfect catches, the minimum possible size for these fish is 1 lower than the value for <samp>minFishSize</samp> specified in the data.
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Each type of fish has a minimum and maximum size. When a fish is hooked, it is given an initial size based on these values and the size factor, equal to <code>minFishSize + (maxFishSize - minFishSize) * fishSize + 1</code>, rounded down, in inches.<ref name="fishSizeRange"/> The size shrinks by 1" for every 0.8 seconds that the fish is not being reeled in. However, the size cannot go below <samp>minFishSize</samp>. Additionally, if the catch was imperfect and the final size is equal to <samp>maxFishSize</samp> exactly, the fish size is reduced by 1".<ref name="fishShrinking"/> A consequence of this procedure is that the maximum possible fish size observed in game is always 1 higher than the value of <samp>maxFishSize</samp>, which can be obtained with perfect or near-perfect catch (less than 0.8 seconds not reeling in the fish). In addition, some fish have the same values for <samp>minFishSize</samp> and <samp>maxFishSize</samp>, such as the [[Fish#Legendary Fish|Legendary Fish]] and non-Ghostfish Mines fish. Due to the final adjustment for non-perfect catches, the minimum possible size for these fish is 1 lower than the value of <samp>minFishSize</samp> specified in the data.
    
Some fish, namely the [[Sandfish]], [[Scorpion Carp]], and [[Goby]], cannot be caught at their maximum theoretical size, as they are limited by the size of their ponds which only have a maximum [[#Fishing Zone|Fishing Zone]] of 2.
 
Some fish, namely the [[Sandfish]], [[Scorpion Carp]], and [[Goby]], cannot be caught at their maximum theoretical size, as they are limited by the size of their ponds which only have a maximum [[#Fishing Zone|Fishing Zone]] of 2.
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No more than one bubble spot can exist per area (''e.g.,'' [[Pelican Town]], [[Cindersap Forest]]) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on [[the Farm]] unless the player has chosen the [[Farm Maps|Riverland Farm Map]]<ref name="performtenminuteupdate" />.
 
No more than one bubble spot can exist per area (''e.g.,'' [[Pelican Town]], [[Cindersap Forest]]) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on [[the Farm]] unless the player has chosen the [[Farm Maps|Riverland Farm Map]]<ref name="performtenminuteupdate" />.
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===Fish Frenzies===
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Fish Frenzies are events that can randomly happen during the day (before 11 PM) at either [[The Beach]], [[Cindersap Forest]], [[Pelican Town]], or [[The Mountain]]. They can only occur if the player has caught at least three fish and has played for at least 3 days. They can happen regardless of how many fish have been caught if the player has played for at least 14 days. Fish Frenzies cannot happen on [[Festivals|Festival]] days.
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During a frenzy, bubbles will spawn for a specific fish (one that can be caught in that location on that day) in that location. When a Fish Frenzy happens, players are notified with the message " A(n) [Fish name] frenzy has begun in [location]." When fishing in these bubbles, the chances of catching the fish for the frenzy is increased significantly. The effects of these bubbles are similar to those of the combination of [[#Bubbles|normal bubbles]] and [[Targeted Bait]]. [[Fish#Legendary Fish|Legendary Fish]] and catchable items will never be the specific fish for the frenzy.
    
===Energy===
 
===Energy===
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|Requires having seen Mr. Qi's cutscene and [[Mastery Cave#Masteries|Foraging Mastery]] not obtained<br />
 
|Requires having seen Mr. Qi's cutscene and [[Mastery Cave#Masteries|Foraging Mastery]] not obtained<br />
 
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
 
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
|data-sort-value=13|7-16%
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|data-sort-value=13|6-15%
|data-sort-value=16|9-20%
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|data-sort-value=16|8-19%
 
|-
 
|-
 
|{{name|Golden Mystery Box}}
 
|{{name|Golden Mystery Box}}
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|Requires obtaining [[Mastery Cave#Masteries|Foraging Mastery]]<br />
 
|Requires obtaining [[Mastery Cave#Masteries|Foraging Mastery]]<br />
 
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
 
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
|data-sort-value=13|7-16%
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|data-sort-value=13|6-15%
|data-sort-value=16|9-20%
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|data-sort-value=16|8-19%
 
|-
 
|-
 
|{{name|Golden Animal Cracker}}
 
|{{name|Golden Animal Cracker}}
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|-
 
|-
 
|{{name|Carrot Seeds}}
 
|{{name|Carrot Seeds}}
|2-8 ||
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|8 ||
 
|Must be between [[Winter]] 21 and [[Spring]] 23
 
|Must be between [[Winter]] 21 and [[Spring]] 23
 
|0%
 
|0%
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|-
 
|-
 
|{{name|Summer Squash Seeds}}
 
|{{name|Summer Squash Seeds}}
|2-8 ||
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|8 ||
 
|Must be between [[Spring]] 24 and [[Summer]] 20
 
|Must be between [[Spring]] 24 and [[Summer]] 20
 
|0%
 
|0%
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|-
 
|-
 
|{{name|Broccoli Seeds}}
 
|{{name|Broccoli Seeds}}
|2-8 ||
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|8 ||
 
|Must be between [[Summer]] 21 and [[Fall]] 20
 
|Must be between [[Summer]] 21 and [[Fall]] 20
 
|0%
 
|0%
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|-
 
|-
 
|{{name|Powdermelon Seeds}}
 
|{{name|Powdermelon Seeds}}
|2-8 ||
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|8 ||
 
|Must be between [[Fall]] 21 and [[Winter]] 20
 
|Must be between [[Fall]] 21 and [[Winter]] 20
 
|0%
 
|0%
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{{History|1.6|Added [[Advanced Iridium Rod]]. Submerged fishing bobber now automatically recolored to match the water. Added [[Mystery Box]], [[Golden Mystery Box]], [[Golden Animal Cracker]], [[Sonar Bobber]], [[Deluxe Bait]], skill books, Golden Bobber, [[Roe]], [[Jewels Of The Sea]], and Golden Tag to potential treasure chest rewards. Added Golden Fishing Tresure Chests with more exclusive rewards. Players are now notified when they first catch each specific type of fish. If you haven't gained fishing experience after obtaining the Bamboo Pole, before spring 28, year 1, Willy comes to your house and give you a training rod after giving you a quick lesson on fishing basics that makes you reach level 1 fishing.}}
 
{{History|1.6|Added [[Advanced Iridium Rod]]. Submerged fishing bobber now automatically recolored to match the water. Added [[Mystery Box]], [[Golden Mystery Box]], [[Golden Animal Cracker]], [[Sonar Bobber]], [[Deluxe Bait]], skill books, Golden Bobber, [[Roe]], [[Jewels Of The Sea]], and Golden Tag to potential treasure chest rewards. Added Golden Fishing Tresure Chests with more exclusive rewards. Players are now notified when they first catch each specific type of fish. If you haven't gained fishing experience after obtaining the Bamboo Pole, before spring 28, year 1, Willy comes to your house and give you a training rod after giving you a quick lesson on fishing basics that makes you reach level 1 fishing.}}
 
{{History|1.6.3|Fixed bug introduced in v1.6 which caused other types of bait to act as [[Targeted Bait|targeted bait]] for no fish, resulting in excess trash fished.}}
 
{{History|1.6.3|Fixed bug introduced in v1.6 which caused other types of bait to act as [[Targeted Bait|targeted bait]] for no fish, resulting in excess trash fished.}}
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{{History|1.6.4|Added [[#Fish Frenzies|Fish Frenzies]]. Slightly reduced chance to find [[Mystery Box]]es and [[Golden Mystery Box]]es.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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