Difference between revisions of "Modding:Audio"
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playSound
You can play a sound for the current player only, played from no specific location, by calling the Game1.playSound() method. For example:
localSound
Similarly, you can play a sound for the current player only, played from a specific map, by calling the GameLocation.localSound() method:
playSoundAt and localSoundAt
These work just like the methods listed above, except that they play spatial audio, and will adjust the sound's volume and position based on its proximity from the player. Sounds played from GameLocation.playSoundAt() and GameLocation.localSoundAt() will not play if they are off-screen.
playSoundPitched
If desired, you can pitch shift a sound at intervals of 100 per half step, with 1200 being the pitch of the original sample.
To play a sound at a higher or lower pitch, for the current player only with no specific location, you can call the Game1.playSoundPitched() method:
playSoundAfterDelay
Sometimes, you need to play a sound after waiting a certain period of time, for the current player at no particular location. In this case, you can call the DelayedAction.playSoundAfterDelay() method:
7automaton (talk | contribs) (Added playSoundAt and localSoundAt functions) |
7automaton (talk | contribs) (Added more context to the localSoundAt example) |
||
Line 48: | Line 48: | ||
// that are close to the player. | // that are close to the player. | ||
// This is some of the code used for the running sounds, played while riding on a horse. | // This is some of the code used for the running sounds, played while riding on a horse. | ||
− | + | public virtual void PerformDefaultHorseFootstep(string step_type) | |
{ | { | ||
− | + | // ... | |
+ | if (step_type == "Wood") | ||
{ | { | ||
− | this.rider.currentLocation.localSoundAt("woodyStep", base.getTileLocation()); | + | if (this.rider.ShouldHandleAnimationSound()) |
− | + | { | |
+ | this.rider.currentLocation.localSoundAt("woodyStep", base.getTileLocation()); | ||
+ | } | ||
// ... | // ... | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 22:41, 18 October 2021
← Index
Article Stub
This article is marked as a stub for the following reason:
|
This page explains how to use and edit audio/music in Stardew Valley 1.5.5 and onwards. This is an advanced guide for modders.
Managing audio in Custom Music content packs
TODO
Managing audio in SMAPI
Playing client-side sounds
// For UI elements, such as when the player crafts a new item.
Game1.playSound("crafting");
This is useful for playing sounds in user interfaces, such as menus, where you don't need to play the sound from any particular map or player location.
// For playing sounds in specific maps, such as a shipping bin on a farm.
if (this.shippingBinLid.pingPongMotion != 1 && Game1.currentLocation.Equals(this.farm))
{
this.farm.localSound("doorCreak");
}
You can use this to assure that a sound is being played and heard only from a specific map.
// The sound code for when Clint is metalworking, which is played spatially.
private void clintHammerSound(Farmer who)
{
base.currentLocation.playSoundAt("hammer", base.getTileLocation());
}
// You can also use either of these methods to play sounds
// that are close to the player.
// This is some of the code used for the running sounds, played while riding on a horse.
public virtual void PerformDefaultHorseFootstep(string step_type)
{
// ...
if (step_type == "Wood")
{
if (this.rider.ShouldHandleAnimationSound())
{
this.rider.currentLocation.localSoundAt("woodyStep", base.getTileLocation());
}
// ...
To play a sound at a higher or lower pitch, for the current player only with no specific location, you can call the Game1.playSoundPitched() method:
// The singleplayer code for Elliott's piano,
// located in his cabin.
switch (key)
{
case 1:
this.playSoundPitched("toyPiano", 1100);
break;
case 2:
this.playSoundPitched("toyPiano", 1500);
break;
case 3:
this.playSoundPitched("toyPiano", 1600);
break;
case 4:
this.playSoundPitched("toyPiano", 1800);
break;
}
// During a lightning storm, if the random chance is met,
// the screen will flash, and then
// a distant lightning strike sound will play after a
// randomly generated duration of time in milliseconds
if (Game1.random.NextDouble() < 0.5)
DelayedAction.screenFlashAfterDelay((float) (0.3 + Game1.random.NextDouble()), Game1.random.Next(500, 1000));
DelayedAction.playSoundAfterDelay("thunder_small", Game1.random.Next(500, 1500));
// ...
You can also change the sound's pitch with this function, or call this function several times at once to call them in a predetermined order:
// When using the phone that is purchasable from the Carpenter's Shop,
// it will play a specific sequence of dial beeps at predetermined times:
private void playShopPhoneNumberSounds(string whichShop)
{
Random random = new Random(whichShop.GetHashCode());
DelayedAction.playSoundAfterDelay("telephone_dialtone", 495, pitch: 1200);
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1200, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1370, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1600, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 1850, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2030, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2250, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_buttonPush", 2410, pitch: (1200 + random.Next(-4, 5) * 100));
DelayedAction.playSoundAfterDelay("telephone_ringingInEar", 3150);
}
Track list
These are the raw soundbank IDs for music and sounds exported from the game data (see the talk page for the export code).
A few notes about the table columns:
- The name is what you'd use in-game (e.g. with the Music map property or the Game1.changeMusicTrack method). When a name is repeated with different soundbank IDs, the game will choose a random sound each time you play it.
- The wavebank indicates whether the audio is from Content/XACT/Wave Bank.xwb or Content/XACT/Wave Bank(1.4).xwb. Each wavebank has its own set of soundbank IDs, but names don't overlap.
- The soundtrack ID is the hexadecimal index in the soundbank, and matches the track's filename if you unpack the wavebank using unxwb.
- The description column is filled in manually for the wiki.
Footsteps
name | wave bank | sound bank ID | description |
---|---|---|---|
Cowboy_Footstep | Wavebank | 0000010d | Mainly used as the footstep sound for pets, in Prairie King, and as a hover sound in various menus (including the title screen buttons). |
grassyStep | Wavebank | 00000016 | Mainly used as the player footstep sound on grass tiles, when adding hay to a silo, when changing a player's hat or hairstyle, and for rustling bushes in Lewis and Marnie's six-heart event. |
sandyStep | Wavebank | 00000010 | |
snowyStep | Wavebank | 00000154 | |
stoneStep | Wavebank | 00000017 | |
thudStep | Wavebank | 00000018 | |
woodyStep | Wavebank | 0000001d |
Music
name | wavebank | soundbank ID | description |
---|---|---|---|
50s | Wavebank | 0000002d | |
AbigailFlute | Wavebank | 00000117 | |
AbigailFluteDuet | Wavebank | 00000118 | |
aerobics | Wavebank | 00000037 | |
archaeo | Wavebank | 00000000 | |
bigDrums | Wavebank | 000000ac | |
breezy | Wavebank | 00000119 | |
caldera | Wavebank | 0000017f | |
Cavern | Wavebank | 00000041 | |
christmasTheme | Wavebank | 00000131 | |
Cloth | Wavebank | 00000043 | |
CloudCountry | Wavebank | 000000be | |
clubloop | Wavebank | 00000066 | |
cowboy_boss | Wavebank | 0000010b | |
cowboy_outlawsong | Wavebank | 00000115 | |
Cowboy_OVERWORLD | Wavebank | 00000105 | |
Cowboy_singing | Wavebank | 00000106 | |
Cowboy_undead | Wavebank | 0000010e | |
crane_game | Wavebank(1.4) | 0000000c | |
crane_game_fast | Wavebank(1.4) | 0000000d | |
Crystal Bells | Wavebank | 00000040 | |
Cyclops | Wavebank | 0000007c | |
desolate | Wavebank | 00000028 | |
distantBanjo | Wavebank | 0000015b | |
EarthMine | Wavebank | 00000040 | |
EarthMine | Wavebank | 00000041 | |
EarthMine | Wavebank | 00000042 | |
echos | Wavebank | 00000031 | |
elliottPiano | Wavebank | 00000127 | |
EmilyDance | Wavebank | 00000165 | |
EmilyDream | Wavebank | 00000166 | |
EmilyTheme | Wavebank | 00000167 | |
end_credits | Wavebank | 00000193 | |
event1 | Wavebank | 0000012b | |
event2 | Wavebank | 0000012e | |
fall1 | Wavebank | 00000079 | |
fall2 | Wavebank | 00000077 | |
fall3 | Wavebank | 00000078 | |
fallFest | Wavebank | 00000130 | |
fieldofficeTentMusic | Wavebank | 00000177 | |
FlowerDance | Wavebank | 0000012d | |
FrogCave | Wavebank | 00000183 | |
FrostMine | Wavebank | 00000043 | |
FrostMine | Wavebank | 00000044 | |
FrostMine | Wavebank | 00000045 | |
Ghost Synth | Wavebank | 00000077 | |
grandpas_theme | Wavebank | 00000150 | |
gusviolin | Wavebank | 00000129 | |
harveys_theme_jazz | Wavebank(1.4) | 00000004 | |
heavy | Wavebank | 00000033 | |
honkytonky | Wavebank | 00000034 | |
Icicles | Wavebank | 00000044 | |
IslandMusic | Wavebank | 00000176 | |
jaunty | Wavebank | 00000029 | |
junimoKart | Wavebank(1.4) | 00000014 | |
junimoKart_ghostMusic | Wavebank(1.4) | 00000000 | |
junimoKart_mushroomMusic | Wavebank(1.4) | 00000015 | |
junimoKart_slimeMusic | Wavebank(1.4) | 00000016 | |
junimoKart_whaleMusic | Wavebank(1.4) | 00000001 | |
junimoStarSong | Wavebank | 00000134 | |
kindadumbautumn | Wavebank | 0000011a | |
LavaMine | Wavebank | 00000048 | |
LavaMine | Wavebank | 00000049 | |
LavaMine | Wavebank | 000000c6 | |
LavaMine | Wavebank | 000000d7 | |
libraryTheme | Wavebank | 00000155 | |
MainTheme | Wavebank | 0000014f | |
Majestic | Wavebank | 00000079 | |
MarlonsTheme | Wavebank | 0000015d | |
marnieShop | Wavebank | 000000b4 | |
mermaidSong | Wavebank | 0000016a | |
moonlightJellies | Wavebank | 0000012f | |
movie_classic | Wavebank(1.4) | 00000007 | |
movie_nature | Wavebank(1.4) | 00000008 | |
movie_wumbus | Wavebank(1.4) | 00000009 | |
movieTheater | Wavebank(1.4) | 0000000a | |
movieTheaterAfter | Wavebank(1.4) | 0000000b | |
musicboxsong | Wavebank | 0000002c | |
Near The Planet Core | Wavebank | 00000048 | |
New Snow | Wavebank | 0000007e | |
night_market | Wavebank | 0000016c | |
Of Dwarves | Wavebank | 00000049 | |
Orange | Wavebank | 0000007a | |
Overcast | Wavebank | 000000d7 | |
Pink Petals | Wavebank | 0000005d | |
PIRATE_THEME | Wavebank | 00000186 | |
PIRATE_THEME(muffled) | Wavebank | 00000186 | |
playful | Wavebank | 00000116 | |
Plums | Wavebank | 00000078 | |
poppy | Wavebank | 00000035 | |
ragtime | Wavebank | 0000002e | |
sad_kid | Wavebank | 00000185 | |
sadpiano | Wavebank | 0000002f | |
Saloon1 | Wavebank | 0000015e | |
sam_acoustic1 | Wavebank(1.4) | 00000002 | |
sam_acoustic2 | Wavebank(1.4) | 00000003 | |
sampractice | Wavebank | 00000032 | |
sappypiano | Wavebank | 0000002b | |
Secret Gnomes | Wavebank | 00000042 | |
SettlingIn | Wavebank | 000000c0 | |
shaneTheme | Wavebank | 00000169 | |
shimmeringbastion | Wavebank | 00000036 | |
spaceMusic | Wavebank | 0000011d | |
spirits_eve | Wavebank | 0000014e | |
spring1 | Wavebank | 0000005d | |
spring2 | Wavebank | 0000005b | |
spring3 | Wavebank | 0000005c | |
springsongs | Wavebank | 0000005b | |
springsongs | Wavebank | 0000005c | |
springsongs | Wavebank | 0000005d | |
springtown | Wavebank | 0000005e | |
Stadium_ambient | Wavebank | 00000164 | |
starshoot | Wavebank | 0000002a | |
submarine_song | Wavebank | 0000016e | |
summer1 | Wavebank | 0000007a | |
summer2 | Wavebank | 0000007b | |
summer3 | Wavebank | 00000073 | |
SunRoom | Wavebank(1.4) | 00000011 | |
sweet | Wavebank | 00000090 | |
tickTock | Wavebank | 0000012c | |
tinymusicbox | Wavebank | 00000128 | |
title_night | Wavebank | 0000007f | |
tribal | Wavebank | 000000c6 | |
Tropical Jam | Wavebank | 00000073 | |
VolcanoMines | Wavebank | 0000017e | |
VolcanoMines | Wavebank | 00000180 | |
VolcanoMines1 | Wavebank | 0000017e | |
VolcanoMines2 | Wavebank | 00000180 | |
wavy | Wavebank | 0000005f | |
wedding | Wavebank | 00000068 | |
winter1 | Wavebank | 0000007e | |
winter2 | Wavebank | 0000007c | |
winter3 | Wavebank | 0000007d | |
WizardSong | Wavebank | 00000141 | |
woodsTheme | Wavebank | 000000d8 | |
XOR | Wavebank | 00000045 |
Music (ambient)
name | wavebank | soundbank ID | description |
---|---|---|---|
babblingBrook | Wavebank | 00000157 | |
bugLevelLoop | Wavebank | 000000a9 | |
communityCenter | Wavebank | 00000133 | |
cracklingFire | Wavebank | 00000156 | |
darkCaveLoop | Wavebank | 000000a8 | |
fall_day_ambient | Wavebank | 00000152 | |
Frost_Ambient | Wavebank | 000000c8 | |
heavyEngine | Wavebank | 00000158 | |
Hospital_Ambient | Wavebank | 0000011b | |
jojaOfficeSoundscape | Wavebank | 00000151 | |
jungle_ambience | Wavebank | 00000173 | |
Lava_Ambient | Wavebank | 000000c9 | |
movieScreenAmbience | Wavebank(1.4) | 00000006 | |
nightTime | Wavebank | 000000e0 | |
ocean | Wavebank | 000000af | |
pool_ambient | Wavebank | 00000120 | |
rain | Wavebank | 00000074 | |
roadnoise | Wavebank | 000000bd | |
spring_day_ambient | Wavebank | 000000b3 | |
spring_night_ambient | Wavebank | 00000159 | |
summer_day_ambient | Wavebank | 00000153 | |
tropical_island_day_ambient | Wavebank | 00000178 | |
Upper_Ambient | Wavebank | 000000c7 | |
Volcano_Ambient | Wavebank | 00000179 | |
wind | Wavebank | 00000055 | |
winter_day_ambient | Wavebank | 00000162 |
Sound
name | wavebank | soundbank ID | description |
---|---|---|---|
achievement | Wavebank | 00000067 | |
axchop | Wavebank | 0000008d | |
axe | Wavebank | 00000001 | |
backpackIN | Wavebank | 00000085 | |
barrelBreak | Wavebank | 00000136 | |
batFlap | Wavebank | 000000aa | |
batScreech | Wavebank | 000000ab | |
bigDeSelect | Wavebank | 00000002 | |
bigSelect | Wavebank | 00000003 | |
bob | Wavebank | 0000001e | |
boop | Wavebank | 00000062 | |
boop | Wavebank | 00000063 | |
boop | Wavebank | 00000064 | |
boop | Wavebank | 00000065 | |
boulderBreak | Wavebank | 000000ee | |
boulderCrack | Wavebank | 00000004 | |
breakingGlass | Wavebank | 0000011c | |
breathin | Wavebank | 00000054 | |
breathout | Wavebank | 00000053 | |
bubbles | Wavebank | 000000eb | |
bubbles | Wavebank | 000000ec | |
busDoorOpen | Wavebank | 000000bf | |
busDriveOff | Wavebank | 00000135 | |
button1 | Wavebank | 000000fa | |
cacklingWitch | Wavebank | 00000143 | |
camel | Wavebank(1.4) | 00000017 | |
cameraNoise | Wavebank | 00000124 | |
cancel | Wavebank | 00000161 | |
cast | Wavebank | 000000f6 | |
cat | Wavebank | 0000014c | |
cat | Wavebank | 0000014d | |
cavedrip | Wavebank | 00000081 | |
clam_tone | Wavebank | 0000016b | |
clank | Wavebank | 000000ad | |
clank | Wavebank | 000000cb | |
clank | Wavebank | 000000cb | |
clank | Wavebank | 000000cc | |
clank | Wavebank | 000000cd | |
clank | Wavebank | 000000cd | |
clubhit | Wavebank | 0000009f | |
clubSmash | Wavebank | 000000ae | |
clubswipe | Wavebank | 000000a0 | |
cluck | Wavebank | 0000001f | |
cluck | Wavebank | 00000020 | |
cluck | Wavebank | 00000021 | |
coin | Wavebank | 00000005 | |
coldSpell | Wavebank | 000000c5 | |
cow | Wavebank | 00000050 | |
cow | Wavebank | 00000051 | |
cow | Wavebank | 00000052 | |
cowboy_dead | Wavebank | 0000010c | |
cowboy_explosion | Wavebank | 00000114 | |
cowboy_gopher | Wavebank | 00000113 | |
cowboy_gunload | Wavebank | 00000110 | |
Cowboy_gunshot | Wavebank | 0000010a | |
Cowboy_monsterDie | Wavebank | 00000108 | |
Cowboy_monsterDie | Wavebank | 00000109 | |
cowboy_monsterhit | Wavebank | 00000112 | |
cowboy_powerup | Wavebank | 0000010f | |
Cowboy_Secret | Wavebank | 00000107 | |
crafting | Wavebank | 00000024 | |
crane | Wavebank(1.4) | 0000000e | |
crickets | Wavebank | 00000075 | |
cricketsAmbient | Wavebank | 0000015a | |
crit | Wavebank | 00000160 | |
croak | Wavebank | 0000008a | |
crow | Wavebank | 00000144 | |
crystal | Wavebank | 0000008f | |
cut | Wavebank | 00000006 | |
daggerswipe | Wavebank | 000000a3 | |
death | Wavebank | 00000046 | |
debuffHit | Wavebank | 00000097 | |
debuffSpell | Wavebank | 00000098 | |
detector | Wavebank | 00000025 | |
dialogueCharacter | Wavebank | 00000007 | |
dialogueCharacterClose | Wavebank | 00000008 | |
dirtyHit | Wavebank | 000000f3 | |
dirtyHit | Wavebank | 000000f4 | |
discoverMineral | Wavebank | 000000d0 | |
distantTrain | Wavebank | 000000dc | |
distantTrain | Wavebank | 000000dd | |
dog_bark | Wavebank | 0000014b | |
dog_pant | Wavebank | 0000014a | |
dogs | Wavebank | 000000e4 | |
dogWhining | Wavebank | 0000013c | |
doorClose | Wavebank | 00000009 | |
doorCreak | Wavebank | 0000013f | |
doorCreakReverse | Wavebank | 00000142 | |
doorOpen | Wavebank | 00000140 | |
dropItemInWater | Wavebank | 0000000a | |
drumkit0 | Wavebank | 0000006e | |
drumkit1 | Wavebank | 0000006f | |
drumkit2 | Wavebank | 0000006c | |
drumkit3 | Wavebank | 0000006b | |
drumkit4 | Wavebank | 0000006d | |
drumkit5 | Wavebank | 0000006a | |
drumkit6 | Wavebank | 00000069 | |
Duck | Wavebank | 000000e7 | |
Duggy | Wavebank | 0000003c | |
dustMeep | Wavebank | 000000ba | |
DwarvishSentry | Wavebank | 00000182 | |
dwoop | Wavebank | 00000022 | |
dwop | Wavebank | 000000ea | |
eat | Wavebank | 00000019 | |
explosion | Wavebank | 00000023 | |
fallDown | Wavebank | 0000013e | |
fastReel | Wavebank | 000000f8 | |
fireball | Wavebank | 00000047 | |
fishBite | Wavebank | 0000001a | |
fishBite_alternate_0 | Wavebank | 0000018e | |
fishBite_alternate_1 | Wavebank | 0000018d | |
fishBite_alternate_2 | Wavebank | 0000018c | |
fishEscape | Wavebank | 000000fd | |
FishHit | Wavebank | 000000fb | |
fishingRodBend | Wavebank | 000000fe | |
fishingRodBend | Wavebank | 000000ff | |
fishingRodBend | Wavebank | 00000100 | |
fishSlap | Wavebank | 00000104 | |
flameSpell | Wavebank | 00000096 | |
flameSpellHit | Wavebank | 00000095 | |
flute | Wavebank | 00000070 | |
flybuzzing | Wavebank | 000000a4 | |
frozen | Wavebank | 0000018a | |
furnace | Wavebank | 00000026 | |
fuse | Wavebank | 00000030 | |
getNewSpecialItem | Wavebank | 000000df | |
ghost | Wavebank | 0000000b | |
give_gift | Wavebank | 0000015c | |
glug | Wavebank | 00000145 | |
goat | Wavebank | 0000004e | |
goat | Wavebank | 0000004f | |
goldenWalnut | Wavebank | 00000174 | |
gorilla_intro | Wavebank | 00000184 | |
grunt | Wavebank | 0000000c | |
gulp | Wavebank | 000000ef | |
gulp | Wavebank | 000000f0 | |
hammer | Wavebank | 00000086 | |
harvest | Wavebank | 00000146 | |
healSound | Wavebank | 000000c4 | |
hitEnemy | Wavebank | 00000038 | |
hoeHit | Wavebank | 0000000d | |
horse_flute | Wavebank | 0000018b | |
horse_flute | Wavebank | 00000191 | |
horse_flute | Wavebank | 00000192 | |
jingle1 | Wavebank | 000000fc | |
junimoKart_coin | Wavebank(1.4) | 00000010 | |
junimoMeep1 | Wavebank | 00000132 | |
keyboardTyping | Wavebank | 00000125 | |
killAnimal | Wavebank | 000000e9 | |
leafrustle | Wavebank | 0000008e | |
magma_sprite_die | Wavebank | 0000017c | |
magma_sprite_hit | Wavebank | 0000017b | |
magma_sprite_spot | Wavebank | 0000017d | |
Meteorite | Wavebank | 000000e1 | |
Milking | Wavebank | 000000e6 | |
minecartLoop | Wavebank | 000000bc | |
miniharp_note | Wavebank(1.4) | 00000005 | |
money | Wavebank | 0000003d | |
moneyDial | Wavebank | 000000ed | |
monkey1 | Wavebank | 00000181 | |
monsterdead | Wavebank | 0000009e | |
mouseClick | Wavebank | 00000126 | |
newArtifact | Wavebank | 000000d3 | |
newRecipe | Wavebank | 000000d6 | |
newRecord | Wavebank | 000000d5 | |
objectiveComplete | Wavebank | 00000084 | |
openBox | Wavebank | 0000000e | |
openChest | Wavebank | 000000a1 | |
Ostrich | Wavebank | 0000016f | |
ow | Wavebank | 0000003f | |
owl | Wavebank | 000000e3 | |
parrot | Wavebank | 00000168 | |
parrot_squawk | Wavebank | 00000175 | |
parry | Wavebank | 000000ad | |
phone | Wavebank | 00000071 | |
Pickup_Coin15 | Wavebank | 00000111 | |
pickUpItem | Wavebank | 0000000f | |
pig | Wavebank | 00000082 | |
pig | Wavebank | 00000083 | |
potterySmash | Wavebank | 00000093 | |
powerup | Wavebank | 00000027 | |
pullItemFromWater | Wavebank | 0000001c | |
purchase | Wavebank | 00000091 | |
purchase | Wavebank | 00000092 | |
purchase | Wavebank | 000000f1 | |
purchaseClick | Wavebank | 00000092 | |
purchaseRepeat | Wavebank | 000000f1 | |
qi_shop | Wavebank | 0000018f | |
qi_shop_purchase | Wavebank | 00000190 | |
questcomplete | Wavebank | 00000080 | |
quickSlosh | Wavebank | 00000122 | |
quickSlosh | Wavebank | 00000123 | |
rabbit | Wavebank | 0000004a | |
rainsound | Wavebank | 00000087 | |
rainsound | Wavebank | 00000088 | |
rainsound | Wavebank | 00000089 | |
reward | Wavebank | 000000d4 | |
robotBLASTOFF | Wavebank | 0000011f | |
robotSoundEffects | Wavebank | 0000011e | |
rockGolemDie | Wavebank | 000000a6 | |
rockGolemHit | Wavebank | 000000a7 | |
rockGolemSpawn | Wavebank | 000000a5 | |
rooster | Wavebank | 00000149 | |
scissors | Wavebank | 000000e5 | |
seagulls | Wavebank | 000000b0 | |
seagulls | Wavebank | 000000b1 | |
seagulls | Wavebank | 000000b2 | |
secret1 | Wavebank | 000000da | |
seeds | Wavebank | 00000011 | |
select | Wavebank | 00000094 | |
sell | Wavebank | 000000f2 | |
serpentDie | Wavebank | 0000013b | |
serpentHit | Wavebank | 0000013a | |
sewing_loop | Wavebank(1.4) | 0000000f | |
shadowDie | Wavebank | 000000c2 | |
shadowHit | Wavebank | 000000c3 | |
shadowpeep | Wavebank | 00000012 | |
sheep | Wavebank | 000000e8 | |
shiny4 | Wavebank | 00000013 | |
Ship | Wavebank | 00000060 | |
Ship | Wavebank | 00000061 | |
shwip | Wavebank | 0000013d | |
SinWave | Wavebank | 000000f5 | |
sipTea | Wavebank | 000000c1 | |
skeletonDie | Wavebank | 000000b7 | |
skeletonHit | Wavebank | 000000b8 | |
skeletonStep | Wavebank | 000000b6 | |
slime | Wavebank | 00000039 | |
slimedead | Wavebank | 0000003b | |
slimedead | Wavebank | 0000009c | |
slimedead | Wavebank | 0000009d | |
slimeHit | Wavebank | 000000b9 | |
slingshot | Wavebank | 000000cf | |
slosh | Wavebank | 00000121 | |
slosh | Wavebank | 00000122 | |
slosh | Wavebank | 00000123 | |
slowReel | Wavebank | 000000f7 | |
smallSelect | Wavebank | 00000014 | |
SpringBirds | Wavebank | 00000056 | |
SpringBirds | Wavebank | 00000057 | |
SpringBirds | Wavebank | 00000058 | |
SpringBirds | Wavebank | 00000059 | |
SpringBirds | Wavebank | 0000005a | |
squid_bubble | Wavebank | 00000188 | |
squid_hit | Wavebank | 00000189 | |
squid_move | Wavebank | 00000187 | |
Stadium_cheer | Wavebank | 00000163 | |
stairsdown | Wavebank | 00000139 | |
stardrop | Wavebank | 0000015f | |
steam | Wavebank | 0000017a | |
stoneCrack | Wavebank | 0000004b | |
stoneCrack | Wavebank | 0000004c | |
stumpCrack | Wavebank | 000000d9 | |
submarine_landing | Wavebank | 0000016d | |
swordswipe | Wavebank | 0000003a | |
swordswipe | Wavebank | 000000a2 | |
telephone_buttonPush | Wavebank | 00000171 | |
telephone_dialtone | Wavebank | 00000172 | |
telephone_ringingInEar | Wavebank | 00000170 | |
throw | Wavebank | 000000bb | |
throwDownITem | Wavebank | 00000015 | |
thunder | Wavebank | 00000072 | |
thunder_small | Wavebank | 00000147 | |
thunder_small | Wavebank | 00000148 | |
tinyWhip | Wavebank | 000000f9 | |
toolCharge | Wavebank | 0000003e | |
toolSwap | Wavebank | 0000001b | |
toyPiano | Wavebank | 000000b5 | |
trainLoop | Wavebank | 000000de | |
trainWhistle | Wavebank | 000000db | |
trashbear | Wavebank(1.4) | 00000019 | |
trashbear_flute | Wavebank(1.4) | 00000018 | |
trashcan | Wavebank | 000000d1 | |
trashcanlid | Wavebank | 000000d2 | |
treecrack | Wavebank | 0000008c | |
treethud | Wavebank | 0000008b | |
UFO | Wavebank | 000000e2 | |
wand | Wavebank | 00000076 | |
warrior | Wavebank | 000000ce | |
wateringCan | Wavebank | 00000099 | |
wateringCan | Wavebank | 0000009a | |
wateringCan | Wavebank | 0000009b | |
waterSlosh | Wavebank | 00000101 | |
waterSlosh | Wavebank | 00000102 | |
waterSlosh | Wavebank | 00000103 | |
whistle | Wavebank | 0000012a | |
woodchipper | Wavebank(1.4) | 00000012 | |
woodchipper_occasional | Wavebank(1.4) | 00000013 | |
woodWhack | Wavebank | 00000137 | |
woodWhack | Wavebank | 00000138 | |
woodyHit | Wavebank | 0000004d | |
yoba | Wavebank | 000000ca |
See also
- From the modding tutorial wiki: