Modding:Blueprint data

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Article Stub

This article is marked as a stub for the following reason:

  • Under Construction

This page explains how the game uses BluePrints for Buildings and Animals. This is an advanced guide for mod developers.

Data

Raw data

BluePrints are stored in Content\Data\Blueprints.xnb, which can be unpacked using XNB Extract. Here's the raw data (as of 1.2) for reference:

Code 
content:  #!Dictionary<String,String>
    Silo: "390 100 330 10 334 5/3/3/-1/-1/-2/-1/null/Silo/Allows you to cut and store grass for feed./Buildings/none/48/128/-1/null/Farm/100/false" #!String
    Mill: "388 150 390 50 428 4/4/2/-1/-1/-2/-1/null/Mill/Allows you to create flour from wheat and sugar from beets./Buildings/none/64/128/-1/null/Farm/2500/false" #!String
    Earth Obelisk: "337 10 86 10/3/3/-1/-1/-2/-1/null/Earth Obelisk/Warps you to the mountains./Buildings/none/48/128/-1/null/Farm/1000000/true" #!String
    Water Obelisk: "337 5 372 10 393 10/3/3/-1/-1/-2/-1/null/Water Obelisk/Warps you to the beach./Buildings/none/48/128/-1/null/Farm/1000000/true" #!String
    Junimo Hut: "390 200 268 9 771 100/3/2/-1/-1/-2/-1/null/Junimo Hut/Junimos will harvest crops around the hut for you./Buildings/none/48/64/-1/null/Farm/20000/true" #!String
    Gold Clock: "/3/2/-1/-1/-2/-1/null/Gold Clock/Prevents debris from appearing on your farm. Keeps fences from decaying./Buildings/none/48/80/-1/null/Farm/10000000/true" #!String
    Stable: "709 100 335 5/4/2/-1/-1/-2/-1/null/Stable/Allows you to keep and ride a horse. Horse included./Buildings/none/64/96/-1/null/Farm/10000/false" #!String
    Well: "390 75/3/3/-1/-1/-1/-1/null/Well/Provides a place for you to refill your watering can./Buildings/none/48/80/-1/null/Farm/1000/false" #!String
    Coop: "388 300 390 100/6/3/1/2/2/2/Coop/Coop/Houses 4 coop-dwelling animals./Buildings/none/64/96/4/null/Farm/4000/false" #!String
    Big Coop: "388 400 390 150/6/3/1/2/2/2/Coop2/Big Coop/Houses 8 coop-dwelling animals. Comes with an incubator. Unlocks ducks./Upgrades/Coop/64/96/8/null/Farm/10000/false" #!String
    Deluxe Coop: "388 500 390 200/6/3/1/2/2/2/Coop3/Deluxe Coop/Houses 12 coop-dwelling animals. Comes with an auto-feed system. Unlocks rabbits./Upgrades/Big Coop/64/96/12/null/Farm/20000/false" #!String
    Barn: "388 350 390 150/7/4/1/3/3/3/Barn/Barn/Houses 4 barn-dwelling animals./Buildings/none/96/96/4/null/Farm/6000/false" #!String
    Big Barn: "388 450 390 200/7/4/1/3/4/3/Barn2/Big Barn/Houses 8 barn-dwelling animals. Allows animals to give birth. Unlocks goats./Upgrades/Barn/96/96/8/null/Farm/12000/false" #!String
    Deluxe Barn: "388 550 390 300/7/4/1/3/4/3/Barn3/Deluxe Barn/Houses 12 barn-dwelling animals. Comes with an auto-feed system. Unlocks sheep and pigs./Upgrades/Big Barn/96/96/12/null/Farm/25000/false" #!String
    Slime Hutch: "390 500 338 10 337 1/11/6/5/5/-1/-1/SlimeHutch/Slime Hutch/Raise up to 20 slimes. Fill water troughs and slimes will create slime balls./Buildings/none/96/96/20/null/Farm/10000/false" #!String
    Shed: "388 300/7/3/3/2/-1/-1/Shed/Shed/An empty building. Fill it with whatever you like! The interior can be decorated./Buildings/none/96/96/20/null/Farm/15000/false" #!String
    Greenhouse: "388 500 390 200 337 1/4/2/2/1/-1/-1/FarmGreenHouse/Greenhouse/A place to grow crops from any season, year round!/Buildings/none/64/96/-1/null/Farm" #!String
    Mine Elevator: "388 30 390 15 334 5/4/2/1/1/-1/-1/null/Mine Elevator/Quickly travel between any mine elevators you construct. You can only build one per mine level./Buildings/none/64/64/-1/MineElevator/UndergroundMine" #!String
    Chicken: "animal/500/64/64/Chicken/Lays delicious eggs. Comes in two colors./null/Farm" #!String
    Duck: "animal/1000/64/64/Duck/Lays eggs and occasionally drops feathers./null/Farm" #!String
    Rabbit: "animal/1500/64/64/Rabbit/These are wooly rabbits!/null/Farm" #!String
    Cow: "animal/1000/64/96/Cow/Produces rich, creamy milk./null/Farm" #!String
    Sheep: "animal/1500/64/96/Sheep/Can be sheared for valuable wool./null/Farm" #!String
    Goat: "animal/1500/64/96/Goat/Produces tasty goat's milk!/null/Farm" #!String
    Pig: "animal/2000/64/96/Pig/These are specially trained to find truffles./null/Farm" #!String

Format

The file contains two types of data:

  • "Animal" type. These BluePrints start with animal. For example, consider this entry:
    Chicken: "animal/500/64/64/Chicken/Lays delicious eggs. Comes in two colors./null/Farm"
    
    This data means that....
  • "Building" type. This is any other BluePrint other than an animal. Take a look at this BluePrint entry:
    Barn: "388 350 390 150/7/4/1/3/3/3/Barn/Barn/Houses 4 barn-dwelling animals./Buildings/none/96/96/4/null/Farm/6000/false" #!String
    

    Each entry item is separated by a / character (as the delimiter).

    Type Example Entry Explanation
    itemsRequired 388 350 390 150 These are the Items `required` for purchase. It goes ingredientNumber amount. In this case the items are 350 Wood(338) and 150 Stone(390)