Changes

Jump to navigation Jump to search
218 bytes added ,  00:03, 22 September 2019
→‎Editing maps: Updating editing description for beginners to be more clear
Line 82: Line 82:     
If you're using Tiled:
 
If you're using Tiled:
# Unpack the map you want to edit and the tilesheets it uses from same folder. (It's often easier to just unpack the entire <tt>Content</tt> folder, since you may not know which tilesheets it uses.)
+
# [[Modding:Editing XNB files|Unpack]] the game's <tt>Content</tt> folder and create a copy to edit your maps in.  Use this copy of the folder to edit any maps in before moving them to your mod release folder.
 +
# Use the same method to unpack the map you want to edit if it is not a vanilla one, then place the map in your editing folder.
 
# Open the <tt>.tbin</tt> file via Tiled.
 
# Open the <tt>.tbin</tt> file via Tiled.
 
# Make your changes.
 
# Make your changes.
# Delete the tilesheet images (SMAPI will load the vanilla tilesheets automatically if they're not present in the same folder).
+
# Save the <tt>.tbin</tt>.  Do not use <tt>Save as</tt>, as it can corrupt the map.
 +
# Move the <tt>.tbin</tt> and any custom tilesheets to your mod release folder.  Place them in the <tt>assets</tt> folder.
 
# Load your map via SMAPI or Content Patcher.
 
# Load your map via SMAPI or Content Patcher.
  
153

edits

Navigation menu