# Unpack the map you want to edit and the tilesheets it uses from same folder. (It's often easier to just unpack the entire <tt>Content</tt> folder, since you may not know which tilesheets it uses.)
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# [[Modding:Editing XNB files|Unpack]] the game's <tt>Content</tt> folder and create a copy to edit your maps in. Use this copy of the folder to edit any maps in before moving them to your mod release folder.
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# Use the same method to unpack the map you want to edit if it is not a vanilla one, then place the map in your editing folder.
# Open the <tt>.tbin</tt> file via Tiled.
# Open the <tt>.tbin</tt> file via Tiled.
# Make your changes.
# Make your changes.
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# Delete the tilesheet images (SMAPI will load the vanilla tilesheets automatically if they're not present in the same folder).
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# Save the <tt>.tbin</tt>. Do not use <tt>Save as</tt>, as it can corrupt the map.
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# Load your map via SMAPI or Content Patcher.
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# Move the <tt>.tbin</tt> and any custom tilesheets to your mod release folder. Place them in the <tt>assets</tt> folder.
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# Load your map via SMAPI or Content Patcher (or another framework mod).