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843 bytes added ,  21:13, 2 May 2021
→‎Potential issues: + local copy of a vanilla tilesheet
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File:Tiled rename tileset C.png|Change the name in the ''Name'' field.
 
File:Tiled rename tileset C.png|Change the name in the ''Name'' field.
 
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===Local copy of a vanilla tilesheet===
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When editing a map in Tiled, you may need to copy vanilla tilesheets like <tt>path.png</tt> or <tt>spring_town.png</tt> into the map folder for Tiled to find. If the tilesheet is still there when you load the game, SMAPI will use it for your map instead of the game's vanilla tilesheet, which may have unintended effects (e.g. edits from recolor mods won't work in your map).
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To avoid issues, you can either...
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<ul>
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<li>Delete vanilla tilesheets from the folder before testing or releasing the mod.</li>
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<li>{{SMAPI upcoming|3.10|Rename the tilesheet file to start with a dot (like <tt>.spring_town.png</tt>) and reference that. When SMAPI loads the map in-game, it'll automatically ignore the dot and look for <tt>spring_town.png</tt> in the local files or <tt>Content/Maps</tt> folder.}}</li>
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</ul>
    
===Map-specific requirements===
 
===Map-specific requirements===
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