* Delete vanilla tilesheets from the folder before testing or releasing the mod.
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<li>Delete vanilla tilesheets from the folder before testing or releasing the mod.</li>
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* Rename the tilesheet file to start with a dot (like <tt>.spring_town.png</tt>) and reference that. When SMAPI loads the map in-game, it'll automatically ignore the dot and look for <tt>spring_town.png</tt> in the local files or <tt>Content/Maps</tt> folder.
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<li>{{SMAPI upcoming|3.10|Rename the tilesheet file to start with a dot (like <tt>.spring_town.png</tt>) and reference that. When SMAPI loads the map in-game, it'll automatically ignore the dot and look for <tt>spring_town.png</tt> in the local files or <tt>Content/Maps</tt> folder.}}</li>