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111 bytes added ,  22:09, 13 August 2019
m
Added instructions on how to delete tiles in the "Animated tiles - Tiled" section
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:# Select the tile you want to animate in the new view.
 
:# Select the tile you want to animate in the new view.
 
:# Click ''Tileset > Tile Animation Editor'' in the toolbar to show that window.
 
:# Click ''Tileset > Tile Animation Editor'' in the toolbar to show that window.
:# In the new window, drag tiles from the tilesheet into the box on the left to create a ''frame'' (one image in the sequence).
+
:# In the new window, drag tiles from the tilesheet into the box on the left to create a ''frame'' (one image in the sequence). If you need to delete frames, select the frame(s) and press Backspace/Delete(Windows) or fn + Backspace(Apple)
 
:# Double-click the numbers to change how long each frame stays on the screen before the next one (in milliseconds). '''Make sure every frame has the same time; the game can't handle variable frame times.''' For example, here's the animation editor showing one of the tiles of Gil rocking:<br />[[File:Modding - creating an XNB mod - Tiled example animation pane.gif]]
 
:# Double-click the numbers to change how long each frame stays on the screen before the next one (in milliseconds). '''Make sure every frame has the same time; the game can't handle variable frame times.''' For example, here's the animation editor showing one of the tiles of Gil rocking:<br />[[File:Modding - creating an XNB mod - Tiled example animation pane.gif]]
 
:# When you're done, close the pane.
 
:# When you're done, close the pane.

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