Changes

289 bytes added ,  17:23, 23 February 2019
→‎Tile properties: + Bed, NoFishing
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! property
 
! property
 
! explanation
 
! explanation
 +
|-
 +
| <tt>Back</tt>
 +
| <tt>Bed T</tt>²
 +
| If the player stands on this tile, they're considered in bed for the purposes of stamina regen (in multiplayer) and pass-out logic.
 
|-
 
|-
 
| <tt>Back</tt>
 
| <tt>Back</tt>
 
| <tt>Diggable T</tt>²
 
| <tt>Diggable T</tt>²
 
| Marks the tile as diggable with the hoe and enables planting crops.
 
| Marks the tile as diggable with the hoe and enables planting crops.
 +
|-
 +
| <tt>Back</tt>
 +
| <tt>NoFishing T</tt>²
 +
| Prevents the player from casting the line onto this tile when fishing.
 
|-
 
|-
 
| <tt>Back</tt>
 
| <tt>Back</tt>
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| <tt>Buildings</tt>
 
| <tt>Buildings</tt>
 
| <tt>Passable T</tt>²
 
| <tt>Passable T</tt>²
| When placed on a water tile, the game no longer considers it open water (e.g. if it's a bridge). Different from <tt>Back Passable T</tt> below.
+
| When placed on a water tile, the game no longer considers it open water (e.g. if it's a bridge). Different from <tt>Back Passable T</tt> above.
 
|}
 
|}
  
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