Changes

Jump to navigation Jump to search
59 bytes added ,  17:41, 11 March 2019
→‎Animated tiles: update Tiled instructions
Line 306: Line 306:     
If you're using Tiled:
 
If you're using Tiled:
:# Select the tile you want to animate in the ''Tilesets'' pane.
+
:# Click the edit button (wrench icon) for the tilesheet in the ''Tilesets'' pane.
:# Click ''View > Tile Animation Editor'' in the toolbar to show that pane.
+
:# Select the tile you want to animate in the new view.
:# In the ''Tile Animation Editor'' pane, drag tiles from the tilesheet into the box on the left to create a ''frame'' (one image in the sequence).
+
:# Click ''Tileset > Tile Animation Editor'' in the toolbar to show that window.
 +
:# In the new window, drag tiles from the tilesheet into the box on the left to create a ''frame'' (one image in the sequence).
 
:# Double-click the numbers to change how long each frame stays on the screen before the next one (in milliseconds). '''Make sure every frame has the same time; the game can't handle variable frame times.''' For example, here's the animation editor showing one of the tiles of Gil rocking:<br />[[File:Modding - creating an XNB mod - Tiled example animation pane.gif]]
 
:# Double-click the numbers to change how long each frame stays on the screen before the next one (in milliseconds). '''Make sure every frame has the same time; the game can't handle variable frame times.''' For example, here's the animation editor showing one of the tiles of Gil rocking:<br />[[File:Modding - creating an XNB mod - Tiled example animation pane.gif]]
 
:# When you're done, close the pane.
 
:# When you're done, close the pane.
translators
8,403

edits

Navigation menu